This is probably just a tooltip issue. Thanks!
This is probably just a tooltip issue. Thanks!
Could you post your log file if the issue happens again? Thanks!
It’s much easier to solve these issues with screenshots of the areas. Thanks!
Sorry for the confusion-- runes and glyphs are stored in the Crafting Materials window, which is accessed through the button on the side of the inventory.
The Reaperform bug should be working now in 0.7.0b, but Ward on Crit hasn’t been fixed yet. Thanks!
This is fixed as of 0.7.0b. Thanks!
When you say “exit” do you mean using the Exit Game button on the Esc menu, or are you closing the game externally? (like on the taskbar)
Either way, this shouldn’t be happening. Could you help us collect some more information? Before you close the game in a way you think will lose progress, copy out your log file, then restart and copy the log out again. This way we can hopefully see if it’s a saving or loading issue.
Thanks!
Thank you for finding this, will be fixed in next build. Shard now appears in front of wall, and talking to the shard will now destroy the wall if it is not already gone. Thus, if you leave postfight and preshard, when you come back you can talk to the shard to proceed. If you come back postshard, wall will be gone by default.
I also believe the shard’s previous location was preventing the Husk from spawning due to the two overlapping, this is likely why leaving and coming back may have been failing to respawn the boss. This issue is being investigated. Again, thank you!
Thank you for finding this, will be fixed in next build. Shard now appears in front of wall, and talking to the shard will now destroy the wall if it is not already gone. Thus, if you leave postfight and preshard, when you come back you can talk to the shard to proceed. If you come back postshard, wall will be gone by default.
Heads up on a remaining issue, if you have a town portal open near where the boss would spawn, the spawn will fail, I believe this is why leaving and coming back may have been failing to respawn the boss. This issue is being investigated. Again, thank you!
Thanks for the report! We’re trying to collect more information about this problem-- do you think it happens when you move to a new area while you have a speed debuff, which causes the duration to break?
Thanks for the report!
Hm, the output_log doesn’t indicate a crash error; how strange. Unfortunately bugs like this aren’t the easiest to solve, but if it happens again let us know.
Sorry about that! Could you go back there and then send us your log file, as well as your system information?
Thanks!
Sorry about that! This should be fixed as of 0.7.0b. Thanks!
This is a known issue, we’re working on a fix.
Sorry about that!
Sorry about this! Unfortunately it’s difficult to work on these issues if we can’t reproduce them, though if anything similar happens again your log file would help a lot.
Thanks!
Unfortunately we’re not able to reproduce the issue internally. So we made our best attempt at a fix, but it hasn’t worked. If you could provide the log files and system info mentioned above that would be great!
Unfortunately I can’t see the problem with this log. Could you describe what was happening when this occurred? Has it persisted after a restart?
Sorry about that! Unfortunately this issue will be hard to fix unless we can reproduce it. If it happens again make sure to upload your output_log. Thanks!
This should be fixed as of 0.7.0b. Sorry about that!