Last Epoch

Last Epoch Dev Tracker




16 Oct

Comment
    Sarno on Forums - Thread - Direct

Moving thread to Bug Reports.


15 Oct

Comment
    Trasochi on Forums - Thread - Direct

Wandering Spirits have never been minions (they just scale with minion damage), but the Wandering Spirits skill is a minion skill and does work for the node.

The node’s description has been clarified to say “if you have used a minion skill” rather than “if you have summoned a minion”, but I’m not sure whether that description change happened after 0.7.3c or not.


14 Oct

Post
    Sarno on Forums - Thread - Direct

The Soul Cage was one of the earliest models we posted concept art for - and it immediately proved to be a hit with the community! Our upcoming update, Patch 0.7.4, includes a visual update for these bearers of the damned. Today we’d like to give you a sneak peek!

Some of you may remember this concept art;
 

Soul Cage concept art.jpg680×777 104 KB

 
We’ve replaced the glass cage on the Soul Cage’s back with one which looks much better - and it is now possible to catch a glimpse of the poor unfortunates who are trapped within;
 

 
But that’s not all! The Soul Cage harnasses the souls in its cage to fuel a powerful necromantic ability. If you dam...

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Comment
    Sarno on Forums - Thread - Direct

This is indeed working as intended (thanks @Elgareth!).

I’ll speak with the team about whether we could improve the UI to make this clearer.

Comment
    Sarno on Forums - Thread - Direct

Some things I would check in this situation include;

  • Are the files in the Windows Recycle Bin (or other Operating System’s equivalent) ?
  • Could your anti-virus software have quarantined or deleted the game’s files?
    • The program likely has somewhere you can review recent activity.
    • Additionally, it should be possible to check which files - if any - are quarantined.
  • We have a support article which may be useful if you play through Steam.

If the game truly was remove...

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13 Oct

Comment
    Sarno on Forums - Thread - Direct

No worries!

Glad we got to the bottom of it. :slight_smile:

Comment
    Sarno on Forums - Thread - Direct

I’d thought this might be the case. :slight_smile:

Could you please try editing the file to read ‘PlayerLights = true’ and see if that helps?

Comment
    Sarno on Forums - Thread - Direct

Could you please upload your graphics .INI file as an attachment to a post in this thread?

https://support.lastepochgame.com/article/31-the-graphics-ini-file

Comment

Just wanted to say that we’re aware of this concern, thanks for the feedback. I’ve raised it for discussion internally.

The goal long term is that the mastery you ascend to is a significant choice, so if the decision is able to be reversed it will be more expensive than a simple point respec. I don’t know if we’ve determined exactly how this will work but we should be able to get a temporary measure in for now.

Comment
    Sarno on Forums - Thread - Direct

Sorry to hear about this!

Please upload both of these as attachments;

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Comment
    Sarno on Forums - Thread - Direct

Thank you for the report!

Could I please ask for the make & model of your keyboard?


11 Oct

Comment
    Sarno on Forums - Thread - Direct

The account you’re posting from doesn’t appear to have a game license associated with it. Are you installing the current version of the game or one of the old pre-alpha demos?

 
Moving thread to Technical Support.

Comment

Hey guys, lots of good discussion going on here. Unfortunately not all of the information made it in to this initial post so it has been a little misleading. We will be following up with a more complete post so that the whole picture is clear.

Sorry about the confusion.

Comment
    Sarno on Forums - Thread - Direct

As we continue to release content patches there will be a growing number of unique items, passives, legendary items, and specialization tree nodes which support potions - increasing your number of potion slots, the amount of health potions restore, and their chance to drop.

A year from now you might be buying a unique belt with 8 potion slots from the Bazaar, or playing a Runemaster build that causes rare enemies to be guaranteed to drop potions if they were killed by one of your runes. The potion rework wasn’t all that long ago - and in some ways I would liken potions to a skill which does not yet have a specialization tree. The core concept is available, but is currently stunted due to the limited ability to invest into it.

The more consistent and powerful we make potions, the less room we leave ourselves to create exciting items around them or to have skills and passives meaningfully interact with them. We want your characters’ builds to improve potions in different...

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Comment
    Trasochi on Forums - Thread - Direct

The total number of potion affixes is going down in this update, and the remaining/new ones will be rarer than the old ones and roll on fewer slots.