As someone who has poured alot of hours into Smite and at a relatively high level, I have 1 large concern and 1 smaller question regarding Brawl. The first being, what other measures are in place/being considered to prevent stalling and second, when will be able to see champion specific buffs/nerfs within a game mode in the client?
My main concern is what is in place to prevent stalling. In lower elo leaning games in Smite, players tend to play what they want irrespective of team comp, and people tend to play more to not die. I think these 2 issues are unavoidable, you can't (and shouldn't want to) dictate what people play, nor can you flip a switch in someone to fight to the death. This occasionally resulted in games stalemating due to the abundance of safe clear on ranged champions (Admittingly a larger issue in Smite's god design than League), and how easy it was to reset and heal in between waves. In higher elo games, people realize there is no punishment for staying cl...