League of Legends

League of Legends Dev Tracker




25 May

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If I really need to lock in a win, Bard Support, all the way.

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'Meep or Treat Bard'...?

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The problem with this... is that its literally too awesome. So awesome, that if this doesn't happen, I'll be devastated. They could do something equally as epic, and it will just feel like they messed up.


23 May

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Originally posted by RuneKatashima

My biggest problem with Universe is I have no idea what you guys have been updating. I don't know who has new stuff and who doesn't. I don't and it's not reasonable for me to daily check the universe.

As such, as someone who loved the old lore. I haven't been keeping up on current lore because it feels like too much. Understanding lore shouldn't make me feel this exasperated.

That's great feedback and I tend to agree that it's hard to figure out what's new since your last visit and where to start. Usually the latest stuff is featured on the big slider at the top but there may be more you're missing if you haven't checked it out in a while.

Good news is that we have a dedicated team working on making Universe better which may include a better way to browse lore seamlessly. Lmk if you have more thoughts on what you'd like to see.

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Originally posted by Tigermaw

Since universe.leagueoflegends is mostly text couldn't you just integrate into league without taking up much space. I haven o idea how difficult this would be.

Text only is boring tho, we want pretty pictures too! :)


19 May

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Originally posted by la_goanna

these explorations and experiments aren't just for fun. We're building towards bigger things.

...Sooooooooooo, I guess that animated show or movie really is happening?

....yeah, I'll just assume that it's happening. If true - then i'm so very, very hyped.

When lifting weights you don't go from 100lb bench to 450lb bench in a week. You build up to it over a long period of time.


26 Feb

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Originally posted by unsoLoL

Hey guys

Big Thanks from Effiez and I, its always nice to hear feedback and compliments <3

Trying to give you guys the best experience :)

Yes, thank you very much :)


25 Feb

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Originally posted by [deleted]

I just wanna say that the "3D" perspective camera angle is f**king AMAZING.

Thank you :)


06 Jan

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Originally posted by rojojr

But its yugioh:(

I go to home

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Originally posted by [deleted]

And another one - is this just an unranked thing where you can see Garen vs Garen? This is so strange/funny/interesting that the same hero can be on both teams.

Yep, normals only

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Originally posted by [deleted]

Another question - is tower diving even a thing in this game? I'm used to being able to go for a kill where the enemy is low health and making it out alive - but the turrets in this game hit like a ton of bricks.

It's funny -- League players often complain about towers not doing enough damage. It's like...man, try Dota some time.

Yes, diving is a thing, but you have to be much more careful about when and how you do it. Watching pro play can shed some light into it.

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Originally posted by [deleted]

Is the game in general a bit... glitchy? I had a match where I loaded in, but couldn't see anyone until I restarted the client. Crashed in a different way after that, too. Does the game not handle well with alt-tabbing, maybe? Or are co-op bot matches glitched?

I don't generally have issues like that, but it took me a bit to adjust to the way the champ select thing isn't the same thing as the game thing.

Could be some sort of other problem going on, though.


05 Jan

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Originally posted by [deleted]

ok, so one of the reasons i love supporting in dota is being able to teleport to a tower and turn around a gank, where they thought they'd be able to kill my carry but instead i kill them...

how do i do something like this in league? as far as i can tell, you can't tp to towers/turrets.. so i'm a little confused how the early game is supposed to work.

You can TP, but only with the TP spell. This was a big adjustment for me. Turning around ganks in League is much more about predictive movement and "right place, right time" than an immediate turnaround across the map.

Also it's about knowing when to roam, since your map movement isn't quite as free (can't just buy a bunch of scrolls and TP all willy-nilly).

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Originally posted by [deleted]

It's not that I dislike carries - they're fun every now and then - but I know that most people will want to play them and that most people will refuse to play support. So I like to kill two birds with one stone by playing my favorite role since no one else is going to do it. I've always been like this, in TF2 I'd most often choose Medic.

Me too! Mercy main, AMA.

But yeah, transitioning into League support was fun. Lots of new stuff to learn, and personally I think it's way more fun than buying a zillion sentries and getting a Blink at 30 minutes.

You are probably better than me, though :)

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I have about 1600 hours in Dota 2, and about 1500 of it is on Vengeful Spirit. In League I have always gravitated to playmaking supports that can fix mistakes (similar to the EMERGENCY SWAP).

Naut works for me, Sona, Blitz, Leona. Thresh I'm bad at but has the same potential, and Morg.

Also I LOVE jungle now. So don't be afraid to try new roles -- it's a new game, after all.


04 Jan

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Originally posted by mattroom

did you work on shyv?

Nope!

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Originally posted by mattroom

props on the art! the glowing hand showing the inside of her gauntlets is sick af. gives me description of her yknow?

I am NOT an artist, but agree with everything you've said


29 Dec

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Originally posted by gordofrog

Cactopus

i think you're looking for this thread


27 Dec

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Originally posted by astormintodesert

Could you explain how that can be done? Or link me to an explanation? Didnt find a good one.

They've been added to the screensaver app :)

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Originally posted by EffeDiMarte

My favourite login theme and art of all time. Deep and beautiful!

Just one question: does anyone know which programme of plugin are they using for the facial espressions they talk about in the "MAKING MORE BY DOING LESS" paragraph?

I THINK the original art is done with layers in Photoshop and then the animation is done in After Effects, but I'd have to double-check with a motion graphics person to be 100% certain.