Read moreI do not (or at least "hope not") think that Riot is reducing it to 1 a year. This year was unique because of Covid and because of their dislike of VGUs in general they were put on the back burner.
VU IMO are very important in that a EZ/Morg level update would help so many champions feel better.
VGUs on the other hand just need to be peeled like a bandaid. Riot just needs to do it and get them over with.
Corki, Shyvana, Shaco, Quinn etc... they know the list already, just do it and complete it. VUs will always be accepted better than VGUs as no one will generally complain that Chogath is changed from the 2009 pixel mess he is now to an actual void creature that does the same thing kit-wise.
Riot needs to weigh the opportunity cost of losing half of a .5% play rate champion and realize the amount of players they could get instead if the champions fantasy was more modern. They need to stop making excuses that they "care" about the players of those c...
Just to be clear, we don't dislike VGUs. We're facing two issues that limit how many we can/want to do at a time, though:
1) They cause churn among existing players of the champions. Even the respectful, lower disruption ones cause some players of the champion to quit. Everyone wants more VGUs of the champions they don't play, but few people want their main's gameplay to change meaningfully (except when it'd be a revert of a previous mini-update or something). We need to bear in mind that while a well-executed VGU gives something cool to play with, it also takes something away that someone loved.
2) They're far more costly than a new champion due to updating all of the skins. And yes, we do see a sales spike on those skins... but not nearly what we'd see just doing the same number of new skins. This cost is largely on the art side, so shipping VUs instead of VGUs doesn't help us much here. (And yeah, I get the "smol indie company" memes, but the reality of ...
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