Legends of Runeterra

Legends of Runeterra Dev Tracker




09 May

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Originally posted by Joojedro

It was the Rummage card

Thanks! I’ll take a look to see if we already fixed this for the next release.

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This looks like targeting text, which would actually be associated with a card not in your image. Do you remember what card you were selecting targets for?


08 May

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Originally posted by Stuck1nARutt

Chromebook plz

No idea why it doesn't work for me. Same playstore, Android worked fine

Chromebooks run an x86 version of Android, that LoR does not support. We are updating our min spec articles to point this out. Sorry about that but please continue to enjoy the game on Android!

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We didn't avoid this because we think it's toxic / not worth, we just thought other things were more valuable to deliver to players. There are definitely fans of this feature on the team, but I won't promise anything until it is lined up on a release schedule

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Originally posted by Pandaemonium

u/RiotExis it seems like this idea has gotten support so I'm tagging you - when auto-sharding extra card copies, could a translucent copy of the card remain on-screen? (Then we'll know our collection of that card is complete and we can go to Deck Builder and start experimenting!!)

Idea makes sense to me! Not my area of expertise, but I'll make sure that team sees it.

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that sucks - we see it and are working on it

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Here's the deck code to the Ionia / Piltover-Zaun deck
CEAAECABAQJBWJZIGQ3DOOYIAEBAEBQJBQHBOHBZAICACBAMBUNCYBABAICBQHRK


07 May

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Tie Game is my favorite out of all of them 'cause it looks so cool to see both Nexus (Nexi?) explode. I still haven't seen it in an actual live game :( Someday...

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Hello u/arabprince123! Thanks for the thoughtful notes! You are absolutely right that there is much more work to be done. I think what we've got in terms of gameplay and client is a great framework to add more content, improvements, and features that you'll love.

I'm, for one, excited to keep trying to make this game as great as possible. Thanks again and go UX designers!

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Originally posted by ZambieDR

that's why my phone crashes every time it tries to run.

please have an official list of all phones that Lor should work on.

Ugh! That sucks you're having problems with the game. Have you checked out our support page/submitted a ticket? Player support can usually help out. We don't have a specific list of phones since there can be such a huge variety of devices.

https://support-legendsofruneterra.riotgames.com/hc/en-us

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The Loot section is where we can send players rewards they have earned. The two things sent so far are the Moonstruck Poro to players who pre-reg'd or played in the first week of launch, and the Player Icons for the Rank you reached in the Beta Season if you played enough ranked games.

After you claim any rewards waiting for you, the Loot button will go away.

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Originally posted by Pandaemonium

Thanks for the response! Yeah, I do understand every word is precious. Just wanted to make sure you know this usage for the word "Draw" is counterintuitive for new players.

We probably underestimate it, so it's good to hear from folks like you. Thank you.

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Originally posted by Pandaemonium

u/RiotExis for text clarity - I've been surprised multiple times now by effects that say "Draw an [X]" but don't actually draw it when it doesn't exist in your deck. In other card games, "Draw an [X]" effects activate regardless of whether that card exists in your deck.

Playing Expedition, both [[The Tuskraider]] and [[Lure of the Depths]] have surprised me when I didn't draw a card from them.

Could cards like Tuskraider say "Draw a Sejuani *from your deck*" instead of just saying "Draw a Sejuani"?

(is it appropriate to tag you in posts like this btw?)

You're always welcome to tag me! Disclaimers are that I won't always be able to respond, and when I do it'll be my perspective: I'm not an expert on all the things. I promise to always be honest when I have no idea what the f*ck I'm talking about though.

This is one I kind of know about, and went and confirmed with design folks so I don't speak out of turn. In LoR, Draw is intended to implicitly convey "from deck." You're right that some other games create different expectations, and maybe we pay some adjustment cost... but every word is precious. Our cards do lots of things, and if you think they're long in English you should see them in German!

If we can make a word mean a thing, distinctly and consistently, that can save us some card space and still be clear to players. But the devil is in the consistency... hence this post!


06 May

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Originally posted by Dr-Whomever

So I saw a post yesterday taking about how their copied Zed's weren't buffed. Seeing your judgment not kill the other copied Jinxs makes me think it was only a visual bug.

Edit: I should elaborate a bit more, "exact copies" means exact. I know this from beta when I would frostbite whatever unit was about to be duped, creating a bunch of worthless 0 power ephimerals.

You nailed it!

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You didn't miss anything. Unfortunately this is an especially confusing bug: Dawn and Dusk copies show default stats, but actually (correctly) have buffs, keywords, and damage. So the Jinx copies were actually 8|4s.

This is fixed in 1.1. Sorry for the frustration! :(

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It is because so many of our engineers, artists, QA, etc, etc folks are total badasses!!! The game used to be much larger and hungrier, but those Riot-ers keep fighting the fight to keep our game running even on my iPhone 5S dev phone


05 May

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    /u/RyscG on Reddit - Thread - Direct

Originally posted by srulz_

or even confirmed cases of this occurring.

There have been multiple cases reported here with video and everything for the xp bug, and actions by your side is basically to refund the xp manually. Is this a "better safe than sorry" approach in which your logs actually show there's nothing wrong, or the logs do show a problem but you can't repro it?

It's trying to make sure we do right by players, or as you say "better safe than sorry".

We have no logs that confirm the incorrect amount of XP given, but we are looking!