Last Epoch

Last Epoch Dev Tracker




21 Apr

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Heyo!

I'm not sure whether you've seen this post; it's our most recent one regarding Multiplayer.

We'll be releasing multiplayer later this year as part of Patch 0.9. We're currently working on Patch 0.8.2, an endgame-focused update.

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Originally posted by WarokOfDraenor

Oof. Right. I just hope they have a SG server for SEA players.

Servers in Singapore have already been confirmed. :)

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Amazing work. :smiley:

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Thank you for the report!


20 Apr

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A YouTube video works perfectly fine :]

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Do you have a visual reference for this issue?

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Thanks for the report!

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Originally posted by flutterkind

Ah, that makes sense, thanks. Is there a table of item types and their respective multipliers?

I'm not aware of one. This is the list (from lowest to highest) though.

  • small idols 17%

  • humble and stout idols 38%

  • grand and large idols 67%

  • other idols, rings, relics, helmets, gloves, boots, belts, and quivers 100%

  • shields, catalysts, and amulets 117%

  • body armour 150%

  • bows 160%

  • 1h weapons 175%

  • 2h weapons 320%

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This is a known issue, we’re tracking this internally.

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We’re tracking this issue internally, thanks for the report!

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Thanks for the report!

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Thanks for the report!

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Thanks for the report!

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The item database shows the base values of the affix. However the actual value of an affix depends on the item it's on.

Affixes on 1h swords have 175% of their base value, so in this case the base value of 71% to 100% is multiplied by 1.75, resulting in the actual value of 124% to 175%. As another example, affixes on quivers Quivers just have 100% of their base value, so if you had the same t5 Chance to Shred Armor on Hit affix on a quiver it would just be 71% to 100%.

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The next time it occurs, could you upload your player.log? The Game's Log File - Last Epoch Support Hub

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Thanks for the report!