@GeoGalvanic I believe both of those changes were made intentionally last year.
@GeoGalvanic I believe both of those changes were made intentionally last year.
Please e-mail [email protected] about this.
This isn't currently possible, but will be in future.
Please e-mail [email protected] about this.
New accounts don’t always have permission to upload files-- if it isn’t working you can use something like https://pastebin.com.
Hey all, copied from another thread I just replied to:
We will be implementing a system to respec skill point in the very near future. You’ll be able to take points out of skill trees which will de-level them that many levels. This will require you to gain more experience to regain those levels back in the skill but will keep you from having to reset the entire skill down to level 0. Keep an eye out for patch notes!
Thank you for your feedback and we hope youre enjoying your time in Epoch
Hey @Masked_Baboon - the dev team definitely have our eyes on a number of zones and feel the same way at the moment. We’ll likely reduce the size of a few of them and/or increase mob density as that’s been a common suggestion. Thank you for the feedback
@JustLoveHnS for one, I just want you to know that I’ve read this entire post and very much like the ideas that you’ve posted here. You clearly understand skill design for this type of game. I’ve shared this with our dev team and even though Black Hole may not be the first skill that we go back and readjust I’ve saved this to our skills document that we work out of for future reference. Thanks for taking the time to ideate and write this post
We’re definitely still watching
We will be implementing a system to respec skill point in the very near future. You’ll be able to take points out of skill trees which will de-level them that many levels. This will require you to gain more experience to regain those levels back in the skill but will keep you from having to reset the entire skill down to level 0. Keep an eye out for patch notes!
Does it still happen at Very Low? There are other things we plan to do to address this.
We’re looking into this issue, could you please provide your log file if chat fails again?
Sorry to hear about this! Can you please upload your log file?
Unfortunately this is just a case of unfortunate RNG-- how far in the monolith doesn’t strongly affect the likelihood of getting keys.
Great writeup @Neyhoum - we will be implementing an in-game mechanics guide soon and the catalyst was your post. Much appreciated from the entire team!
This is a known issue, it’s just a tooltip issue. Thanks!
Hey @mcmagic - load times are definitely top priority right now. There are a number of things we can do to optimize these and are currently in the process of doing so. Thank you for taking the time to report and provide a log
It’s been fixed internally. The fix will be in 0.7.0c which we plan to release within the next couple of days once some of the other planned fixes are ready.
So it turns out the hammers’ auras were actually dealing fire damage… Oops
You can be in-game.