League of Legends

League of Legends Dev Tracker




25 Jun

Comment

Originally posted by Catwiththecrazyhat

These Match of the Week videos just keep getting better. I cannot wait for this one.

Glad you enjoy them!

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by Shark_Keeper

Even if it were the case, I fail to see the issue with buffing underplayed champions while giving them new skins. Itโ€™s a good thing no matter how you look at it.

And thanks for the buffs ! I used to love AP Kog, canโ€™t wait to play it again !

Cheers, I've been happy to see other people from the olden days reminiscing about AP Kog and excited to give it another spin. Have fun!

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by SkeletonJakk

Don't worry dude, I'm sure you can throw a sneaky lux buff in the next patch for an easy bonus.

Great, thanks, now I have to wait a couple more patches to throw you off.

Comment

Originally posted by ElendilThunderLord

What if every time Karthus hit a champ with Q, his W cooldown is reduce by 1s?

What if every time Karthus hits a champ with his Q his R cooldown is reduced by 1 second?

Comment

Originally posted by Britishpikachu

Would love some swain and taliyah changes to help them back to mid again. One's fallen off and become a support while the other is almost exclusively a jungler now like karthus, would be nice to have them back in their original role again..

Interestingly Taliyah and Swain are actually pretty strong in mid, but people really dont like playing them there (I think Taliyah mid might still be popular in Korea, icr)

This makes it a bit harder to just make them good mid because it's more about feeling good and feeling fun there, and not just weak like Karthus.

That all being said, I'd be interested in looking into some of these projects longterm. They're slower burn projects because they cant take priority over bigger game problems but are ones that can be high value. They might take a long time to become anything though.

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by Oreo-and-Fly

Except the skin team and balance team don't talk and skins are planned like a year in advance

Yeah, I buffed off-meta builds for Kog and Nunu because I had some spare time and felt like making them more viable was pretty low-hanging fruit (high fun-for-players:work ratio, putting some newly viable (hopefully) builds in the spotlight without a lot of time invested since no mechanical changes were needed as the champs had pretty good build separation already). I sure wish there was a Nunu skin too so I could get my fat commission, though /s

Comment

Originally posted by [deleted]

[deleted]

4 ticks per second, that means that you'll consistently deal some damage with the ability rather than larger amounts but only once per second (so they can get out etc)

Comment

Originally posted by Blazing117

They are typed manually, which means some champions are forgotten.

If it has the grid, then it isn't typed out manually. There's a system that generates the grid.


24 Jun

Comment

Originally posted by Arcoy

If it's canon does that mean my job is also canon. Er, real?

See you at the stand up Monday, Pyke.

Comment

Originally posted by Reinboom

It's an incomplete feature that only some champs (and only some spells on those champs) have the appropriate data for. You will also notice a few other oddities littered throughout tooltips currently. For example, sometimes you will see icons as scalers and sometimes you won't.
I can't promise exactly when, but all champs WILL get this in the future. I'll provide technical details in a followup comment.

Technical details:

So, the way we used to build tooltips is PRETTY bad. Basically, imagine ALL the text in the tooltip in a single long string. The title, "Mana Cost", and so forth. There are some variable values (like how much mana cost, or how much damage), but for the most part... all the text was clumped together. Importantly, this includes "structural details". And to just outright reveal that ugly truth... here's an old tooltip in its raw form!:

tr "game_spell_tooltip_EzrealMysticShot" = "Mystic Shot (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownEzreal fires a bolt of energy, dealing @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) physical damage (applies on-hit effects).

Ezreal's cooldowns are reduced by @Effect2Amount@ seconds if Mystic Shot hits a target."

All that stuff is that structural detail. And all of that goes to our localization teams. Which is not an easy mess to sift through if you're not r...

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Comment

Originally posted by Kicin0_0

You never said I couldn't quote it ๐Ÿ˜‹

Well played.

...#canon

Comment

It's an incomplete feature that only some champs (and only some spells on those champs) have the appropriate data for. You will also notice a few other oddities littered throughout tooltips currently. For example, sometimes you will see icons as scalers and sometimes you won't.
I can't promise exactly when, but all champs WILL get this in the future. I'll provide technical details in a followup comment.

Comment

Originally posted by Caenen_

The current indicator is there to designate the landing spot (vertical line and shadow on the ground), not the AoE. You're supposed to be able to have a general guess at the radius and walk out of it, without the spell having to overly announce its arrival. If everything was showing circles in this game, it would clutter teamfights even more.

๐Ÿ‘

Comment

Originally posted by ShiznazTM

:V let us give opinions on all the upcoming mid changes

Cannon minions shoot the old Inhib Tower Lasers ;)

Comment

Originally posted by MCrossS

Regardless of it, that doesn't seem like a healthy mechanic at all. Karthus is old design. At this time, you would never design an ability that just cast a wall on you with 0 cast time and, for some reason slowed you? And what you're proposing now is that this wall that appears out of thin air that affects you immediately at 1000 range (with a length of 800 to 1200 units) not only slows you and shreds your MR, it also immediately grounds you?

Think of how powerful Cassio's miasma is as a 700 range delayed skillshot with an effective area that gets smaller the closer it is to her. What you're proposing is unhealthy. Wall of Pain is a painfully outdated ability that shouldn't host as much power as a grounding effect. Why not develop an ability to replace it, like you guys did with Ezreal's W?

The wall on live currently has a cast time, also range, size, and duration are all subject to change and not noted here. If we thought this was directionally good we'll do our due diligence to make sure that it's not miserable to play against or anything like that

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Originally posted by zekeismydaddy

Please keep in mind that you're also affecting a jungler. He is a giga-scaling mage that can threat the whole map and his main weakness in jungle is that he can't directly gank you. You're basically removing that. Grounding is REALLY strong and not only that he also gets a ranged Poppy W. It's crazy.

See Edit. Its definitely on the radar

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These are part of a bundle of mid iteration changes with a tooltip that accidentally went to PBE. Sorry! List includes stuff like tick rate on E from 1/s to 4/s.

No guarantees anything sticks around but I'd love to hear what you all think!

(I'll try to get a list out as soon as I can)

Edit: Note that this would not be the full changelist, we know Karthus Jungle is still quite strong without any possible buffs.

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Originally posted by Anni01

give my thank to whichever beatiful person pitched for ap nunu buffs

your thank has been delivered