server maintenance but hehe not for EU btw, just OCE and NA
Correct, this maintenance is specifically targeting a datacenter housing infrastructure for both NA and OCE.
server maintenance but hehe not for EU btw, just OCE and NA
Correct, this maintenance is specifically targeting a datacenter housing infrastructure for both NA and OCE.
So Diamond 3 (100 LP) would be the right Rank not Master still high tho ! congrats
decay is hard. I did actually hit Master. I don't know what point you're trying to prove other than "Gotcha!"?
:thinking:
:PapaHeadTap:
last season
I was master tier at the end of last season, but I didn't finish in that rank. :) Too bad the tier graph doesn't show it.
Either way, OP talks about spelling mistakes being an indicator of bad ranks, and Diamond isn't bad either
im half trolling but something interesting is how the amount of spelling and grammatical errors go down as you climb. huuuge difference between bronze-gold and diamond+
I was master tier last season and I make typos all the time in casual conversation. There's no "secret sauce" to being good at the game. :P
If anything, the number of typos you make is more indicative of how well versed you are in English if it's not your first language.
all challenger players have high iq. this is why some ppl play 2 seasons and hit challenger and some tryhard for 10 seasons and never get out of diamond, even though they study the game and pay for coaching and analyze their own replays etc
This feels like a copy-pasta. IQ is a great measurement for spatial reasoning, but there's no proof that being good at League correlates with high IQ.
No, you go away, pyke main
my slack picture is Rakan????
go away
shakarezXpeke
He joined Team Liquid, not GamerLegion
go away shakarez
They should call it "StarsWar" and have some guy called PapaSmithy help cast it *thinking*
Talon's Q used to be like 1.2 seconds rank 1 and 0.8 by rank 5 with Urf Buff. I was trying to figure out why everything felt slow my first talon game on this set of URF with Talon about 10 min ago. Found out why: Talon's Q. It was 6 seconds....FIX THIS NOW RIOT! THIS IS URF, NOT RANKED.
Edit: i went to try to scope if there were any patch notes indicating intentional urf nerfs for talon. Didn't see any on Surrender at 20 or anywhere else.
Interesting. Sounds like a bug?
huh
this was not on my 2020 bingo card
GL Jatt!
Read moreI'm sorry, but this URF balance just doesn't make sense, i already thought that the balance of the ARAM is bad (like Kaisa + 15% DMG), but the URF balance needs to improve a lot to be able to call it bad. Dude just doesn't make sense for a champion to do 25% more damage and take -25%. Aatrox simply kills everyone in AA and doesn’t die it’s unbelievable that it is still in the game even after almost 2(?) years that this balance was made
There are several other champions who are very strong (tanks in general, Yummi, Yi, Fizz, Jax, Lee Sup, Hecarim ...) and others who have buff and are ridiculously strong with those who have as little knowledge as possible such as GP, Evelynn, Corki, Akali and others that i don't remember.
I understand that you do the balancing according to the champion's Winrate but the URF was balanced on top of ARURF that follows the same theory as ARAM, it's a random mode so the tendency is for Winrate of these champions with more "mechanics" or no...
Thanks for taking the time to write this up! There are some good points here, particularly that "buffing for average %WR makes experienced players really strong".
A single place for us to publish ARAM/URF balance changes is a good idea and would help a lot of people keep up-to-date better.
Please add the random champion option to champion select like there was in 1FA
Oh! I also like to random-roll in RGMs sometimes. I'll ask around about this :)
Fair enough points but you're dodging the biggest aspect. What's the harm in any of these if it's up to the player to decide whether or not they use it?
Also quite frankly I think 1. is a bit insulting. Every single account is valuable whether or not they've spent money or not since every single one of those accounts has trusted Riot with important personal information.
Fair enough points but you're dodging the biggest aspect. What's the harm in any of these if it's up to the player to decide whether or not they use it?
The harm to the player is that we spent lots of resources implementing a system for MFA that doesn't accomplish it's goals that could have been spent on something with more tangible effect. The solution needs to account for less security-conscious people - i.e, people who do not care about security, which is the vast majority of people - otherwise it's a waste of money and resources.
not since every single one of those accounts has trusted Riot with important personal information.
There is nothing that stipulates you have to provide any real information about yourself to Riot. You could use a throwaway email account; we don't hold payment information. I would agree with you, but again, I am not providing my personal opini...
Read moreThis is the site i got it: https://playruneterra.com/en-us/access
This is the link address of the button.
https://bacon.secure.dyn.riotcdn.net/channels/public/x/installer/current/live.exe
ty!
Read moreI'm a security engineer for Riot. This is literally my job. :P I guess I shouldn't be too surprised to see someone like you lurking in a thread like this. I guess it's to be expected.
I very much doubt there is any form of 'uncrackable' protection, particularly if we're using passwords
It's been years since so I'm not really sure but I'm fairly certain it was a specific setup of MFA that was basically considered unbreachable if used correctly (obviously anything can be cracked due to user error or by gaining physical control over the user). I think it was not a particularly cheap system to set up which might've been the reason for mostly militaries using it with government funding.
They also come at a cost of ease of use
I don't think anyone would mind having to take more time logging in if it means extra protection for their accounts worth hundreds or even thousands of dollars.
...
I don't think anyone would mind having to take more time logging in if it means extra protection for their accounts worth hundreds or even thousands of dollars.
This has two big assumptions:
And these assumptions are not guaranteed.
This shouldn't really be a problem though since it can be set up to require authentication when accessed from a new location or after a certain time period.
In Western culture, where you typically log onto one machine and play from there, that's true. It's not true in cultures where there's PC bangs in place, which is very common in both Korea and in Korean cultures around the world, to say ...
Read more