League of Legends

League of Legends Dev Tracker




28 Jul

Comment

Originally posted by DrSpycy

I'm sorry if that has been discussed before or if this is not something that can be shared yet, but what is the anticipated scale of the bot update? Can we (eventually) except them to be challenging even to higher-skill players ?

I'm not one of them but I'm genuinely hyped by the idea of practicing against players/AI that would beat without having to lose alone and face my would be teammates' flame

Our first priority, and likely focus for quite a while, is going to be on better bots to help players get into the game. To state the obvious, accessibility for new players is a real weakness on League's part. A healthy flow of new players is essential for long lived games though so that's very much on our minds, given we want the game to have a vibrant community for a really long time if possible

Assuming that new player work goes well, we would like to try for other use cases after it though (to be clear, I'm speculating about future years). Things like better practice environment for players who know League but want to learn a new kit or like taking over from a disconnected/AFK player at whatever levels that can lead to a fair experience for both teams etc. Maybe someday a challenging experience for high skill players? Would very much like to, but our focus for bots is going to be on other use cases first, with other features and updates aimed at/prioritizing higher skil...

Read more
Comment

Originally posted by RiotMeddler

In August's case, usually a few thousand rounds of nerfs.

On average, we probably still end up taking power out overall more often than not. Often have to push power up to get a good read on new mechanics being tested if someone's playing a new champion against people on champs they've played many, many times.

hey i nerfed Jhin at least 4 times after the 44 buffs

Comment

Originally posted by F4lque

idk, i like him

I appreciate you

Comment

Originally posted by T_Tachi

Guldborg is the worst league personality. something about him just bugs me

That's okay, i'm not gonna be for everyone

Comment

Originally posted by bz6

Is there any chance of CertainlyT coming back to then Champions Team? I think the team and the game misses his designs.

I'd be very surprised, he's working on an a new, unannounced game at the moment and seems to be having a great time with it. While I'd be thrilled to see him contribute some more stuff to League, I think he's very focused on trying new things in other genres instead (though as a side note, he was a really helpful advisor for some of Arena's development, so he's not completely uninvolved with LoL)

Comment

Originally posted by nitinismaldingXD

u/RiotMeddler when Auberbaun tweeted about the duo mmr restriction being lifted for the start of the season, many people quote, with some big streamers, quote retweeted it asking for duo to be brought back. Is there any world in which duo could be brought back?

We did look recently at both potential changes to duo MMR/tier restrictions and at the solo only nature of the highest tiers, since we'd like to remove barriers to social play where possible. Conclusion, at least right now, was the edge cases and abuse cases would be high enough to make it a bad idea unfortunately. Wouldn't take it off the table entirely in the future, but don't want to reintroduce the range of issues we used to see in the past

Comment

Originally posted by Ramus_N

We are still waiting to find out if Ixtal is a real place or if Milio is a paid actor.

Comment

Originally posted by vixiara

I don't know if you're able to answer this, but once you lock in the kit for in-dev champions, are they more often buffed, or nerfed from that state?

In August's case, usually a few thousand rounds of nerfs.

On average, we probably still end up taking power out overall more often than not. Often have to push power up to get a good read on new mechanics being tested if someone's playing a new champion against people on champs they've played many, many times.

Comment

Originally posted by Ramus_N

Varus is a model/rig update off a full ASU, got lore, art, VO, Icons, VFXs, voice and even gameplay updated already.

True. I think overall there's a lot of benefit to bundling all that stuff together where possible, feels more impactful, cohesive, exciting etc. But certainly better to make gradual progress if that gets improvements out meaningfully faster overall

Comment

Originally posted by Ramus_N

Well, there is not a whole lot in this update tbh.

Yeah, sometimes we'll have more to cover than other times. Want to still be in the habit of talking, even if some of it ends up being a bit more reflections and comings next type stuff like larger updates on approach and changes. Should have a noticeably chunkier list of topics for the next video

Comment

Originally posted by Wooden_Sherbert6884

When is briar coming out? I need my redhead vampire waifu jungler NOW šŸ˜”šŸ˜”šŸ˜”

When Iā€™m done buffing her

Comment

Originally posted by namegeneratorsystem

Hype for new ability icons since stuff like that along with vo updates should make ASU's/visual updates easier to make in the future

It can make future updates a bit easier/quicker in some cases yeah. Other times though an update will change a champion's overall theme, kit etc though, so sometimes even new icons will still need an update. Workflows like icon updates will often try and prioritize champions with a solid core who just have some outdated elements as a result (personal take - Orianna as a great example, kit and theme have held up, art and audio are showing their age though)

Comment

Originally posted by bz6

Weird that the video is mostly focused on the casual side of League. I guess more SR news is coming later?

