I am not part of the team that builds the metagame systems of League anymore, but I just did some quick maths since this post alarmed me.
There are 4 champion capsules on the pass
There is 4750 BE on the pass excluding repeating rewards
(Both of these are frontloaded on the pass and thus require less engagement than cosmetics in general)
There are 6 passes per year
That is 24 champion capsules × year
That is 28,500 BE × year
Not including new player missions and rewards
It doesn't feel to me like someone who is new to the game is going to have trouble acquiring both a set of randomized champions OR champions they have a particular affinity for and want to acquire for free.
Would also state that the folks who worked on the pass content design are pretty thoughtful, and if we saw challenges with new player earn rates there would be an adjustment.
But super appreciate the concern I am seeing here for the new player...
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