Man i genuinly love these LCS segments
Man i genuinly love these LCS segments
Arena development started in 2023.
Since Diamond is more exclusive, and Emerald is now old gold 1/2 all the way to old D4, is that not a huge mountain for players to climb compared to any rank? Gold 1/2 are usually much more casual players than players reaching D3. Do you foresee this being a problem?
Diamond didn't move that much, and we didn't adjust your MMR with the redistribution, so anyone's overall distance to Diamond isn't that different compared to pre-reset.
bernie dont play enough league though
I know, right? What’s his problem???
Society needs better role models :(
Between Bernie, AOC, and humble Calvin Klein model Midbeast, I’m comfortable with my role models.
If you include negative impact in important, sure.
Agreed, I used a neutral term for just that reason.
That would be sad.
I mean it in the sense that Twitch streaming is as important to the game as the eSports scene.
Maybe for americans lol
True, true. That’s my bad, I didn’t mean to sound so American-centric. I suppose DOPA would be more impactful internationally, right?
Someone other than faker? Oh you mean the 5 role multiple season challenger who could bench the entire ranked player base? The one and only T1 big tonka T?!
I know this has nothing to do with the prompt, but if we’re talking about the GOATs of the game (rather than the GOATs of the sport), you could make a case that Tyler is the second most important player of all time.
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Phone verification isn't necessarily a silver bullet - there are players in the world that don't necessarily have phones or dedicated phone plans who'd be locked out, which isn't something they'd appreciate. If you allow virtual phone numbers/prepaid plans (which many folks also have) it becomes fairly easy to circumvent. You can look at Overwatch 2 trying this recently and there being significant blowback from the existing playerbase.
Disclaimer: Certainly not saying we would never do anything like this, just highlighting that there are drawbacks and challenges to work through that might not be apparent to everyone depending on their personal circumstances.
Personally I'm pretty confident that there's a ton of other things we can do to both hit the motivations for folks hopping on newer accounts, make them harder to get or keep, as well as better detect negative behaviors. We just have to like, do those things since I know talk is cheap!
Just out of curiosity, why do you not show people's MMRs instead of the displayed rank? Does that reason/principle affect other design choices for your match making system?
To have more independent systems for match quality and the player experience & journey. MMR can exclusively serve match quality and skill assessment without needing to worry about progression, encouraging ranked anxiety, etc. Visible ranks can focus more directly on the experience with things like more consistent gains/losses without spikes, demotion shields, and a progression journey through the ladder.
Hi Auberaun, do you think that I could apply to a production api key ?
I have no product to sell or propose beside this kind of post
No idea, but worst that could happen is they say no so no harm applying
It fixes the distribution making the meaning of ranks more comparable to other competitive games, makes players happier to see their rank recalibrate up, and leaves Diamond+ slightly more exclusive than it was before which was being complained about. Should be a win/win for you and us?
Out of curiosity, is a warning also considered "some kind of penalty" in this case?
Yeah.
But there's very few penalties where we only give players a warning. Most of the time they receive an honor drop and/or move up our penalty ladder in addition to the warning.
Hello yes here to confirm there's no loser's/winner's queue or eomm
Yes, every instant feedback report represents some kind of penalty issued against a player.
We absolutely do not count how much players have paid for skins when determining our penalty ladders.
I see, so it's analogous to the system Tetris uses. What about the 3 teams scenario? How does the game decide which ones fight first?
It prefers the team with the most health (coin flip if there's a tie), UNLESS that would cause a back to back fight.
But how does it work when it's down to 3 teams? And how are there instances where one team fights 3 fights in a row when there are only 3 teams? Shouldn't it be AvB, AvC, then BvC? I have games where it's AvB, AvC, then AvB again
That's a bug. If you have an example game ID where that happened, it would help us track down the bug. The bye should rotate regardless unless a second team gets eliminated.
How come the teams aren't rotated on top 3?
I've noticed a couple games where I had to fight back to back for several rounds in a row while the enemy essentially just got a game off every other game.
You shouldn't fight a team back to back unless there's only two teams. On the first round there are three teams, whichever team has the most life remaining will get the first bye, unless doing that would cause a repeat matchup
It’s round Robin, with making sure that you don’t fight back to back. So you could have
AvB, AvC, AvD, AvC, AvD, AvB
You fight teams an equal number of times on the round Robin, but with some variance on the order