Originally posted by srulz_
Hello, since you've said "build", that must mean you are 1 of this ARAM mode's main designer. First of all, good job! The fact that champs respawn + starting with 3 mana + additional cards mean there's a lot of thought put into the design. The strategy also seems quite deep. If so, I have some questions:
Is the card pool totally random within the chosen regions, or there's a specific pool? If there's a pool, can you release the list to the public like the Expedition buckets? If it's totally random, can you make sure stuff like Lure of the Depths doesn't appear if you have no Sea Monsters at all? Or just not appear at all if the checking is not possible?
Can you confirm that MMR exists in this mode? I've only played a few games, but beating on new players get old super fast. I do hope there's some MMR in place.
Thanks, looking forward to the more stuff.
I'm an engineer actually, so I meant build in the more physical sense. But I do work closely with design so I can answer briefly without going deep into design philosophy.
1) It is totally random within the chosen regions. We could have gone very deep on ARAM and made buckets with specific cards so that you never got anything that was non-synergistic, but opted not to. A designer would likely have a better explanation, but two reasons are that Labs modes are very short lived (we plan to make a lot, release them quickly, retire them just as quickly), and the theming of ARAM is randomness, rather than consistent synergy.
The randomness can lead to some duds for sure, but it can also lead to card combinations you wouldn't normally ever see in something like Expeditions or Constructed. Hopefully that helps explain why we don't have consistent buckets.
I think if we end up bringing ARAM back again one day, or do something similar, we would look into buckets to se...
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