Heyo!
I'm not sure whether you've seen this post; it's our most recent one regarding Multiplayer.
We'll be releasing multiplayer later this year as part of Patch 0.9. We're currently working on Patch 0.8.2, an endgame-focused update.
Heyo!
I'm not sure whether you've seen this post; it's our most recent one regarding Multiplayer.
We'll be releasing multiplayer later this year as part of Patch 0.9. We're currently working on Patch 0.8.2, an endgame-focused update.
Oof. Right. I just hope they have a SG server for SEA players.
Servers in Singapore have already been confirmed. :)
Amazing work.
Can you provide a screenshot?
Thank you for the report!
A YouTube video works perfectly fine :]
Do you have a visual reference for this issue?
Thanks for the report!
Ah, that makes sense, thanks. Is there a table of item types and their respective multipliers?
I'm not aware of one. This is the list (from lowest to highest) though.
small idols 17%
humble and stout idols 38%
grand and large idols 67%
other idols, rings, relics, helmets, gloves, boots, belts, and quivers 100%
shields, catalysts, and amulets 117%
body armour 150%
bows 160%
1h weapons 175%
2h weapons 320%
This is a known issue, we’re tracking this internally.
We’re tracking this issue internally, thanks for the report!
Thanks for the report!
Thanks for the report!
Thanks for the report!
The item database shows the base values of the affix. However the actual value of an affix depends on the item it's on.
Affixes on 1h swords have 175% of their base value, so in this case the base value of 71% to 100% is multiplied by 1.75, resulting in the actual value of 124% to 175%. As another example, affixes on quivers Quivers just have 100% of their base value, so if you had the same t5 Chance to Shred Armor on Hit affix on a quiver it would just be 71% to 100%.
much epoch. wow. so loot
The next time it occurs, could you upload your player.log? The Game's Log File - Last Epoch Support Hub
Thanks for the report!