Originally posted by Kitlikrik
I was looking for general advice on common pitfalls to avoid, simple ways to increase rate of card acquisition etc.
With regards to things being out of date, one site that said it was talking about 1.0 economy for example stated the gem rewards for duplicate commons/rares were 25/75 but I thought I remembered getting 15/60 myself, is that right? What are the gem equivalents of duplicate epics or legendaries? Although I probably won't get any of those anytime soon since duplicate protection applies, correct? And it applies to cards of those rarities no matter what source you get them from, capsule, region reward track, vault, anything, right?
Do you earn gold in the game or is it only purchasable with money? I was a bit surprised at first since the 'industry standard' for free to play games seems to be to make gold the free to play currency and gems the premium currency.
Hey, sorry for the delay in getting back to you!
If you are looking for max efficiency, try and aim for a Level 10 Vault whenever you can. Levels 11+ still provide some solid rewards, but the reward efficiency is highest up til Level 10. Picking what Regions to get rewards from is a matter of what excites you, but if you are not sure what deck you want, consider taking each region to 4, then each to 8, 12, 16 etc because every 4th level in a Region is a bit more efficient in terms of the reward you get.
Regarding duplicates, the Shard values for extra copies are 15 (Common), 60 (Rare), 250 (Epic), and 750 (Champion).
Epics and Champions have duplicate protection whenever you get a random card from any source, which means you will always get an Epic or Champion that you don’t have 3x copies of before you get Shards instead. The way duplicate protection works is that we check any Set restrictions followed by Region restrictions.
For example...
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