As for the quick mention of SR, is this preseason only slated to have a "big item update"? I remember /u/Reav3 mentioning that this upcoming preseason is big, and for the sake of League, I really hope it is. Item changes are just not enough. The game flow needs a shakeup as well. That constant evolution is why League has stood the test of time.

We'll talk about preseason, and potentially even a bit of season start related stuff in the next update. We do want to make some meaningful updates, we're not going to just change things for the sake of short term novelty either though of course (so targeted evolution, not random change etc)

Comment

Originally posted by Spideraxe30

/u/RiotMeddler would you have an update on some of the other projects announced in previous dev updates like the Co-Op vs AI overhaul, language swapping, and the new direction for lore, since we haven't heard much on them in a hot minute

Co-op versus AI - we've got work on bots underway. The first step of that will be a new bot or two on PBE for testing for an extended period. More about that whenever we're at the point of starting said testing

Language swapping - being worked on and on our list of topics to cover whenever we've got something concrete to share in terms of date

Lore - That one's out of our (the League team's) hands, given it's a wider Riot topic. A lot of different teams contribute to the IP (use of champions, factions, story states etc). Talking about it isn't a forgotten issue in the slightest, it's not something I can offer an update on or take a stance on by myself or at present though

Comment

Originally posted by Wooden_Sherbert6884

When is briar coming out? I need my redhead vampire waifu jungler NOW šŸ˜”šŸ˜”šŸ˜”

You'll see her on PBE at least between now and the next dev update. Dev updates are generally 4-6 weeks apart, though timing will vary depending on what else is going on and how much we've got ready to talk about

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by bz6

Weird that the video is mostly focused on the casual side of League. I guess more SR news is coming later?

As for the quick mention of SR, is this preseason only slated to have a "big item update"? I remember /u/Reav3 mentioning that this upcoming preseason is big, and for the sake of League, I really hope it is. Item changes are just not enough. The game flow needs a shakeup as well. That constant evolution is why League has stood the test of time.

We going big

Comment

Originally posted by WoonStruck

If someone were to identify said rules, where do you think they would land on true damage interactions?

More specifically, the fact that items can now arbitrarily amplify true damage with % damage increase, but items with % damage reductions cannot likewise reduce true damage.

Would it be best to remove itemized % increases to true damage, or allow itemized % reductions to affect true damage? All logic points to the former.

That seems like a huge conceptual design flaw. I can't imagine there's consistent logic in allowing one and not the other.

Any time items multiply true damage it is almost always an implementation oversight. However, the actual implications of that oversight are incredibly small.

Comment

Originally posted by TetBoyzzz

Yeah, I get that. This was more to do with the language used and the way some information is presented.

I went into detail about the minion champs as an example of how many responses someone might have to a statement like "Smite should not do full damage to players minions". I don't think I made that clear enough though so that's on me.

One of the big reasons statements like "this should xxxxx" or "xxxxx is never correct" are super off putting for me is that it sounds a lot like the balance whiners (for lack of a better term) that just complain about everything they lose to. A lot of the poorly informed player base with no knowledge on game balance will often say stuff like "xxxxx champion shouldn't be able to do that" or something similar.

I completely get not being able to discuss every change in detail (especially when you make patch rundowns that do exactly that already), but I think you can't throw out statements like "this interaction shouldn'...

I don't think that's a reasonable ask, TBH.

I can explain the thought process behind the decision. No one even has to do that but I choose to. I don't have to explain the thought process behind the thought process. It honestly can go on endlessly and each step has diminishing returns.

Smite is changed because I (we) think it's wrong for junglers to be uniquely good against summoners. Explaining why I think that logic holds at a role level versus a champion level is not something I'm interested in writing out eight comments deep onto a reddit thread. I'm sorry if that disappoints you but all of this is on my free time and I can spend it how I want. I know the tone here comes off pretty aggressive (and tbh I'm pretty tired right now so that's probably just on me) but the core truth is still accurate.

Comment

Originally posted by MachoMelon11

Makes me wonder if they'll ever add deep water to Summoners rift

River around top lane gonna get mysteriously deep in 13.15

(Kappa)