Last Oasis

Last Oasis Dev Tracker




02 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Aug

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Tomorrow, Tuesday August the 2nd at 7 PM CEST / 1 PM ET / 10 AM PT marks the beginning of Season 5!

This PvE focused Season 5 aims to bring fun to the solo and small group experience. It was nearly a year of hard and passionate work with quite a few bold changes and massive amounts of new content.



All of us here hope that you enjoy it, give us plenty of feedback, and help us iterate on this Season in the coming weeks and months!



Those are some small previews of the things to come, and together with the launch we'll release a trailer showing some of the cool stuff to expect in season 5.

See you tomorrow,

-chadz

29 Jul

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And so it begins… New season, together with the whole new direction for Last Oasis, will begin early next week.

Exact time and date will be announced on Monday, but we wanted to let you know: We’re close.

As we’ve talked about in the past, LOverhaul is a massive rethinking of the game. Many of you got to experience a taste during the Beta Branch and gave us lots of critical feedback that we used to improve the experience and more appropriately balance the challenge with the fun. With our work on this overhaul, we asked the question: What could Last Oasis be if we started entirely from scratch?

If I were to sum it up as plainly as I can: LOverhaul puts solos and small groups first. All the testing of Season 5 has been done by solo players and small groups. We balanced around that and made sure that there would be no big obstacles to enjoy the game at your own pace.

Now, that doesn’t mean that the game is easy. The main difference, though, i... Read more

15 Jul

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We received an immense amount of feedback from the Beta Branch Testing - this was quite incredible for us, and I want to thank everyone who took the time to vote in the poll and post their feedback.



Overall, we were very happy to see that in general, the community enjoyed the new direction for Last Oasis. Doubling down on making the game world more interesting and challenging through PvE mechanics and encounters will improve the gameplay experience for both new and existing players - it seems 85% agree on that, and so do we.

Having said all that, over one third of you think that the water and harvesting pacing were not enjoyable and basically no one thought the preview was perfect. Luckily for you, we agree. We absolutely do not think that we stuck the landing with respect to the early S5 experience. Nor did we expect to. ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Jul

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As expected, emotions got high - my inbox seems about 50:50 split between love for the new direction and, well, less friendly words.

Since feedback is crucial for me to adjust the course for this new direction, at the end of this post you’ll find a poll to voice your opinion - please make your voice heard, positive or negative!

The new direction (and why the shift)
Originally, Last Oasis was supposed to be a game about people roaming the lands on walking land vehicles, fighting threats and each other while improving their vehicle. From there it went to a prototype where we tried this concept internally - and it was fun. Amazing fun. The thrill was high, fights were fun, victories felt great, losses were painful but still endurable. That was about 2 years before LO was released as early access.

However, if we jump forward to the status quo, this is the experience most people have when trying LO in Season 4: you follow the tutorial, build your first fir... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Jul

Comment
    chadzTheDonkey on Steam Forums - Thread - Direct
this kind of feedback is so very much appreciated. Balance right now is certainly in the early stages, and feedback like this is immensely helpful
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Thanks for all the feedback so far - keep it coming please.

- fixed 3 known server crashes
- increased pickaxe durability from 170 to 300
- increased sickle durability from 170 to 300
- increased durability on stoneaxe from 140 to 200
- reduced sandstorm amount by 50%
- increased cactus flesh drop rates to 150%
- increased wood drop on hatchets by 20%, on axes by 40%
- lowered stamina consumption from 4 to 3 per pickup
- lowered water crafting time by ~35%
- increased fiber bandage healing from 30 to 60
- nerfed drudge leading precision
- nerfed harasser throwing precision
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
And I should know - I designed it. And more than that, I played it - extensively.

When I say it sucks, I mean I’m not having fun for long when playing it. Not as long as other survival games I enjoy. And I’m not alone with that opinion.

We could argue back and forth why Last Oasis is objectively not fun and what needs to be changed to make it a great experience. We did, actually - for 4 Seasons, to be precise.

And while each season got rid of tons of problems, there was always that one fundamental issue remaining:

I, personally, am not having fun when playing Last Oasis for long.

After Season 4 it finally hit me. I’ve been on a wild goose chase. I’ve been trying to chase down the reason why players don’t have fun in LO. This is a fruitless exercise until I can answer why I am not having fun.

Suddenly, the question was no longer “what can I do to fix LO”. The question became “If I were to make LO from scratc... Read more

24 Jun

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Hey everyone!

We’re very excited to announce we’ll be kicking off S5’s beta branch on July 5th. Let’s get into the details.

For anyone unfamiliar with these kind of testing phases, a beta branch is a separate branch of the game that has many of the changes intended to go in the game for the next season. It will be available through the betas tab in Steam, and will be open for everyone to join by simply switching to the proper branch.

Our intention with this beta branch is to have a proper stress test where we can gather as much feedback as possible on the early game experience in the first two maps available, find any performance issues (or worse, crashes), and get these things ironed out before we move into Season 5 release.

As mentioned before, we already have internal playtesting going, though for the most part it’s us developers, and the staging testers in our Discord. So far the biggest focus has been on the bad crashes that could cause an awful... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.