Last Epoch

Last Epoch Dev Tracker




01 Nov


27 Oct

Comment
    Sarno on Forums - Thread - Direct

Thanks for the report!


23 Oct

Comment
    Sarno on Forums - Thread - Direct

I have identified and corrected an issue which affected the size & shape of my user card.


21 Oct

Comment
    Sarno on Forums - Thread - Direct

Thanks for the report! This issue should now be resolved.


12 Oct

Comment
    Sarno on Forums - Thread - Direct

Thanks for the report!

We’re looking into this. We may just disable that page and remove the link from the menu.

Comment

That is something on our radar. We have talked about working one into the core game. Would be with time and resources permitted (so I can’t guarantee that it’ll happen or make it into the base game) but we would like to add one eventually.


11 Oct

Comment

The beta will start next year. The alpha will continue to run and be updated until the start of beta.


10 Oct

Comment
    Sarno on Forums - Thread - Direct

The following is a list of recent bug fixes:

  • Purchasing supporter packs does not automatically grant supporter badges.
  • Badges are shown for EHG team members in responses to individual posts.
  • The category drop-down menu in the post window displays icons incorrectly.
  • Sarno’s user card is abnormally tall compared to other user cards.
  • ...
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Comment
    Sarno on Forums - Thread - Direct

Reported bugs we have not yet reproduced:

Comment
    Sarno on Forums - Thread - Direct

The following is a list of forum bugs we have reproduced internally.

  • Badges do not display correctly on the main badges page, as well as the pages for individual badges. (We may just disable these pages instead of fixing this.)
  • EHG responses to individual posts are not displayed in the correct colour.
  • Usernames are not displayed near posts when the forum displays avatars above forum posts. (This is restricted to mobile - and tablet? - forum layouts.)
Comment
    Sarno on Forums - Thread - Direct

When reporting bugs please do the following:

  • Include any steps you believe may be necessary to reproduce the bug.
  • Specify whether you used a phone or tablet when observing the bug.
  • Include your Operating System, browser, and browser version where possible.
  • Send an e-mail to [email protected] instead if you believe it prudent to do so. Examples of appropriate cases are bugs capable of circumventing moderation.

05 Oct

Comment

Originally posted by Ashmedai

Side question; will you be supporting/allowing (offline) modding?

It's something we have discussed, but haven't reached a conclusion on. We would like to support offline modding if we are able to, but we need to make sure we are able to before we make any promises.


01 Oct

Comment

Originally posted by Ashmedai

The single player version of the game is offline single player, with the restriction that such characters cannot be used for online play. Even games with restrictive online-only DRM, these games are heavily datamined because of all the local strings and what not. They're really aren't that many "secrets" in such games.

Spot on. One additional thing to note, online characters will be able to be converted to offline characters.

Regarding secrets/datamining, because we intend to support offline play we will not able to prevent datamining to the degree we could if the game was purely online. It's unfortunate, but it's a necessary compromise to offer the features we want to have


24 Sep

Comment

Hi Mastery, welcome to the community and thank you for your support. You raise some very good points and I have to say that I agree with your concerns. We don’t expect to get it right on the first try. I’m sure that the plans we have for the Bazaar will evolve as we experiment with it at scale. It’s actually one of the systems that we want to get up and running fairly soon so that we can start testing it out. Currently, we are planning on having certain situations in crafting where it binds the item to your account but makes the crafting guaranteed to work. We are planning on having most (if not all) items that you find out in the wild be tradable on the Bazaar or giftable to your friends.

We really like the GGG trading system a lot and want that same sort of market to happen. You’re right though, we are trying to avoid gold sellers being a thing. We are also trying to avoid players needing to go to another website or program (e.g. poe.trade) to set up a trade.

Most of...

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21 Sep

Comment

Originally posted by awaterujin

Aww, I want a companion that levels up with you.

That feeling of a companion levelling with you is something we want to achieve with the skill trees of summoning skills.


30 Aug

Comment

Originally posted by EHG_Sarno

So our plan isn't for uniques to be objectively superior to rares (think Diablo III), but rather for them to do something different. Crafting items will be one solid way of getting a good foundation for your character, but you might want specific uniques which are build-enablers, or otherwise contribute to your build in an interesting way. Please understand that a lot of elements of the game are currently very much WIP, and balance (e.g. drop rates vs crafting) is top of that list.

Some uniques will be rarer than others - and we'll be making an official distinction where the rarest / most valuable are labeled Legendaries.

Appreciate your questions and the kind words!

Spot on, one additional thing to note is that some particular uniques will be exclusive to certain bosses or will have higher drop chances with their respective bosses, though these will not be the majority case.


29 Aug

Comment

Originally posted by 29NightRain

My understanding on Masochist is something like an additional mode of ‘All Monster do x% more damage and take y% less damage’, is it so? If it is, I think players from POE would buy it. I’m just wondering how much are the x% and y% in Masochist? Thanks!

In Masochist you and your minions take (100 + zone level)% more damage and deal (50 + zone level/4)% less damage.

The zone level of the arena is always equal to the player's level.


26 Aug

Comment
    Sarno on Forums - Thread - Direct

Thanks for the report! You’re correct that we need to change Your to You. :slight_smile:


25 Aug

Comment
    Sarno on Forums - Thread - Direct

The Passive Grid featured in the game’s pre-alpha demos, but has not been carried forward into our alpha test. I’m going to lock this thread to avoid any confusion.


21 Aug

Comment

It should be within the next couple of hours now. We'll announce on Discord when it goes live, so keep an eye on #announcements!

-Mitch