Last Oasis

Last Oasis Dev Tracker




03 Jun

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For the past few weeks we’ve done a great deal of references to a reworked progression system that would enhance and be deeply connected with other features and changes we’re introducing to the game in Season 5 - features such as PVE maps, rarity system, siege weapon changes, the new creatures and their Rupu War Howdah variations (also known as Battle Mobs internally), and last but definitely not least, Walkers. It’s time to finally get into all the juicy details.

To get this out straight away so we focus entirely on the new system, we are completely removing fragments and tablets from the game and the associated progression. Our replacement system is to be schematics.

I will also touch some of the points that I failed to explain properly in our Rarity System devblog, such as for example, how an epic rarity Point of Interest differs from a common rarity POI, or what kind of bonuses would an item like a simple Bandage get from being crafted at a higher rarity, and most... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 May

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Last week’s PVE maps and lobby removal announcement stirred a lot of discussions, so we want to answer some of the concerns we noticed before we get into the travel rework details.

For starters, private realms will have the ability to enable and disable these changes at the preference of the server admin/s.
This means they can choose whether or not there’s any PVE tiles on their realm (which may function differently from the current implementation of PVE tiles for private realms, which works through additional settings per-tile), they can choose whether or not they want the old or the new travel system, and they can also have the lobby functionality enabled realm-wide.

When it comes to the feedback we’ve received from you guys about the PVE maps, so far we are very happy to see that they are mostly well received. Some of the biggest points of interest are lobby functionality not being a thing anymore (which we fully expected, it’s been a core feature of the... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 May

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Hi Nomads!

We’re adding PVE maps and removing the lobby system from the game. Let’s get into it.

As core features go, the lobby is probably one of the most “core” there is for Last Oasis, so I understand this change will spark some controversy - still, last month we started this series of devblogs by promising we’d be much more transparent and announce things a lot earlier, to give you, the community, the chance to give us much needed feedback on our new approach. This is something we are fully committed to, we want to bring forward our vision for you to let us know if you believe as we do that this is the best for the future of the game.

First I want to get into why we are scrapping the lobby idea entirely, what are our intentions with the PVE maps (especially in terms of balance and design, so very specific questions and answers), and what are the goals we want to achieve by introducing them in the first place.

After we talk about this in here, ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 May

Hi Nomads!

Before we start this week’s devblog, I’d like to acknowledge the absolutely massive amount of feedback we got for the previous one and the ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 May

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Oh boy, looks like we hit a controversial vein with that last devblog - at the time of this post, it has:
  • Comments: 263
  • Up Votes: 226
  • Down Votes: 243
  • ...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 May

Hi Nomads!

This week’s devblog will be dedicated to our rework of the building system for Walkers.
One of the major changes coming to S5 is the removal of free placement of structures on Walkers, and introduction of the Walker Hardpoints system.

While this might sound controversial at first, with free placement having been a thing for so long, for us it quickly became a very logical step when we started working on rebalancing Walkers for the next season and looking at the options we had for a replacement - some of the options still allowed for more creative freedom for making crazy Walker builds, but they just didn’t solve the issues we identified when we began this overhaul of the game, for example, melee combat on Walkers.

Melee combat is a massive feature of the game, the same as Walkers, yet both things don’t usually go hand in hand or work together very well. This is one of the factors that we were looking at when deciding the best option to go with.... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Apr

Hi Nomads!

This week’s devblog will be focused on the upcoming changes to siege weapons in Last Oasis, balancing the ammo progression, improvements to the remotely controlled weapons system, and Automata, which are a new addition designed to enhance the capabilities of Walker pilots.
We will also be touching on balance changes related to the armor rating system and damage types affecting both structures and Walkers.

As was mentioned in our first announcement, a lot of old design decisions have been overturned in favor of following our new direction for the game - the upcoming changes to siege weapons, base raiding and Walker combat balance are no exception.

Some of this work required us to re-do the old armor rating system from the ground up, into what we believe is a much more intuitive one, which should also ensure the proper interactions happen correctly.

For this devblog, we won’t be talking about base raiding a lot, but the section dedicated... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.