League of Legends

League of Legends Dev Tracker




29 Sep

Comment

Originally posted by Choad_Warrior

Sure! Samira mains, on their subreddit, are hoping for a buff. Everyone else is just hoping for a nerf. Reddit was, is and will be a dividing place.

I know you said Riot is putting pre-season stuff this early up to have proper time to test things, I really hope nothing is set-in-stone yet and if something looks out of line, it'll be adjusted.

Nothing set in stone!

Originally posted by [deleted]

[deleted]

nope runaans still ranged only atm

Originally posted by Freezinghero

Do crits count as on hit, so if Kata built Crit each dagger of her Ult would have a chance to crit?

katarina R does not crit or lifesteal

Originally posted by EvolvedPik

Woah. How does the active work on ranged champs then?

tiamat does not have an active anymore (but there is a different item with that active)

Originally posted by [deleted]

[deleted]

its not atm

Comment

Originally posted by Choad_Warrior

Not wanting to be rude, glad you are here and contributing from Riot's side, but recent champion releases and just the general evidence from the past few seasons show that whatever the internal play testing shows that has little to do with reality. Sorry.

It's ok that's not rude. I guess it's all we can do and we do our best. Would also like to point out that reddit opinion doesn't always align with the data we collect, either.

Comment

Originally posted by AigisAegis

I really, really appreciate the assurance. I've been worrying about this since the jungle changes were announced, so thank you so much for taking a moment to assuage my fears.

If you don't mind, I don't even know if this is something you can say yes or no to, but: Do you guys intend for Taliyah to be able to jungle, and plan on balancing her as such? I'm kind of always worried about losing my favourite jungler, so it'd be nice to at least know if she might fall out of the jungle at some point, or if Riot intends to keep her there.

I sadly can't commit to saying we'll support Taliyah jungle (I just don't know longterm) but I will state that she's fairly unique in the jungle which is something we tend to value. She's good there on live so we havent touched her recently but who knows what the future holds

Originally posted by [deleted]

[deleted]

tiamat still has a small internal CD iirc

Comment

Originally posted by AigisAegis

I think we sort of can, because the omnivamp should heal off of the burn... But we have no idea how strong the burn is (I'm assuming it has a base value that they forgot to list, because if the number listed is real then it's literally useless early), and I doubt it adds up to anything near 6 HP per second. So yeah, RIP.

Honestly, after running some napkin math, I'm actually a little worried. I went through the numbers on Taliyah, and I don't think the omnivamp is going to add up to the healing from Talisman, unless the burn is sufficiently strong. Coupled with the kiting changes and the very likely significantly reduced raptor healing... I'm concerned.

There is a base value, yep!

Also don't worry about individual champs being in a rough state, the aim is to make sure if someone is struggling in the new jungle we address it so that they don't stay on the strugglebus.

Comment

Originally posted by Pousadel

Drakos was right! we shouldnt meme things like UOL is our 5th seed and shit like this BUT we should and will cheer for them. this team always came so short to make into groups. I really want them to do it. LETSGO!

That's an attitude I can get behind. πŸ‘πŸ‘

Comment

Originally posted by GrumpyShisa

Can add a AP mythic option for enchanters without mana please?

AP Enchanters is the only class without a good item in this update

The current Athene's Unholy Grail can be a really nice option for a Mythic item, something like that:

2600 gold

+50 Ability Power

+20% Ability Haste

+100% base mana regeneration

+20% Heal and Shield Power

UNIQUE: Gain 50% of the pre-mitigation damage dealt to champions as Blood Charges, up to 150 βˆ’ 300 (based on level). Healing or shielding another ally consumes charges equal to 100% of the heal or shield, to heal them, up to the original effect amount.

UNIQUE – DISSONANCE: Gain +5 ability power for every additional 25% base mana regeneration.

Mythic Passive:Β Grants all other legendary items +5% Heal and Shield Power.

I don't know if the balance is good but if necessary, buffing or nerfting is okay

Which enchanter are you thinking of that doesn't use Mana?

Comment

Hello, I am here.