Legends of Runeterra

Legends of Runeterra Dev Tracker




13 May

Comment

Originally posted by TakeFourSeconds

Would it be possible to change the tooltip to clarify the owner of the captured card? It can be ambiguous now.

It is possible and we talked about it, but that would've taken a bit more time so we went with this quick fix for now.

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Oops looks like we might’ve missed adding this to our patch notes. Sorry about that. Glad you all think this is helpful


12 May

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Thanks this is a bug and is resolved - should be in for 1.2

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Originally posted by Kuraetor

WHATS WRONG WITH CALENDARS!
WHY ARE THEY SO MUCH PROBLEM :D

Some countries do not use the Gregorian calendar, and being a broadly international game we need to account for the fact that the date is 12/5/2563 in Thailand today, etc.

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Originally posted by Chembaron_Seki

Wanted to ask: Is it intended that a 6/5 Vi with overwhelm will level up when striking a unit with 1 HP?

Seems like the system adds the 5 damage done to the enemy nexus to the 6 attack Vi has struck with, resulting in Vi being considered to have struck with 11 and therefore leveling up.

Not intended; should be fixed tomorrow as well!


11 May

Comment

Originally posted by ramongtx

So no fix for the bug where my opponents' avatar are always the same as mine?

Looking at v1.2 for that fix.

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Originally posted by DMaster86

Are there going to be fixes for clients that have issues with decktrackers (like mine)?

I don't know if we have anything related to decktracker issues - can you submit in-game reports or DM me?

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Originally posted by andreylabanca

And the visual errors of the Dawn and Dusk card? Frostbited allies are showing as if they didnt have zero power.

should be fixed

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Originally posted by SrewTheShadow

Any word on when Shadowshift is gonna get fixed? It currently doesn't count as a recall effect, so it doesn't change Tail of the Dragon back as an example. It completely breaks the card in any deck that would normally play it.

Will be 1.2


10 May

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I'm a simple man; I see Samurai Jack, I upvote

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Back in preproduction we had two sort options for the hand. We had what we have now (chronological) and an option for sorting by type. At the time our playtesters really didn’t like sort by type so we turned it off.

Actually having players be able to manually sort their hands is a bit trickier for us, especially on mobile platforms. Definitely a QOL thing I’m keeping tabs on


09 May

Comment

Originally posted by Joojedro

It was the Rummage card

Thanks! I’ll take a look to see if we already fixed this for the next release.

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This looks like targeting text, which would actually be associated with a card not in your image. Do you remember what card you were selecting targets for?


08 May

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Originally posted by Stuck1nARutt

Chromebook plz

No idea why it doesn't work for me. Same playstore, Android worked fine

Chromebooks run an x86 version of Android, that LoR does not support. We are updating our min spec articles to point this out. Sorry about that but please continue to enjoy the game on Android!

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We didn't avoid this because we think it's toxic / not worth, we just thought other things were more valuable to deliver to players. There are definitely fans of this feature on the team, but I won't promise anything until it is lined up on a release schedule

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Originally posted by Pandaemonium

u/RiotExis it seems like this idea has gotten support so I'm tagging you - when auto-sharding extra card copies, could a translucent copy of the card remain on-screen? (Then we'll know our collection of that card is complete and we can go to Deck Builder and start experimenting!!)

Idea makes sense to me! Not my area of expertise, but I'll make sure that team sees it.

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that sucks - we see it and are working on it