Moving from Launcher Bug Reports to #bug-reports.
Moving from Launcher Bug Reports to #bug-reports.
The Mac build is currently in QA.
We’re not yet ready to offer an ETA, but we’re working on it. Apologies for the delay!
This will be fixed in 0.7.10. Thanks!
So you’ve gone to that zone a second time on that character and it didn’t work? Strange, sorry about that.
If you ever encounter this again (or any other issues while playing), a log file is always helpful to include. Thanks for the report!
Very strange! I’ve never seen that happen. If it ever happens again (or you encounter any other issues while playing), it’s always helpful to include your log file.
Thanks for the report!
This is a known bug that we haven’t had time to resolve yet. The first time a companion is downed, the visuals for revive range don’t adjust to their proper size. The size is correct if they are downed again.
Thankfully this issue is only visual, the actual revive range is always the correct size. Thanks for the report!
Lead The Pack allows your Wolf’s Howl ability to grant increased critical strike chance if you have a Frenzy Totem active. I’m not having any trouble using Lead the Pack, so the node appears to be working as intended. I would recommend trying it again when 0.7.10 comes out, just in case.
The post is focusing on rule conditions, not how you highlight items.
Sorry about this! If you encounter any further crashes, could you please add any folders from the Crash Reports location ( C:/Users/User/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
) into a .zip file and upload them here?
That will get us as much information about the issue as possible. Thanks!
We’re a global team, so spelling inconsistencies like this do happen and we don’t plan to fully fix it at this time due to the time investment it would take.
I’ve changed the shard names to match for 0.7.10 however, since they appear right next to each other in a list. Thanks!
Sorry about that! I’ve confirmed this internally and we’ll look into it.
This is working as intended. You can have a maximum of 4 shades active at once by default, and this limit is shared between all Shade skills (i.e. the new Infernal Shade skill in 0.7.10). It’s not supposed to grant an extra change if Dread Shade has a cooldown.
Thanks for the report!
None of the portals Alric creates are necessary for completing the quest. In fact, I believe you can’t enter any of the portals he makes in Maj’elka, only one in the Sapphire Quarter works.
If you’re still having trouble could you post a screenshot of your quest journal (opened using J
)? I realize it’s been a while since you posted this, my apologies.
I haven’t encountered this issue myself, so some more information would be helpful. Could you check your settings file before and after you change the setting and make sure it’s being saved?
Uploading both of your ...
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