Last Epoch

Last Epoch Dev Tracker




07 Oct

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    Sarno on Forums - Thread - Direct

Moving from Launcher Bug Reports to #bug-reports.

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    Sarno on Forums - Thread - Direct

The Mac build is currently in QA.

We’re not yet ready to offer an ETA, but we’re working on it. Apologies for the delay!

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    Sarno on Forums - Thread - Direct

Bug Fixes

Skills

  • Fixed a bug where some buffs and debuffs could have less duration than intended when they applied to multiple targets simultaneously. Examples include Storm Totem’s Storm Rider node and Ring of Shields’ Phalanx node.
  • Fixed a bug where at high framerates some skills, such as melee attacks and single hit AoE skills, could fail to hit enemies.
  • Fixed a bug where creating a Shade while at your maximum number of Shades would replace the newest Shade, rather than the oldest.
  • Fixed a bug where Assemble Abomination’s Meat Grinder node granted 1000% increased damage per stack rather than 10% (max of 10 stacks).
  • Fixed a bug where the connection for Assemble Abomination’s Consume and Stitched Flesh nodes only worked in one direction.
  • Fixed a bug where Avalanche’s Alpine Guide could critically strike, causing a repeating loop of boulders.
  • Fixed a bug wh...
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    Sarno on Forums - Thread - Direct

Skill Balance

Abyssal Echoes

  • Characters with Abyssal Echoes specialized with receive a free respec for its tree.
  • Abyssal Echoes deals 17% more damage.
  • Added a new node that causes you to regain health whenever Abyssal Echo echoes.
  • Abyssal Infusion
    • Now grants void penetration with melee attacks rather than increased melee damage and damage over time.
    • Only counts manual casts rather than all casts.
    • Can have 3 points allocated (from 4) and requires 1 point in Reality’s Dirge (from 2).
    • There is now a UI icon for the buff.
  • Abyssal Remains grants 25% void resistance (from 20 void protection), can have 3 points allocated (from 5), and requires 1 point in Reality’s Dirge (from 2)
  • The increased cast speed from Echomancer is additive with increased cast speed from outside the tree
  • The Lightbringer node now...
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    Sarno on Forums - Thread - Direct

A Patch Overview video by Game Director Judd Cobler.

 

Table of Contents
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This will be fixed in 0.7.10. Thanks!

Comment

So you’ve gone to that zone a second time on that character and it didn’t work? Strange, sorry about that.

If you ever encounter this again (or any other issues while playing), a log file is always helpful to include. Thanks for the report!

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Very strange! I’ve never seen that happen. If it ever happens again (or you encounter any other issues while playing), it’s always helpful to include your log file.

Thanks for the report!

Comment

This is a known bug that we haven’t had time to resolve yet. The first time a companion is downed, the visuals for revive range don’t adjust to their proper size. The size is correct if they are downed again.

Thankfully this issue is only visual, the actual revive range is always the correct size. Thanks for the report!

Comment

Lead The Pack allows your Wolf’s Howl ability to grant increased critical strike chance if you have a Frenzy Totem active. I’m not having any trouble using Lead the Pack, so the node appears to be working as intended. I would recommend trying it again when 0.7.10 comes out, just in case.

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    Sarno on Forums - Thread - Direct

The post is focusing on rule conditions, not how you highlight items. :smiley:

Comment

Sorry about this! If you encounter any further crashes, could you please add any folders from the Crash Reports location ( C:/Users/User/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes ) into a .zip file and upload them here?

That will get us as much information about the issue as possible. Thanks!

Comment

We’re a global team, so spelling inconsistencies like this do happen and we don’t plan to fully fix it at this time due to the time investment it would take.

I’ve changed the shard names to match for 0.7.10 however, since they appear right next to each other in a list. Thanks!

Comment

Sorry about that! I’ve confirmed this internally and we’ll look into it.

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This is working as intended. You can have a maximum of 4 shades active at once by default, and this limit is shared between all Shade skills (i.e. the new Infernal Shade skill in 0.7.10). It’s not supposed to grant an extra change if Dread Shade has a cooldown.

Thanks for the report!

Comment

None of the portals Alric creates are necessary for completing the quest. In fact, I believe you can’t enter any of the portals he makes in Maj’elka, only one in the Sapphire Quarter works.

If you’re still having trouble could you post a screenshot of your quest journal (opened using J)? I realize it’s been a while since you posted this, my apologies.

Comment

I haven’t encountered this issue myself, so some more information would be helpful. Could you check your settings file before and after you change the setting and make sure it’s being saved?

Uploading both of your ...

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