Legends of Runeterra

Legends of Runeterra Dev Tracker




11 Jun

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Please submit a bug via in-game w/ your logs if you haven't already


10 Jun

Comment

Cool idea. I do think there’s some work on making the edge cases of overwhelm more clear. One thing I noticed from working on this game is that the amount of feedback you have to provide in order to overcome (overwhelm?) a player’s assumption is enormous. That’s why some of our effects and animations can be a little over the top. For example, when a blocker gets removed we have both the blue rectangle that shows up and the attacking unit wiggles.

One piece of functionality I’m looking forward to us adding is getting our keyword icons to also have a disabled or “off” state when they won’t work. For example on overwhelm and quick attack while on defense or on scout after the effects been “used” up. Anyways thanks for feedback!!! Always appreciated


09 Jun

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Phew! I was worried you were upset and threw your phone at the wall. I’ve lost many a console controller that way...


08 Jun

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Originally posted by LastXance

"On iOS, added a language selector to the options menu with all supported LoR languages. " ANDROID? :/

Heya! For iOS, Apple has a proscribed way to manage game loc changes (This is in the iOS settings menu versus in the game) so it was pretty straight forward.

We're actively working on figuring out how we can set this up for Android players!

Comment

Originally posted by Pena-

I was hopefully waiting for this to be true, but Ive read somewhere at this sub that it was a bug, was it? Or was the bug something else?

It was a bug. When new content comes out, we want players to have new goals to pursue as well and not have everything instantly completed.


06 Jun

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OMG!!!!


04 Jun

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Originally posted by WestPhillyFilly

While we’re talking about Maokai, any comment on the error in his Level Up effect’s animation?

It's even stranger than described in that thread! As the cards fly off— they use your card back instead of the opponents as they fly, but when they actually disintegrate— they use the correct card back.

I can say with certainty that this issue is tracked though and the we've got the right gardeners engineers tasked to fix it soon™.


02 Jun

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If you think that transformation was great you should see one of our engineer's beard he had till mobile launch. so epic.

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Originally posted by Degleon

I always wanted to say that and now I made it to master tier! I ran out of places to climb though and feel empty. I made a lot of different decks, sometimes more than 5 decks a day, so I could find a deck that would counter the current daily meta net decks that I would face, or sometimes I would use said net decks to climb further. My most saltiest moments of making decks was that the instant I made some fun Freljord/Noxus decks with Vlad and the Crimson Elite, a lot of decks were made of that variety shortly after his buffs and that ruined a lot of my fun. I stream my games, so maybe I'll even get a third follower ahahah!

Congrats!


01 Jun

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Sweet deck! Had so much fun I took it to masters :P


31 May