Read moreFrom a first look, none of the videos right now are interesting to me. Topics I would be interested in as a developer:
Server Architecture
Server for pre game stuff (client, chat, champion select, matchmaking) - how does all of that work?
in Game servers - what technology is used? What do they run on? (OS, VMs/Docker, server hardware, networking) what exactly happens when a player puts in a command? Which kind of network connection is used between client and server?
The Client
I know there are a lot of blog posts about the client already, and I read most of them. I still don’t get why it has such performance issues. I’m a web developer myself and I just finished a relatively big project with vuejs - which runs absolutely smooth. I know the league client is really really big and has a lot of functionality - but still I’m convinced if started from scratch, probably with another frame...
I know nothing about server architecture or the client.
I work with data, design, research, and strategy in game development :)