Legends of Runeterra

Legends of Runeterra Dev Tracker




10 Jul

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Hiya, Jeff here from the LoR audio team. I'm really happy to hear how much you're enjoying the music direction for Labs! And I'm right there with you, playing the music on repeat to bring some chill vibes to my day.

This track has a working title for the moment, but I love the suggestion of 'Beats to experiment and hextech-trasmogulate to'. You'll see that it's already made its way to YouTube, and there are plans for sharing the music of LoR more widely later on.

I especially want to call out the efforts of composer Clément Belio whose delightfully inventive music has given the Labs a feeling all their own. Now...back to looping this tune one more time.

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In the past we tried several strategies to make it easier to tell who “owns” which spells on the stack. Color was one of the first we tried, but I found that not only did it not help make things clearer, it actually made spell clarity much much worse. Also color can be tough from an accessibility standpoint for colorblind folks

I definitely think you all are right that situations like in the one pictured clarity gets pretty bad and I think we can make improvements for sure. We built some tools like showing hover states, and of course Oracle’s Eye to help. Thanks for bringing this up! I’ll certainly keep a lookout and make sure our clarity bar doesn’t slip. I appreciate the feedback

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Originally posted by balencedrago

i absolutely adore rng labs. its so low stakes and fun. i have a blast. thanks so much for all your hard work

<3

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Originally posted by srulz_

Hello, since you've said "build", that must mean you are 1 of this ARAM mode's main designer. First of all, good job! The fact that champs respawn + starting with 3 mana + additional cards mean there's a lot of thought put into the design. The strategy also seems quite deep. If so, I have some questions:

  1. Is the card pool totally random within the chosen regions, or there's a specific pool? If there's a pool, can you release the list to the public like the Expedition buckets? If it's totally random, can you make sure stuff like Lure of the Depths doesn't appear if you have no Sea Monsters at all? Or just not appear at all if the checking is not possible?

  2. Can you confirm that MMR exists in this mode? I've only played a few games, but beating on new players get old super fast. I do hope there's some MMR in place.

Thanks, looking forward to the more stuff.

I'm an engineer actually, so I meant build in the more physical sense. But I do work closely with design so I can answer briefly without going deep into design philosophy.

1) It is totally random within the chosen regions. We could have gone very deep on ARAM and made buckets with specific cards so that you never got anything that was non-synergistic, but opted not to. A designer would likely have a better explanation, but two reasons are that Labs modes are very short lived (we plan to make a lot, release them quickly, retire them just as quickly), and the theming of ARAM is randomness, rather than consistent synergy.

The randomness can lead to some duds for sure, but it can also lead to card combinations you wouldn't normally ever see in something like Expeditions or Constructed. Hopefully that helps explain why we don't have consistent buckets.

I think if we end up bringing ARAM back again one day, or do something similar, we would look into buckets to se...

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09 Jul

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Originally posted by _ThankU-next

I guess Labs isn’t for everyone then, for me it personally i became quite tilted while playing it when I normally never get tilted on normal games

I think one of our next labs might be more your style, if the RNG is not your thing.

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Thanks Riversong!! I was excited to build something chill / lower stress, because I think there's a lot of players out there that want to relax rather than compete sometimes.

Lots more crazy stuff to come, now that we have the foundation in place.

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Hahaha I'm glad you liked it, I stayed up late one night to have the time to sneak this one in.

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Originally posted by leaponover

I don't like it either. I opened the quest, then go into play, but I can't select any of the decks the quests box is covering, which makes me have to go back to the home page and then minimize the quest box. I'm sure I can get used to minimize the quest box before I go into play.....but doesn't that equal lack of intuitiveness?

Hello, you can close it from any screen using the "Scroll" icon in the top right (the same icon you see on the home screen button. You don't have to navigate to home to do it.

Thanks for all the feedback, we can tell this button is not clear to players as it is right now.


08 Jul

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Originally posted by _Obanye_

You can do both, for example Hearthstone had this exact mode, the reward was small but it was enough to do each week even though I didn't really care about the mode. Giving incentives to play is never a bad thing, the problem is when the rewards and incentives are not aligned. For example if competitive players were forced to grind it each week that would suck, but if there was a small reward for winning a few games or something it could be a nice break.

It rewards XP, which is our vehicle for delivering new cards to players through reward roads and vaults, similar to how a competitor may reward 1 pack for a special mode.

Our philosophy of not having highly limited card access may make our rewards for any one given activity look worse, but we believe it rewards you more regularly for playing the game any way you like.

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Oh my dear that is both beautiful and awful all at the same time!! Thanks for sharing!

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Originally posted by magicshmop

I wonder if they code the decks to play a specific way, or if the AI just tries to play on curve?

If they just play on curve, I would think it'd be easy to implement new decks. They probably want players to play each other rather then bots though. I would imagine its more healthy for the game when people play each other rather then bots.

That being said, hearthstone has those solo adventures and tavern brawls that are against AI, and those seem to be popular.

For these, it is actually all the same AI, but we modified the difficulty by changing up the deck contents themselves.

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Originally posted by RuneterraGuides

I actually love the fact Riot call their decks with these names! I thought bad naming convention was just something I did with rookie level programming ahah

Naming is the hardest problem >.<. For example, our Unranked queue is still called "ForFun" in our game data because that's what it was years ago and it never changed haha.

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Originally posted by Kitlikrik

Thanks for taking the time to respond, no problem about the delay!

Sure thing! Thank you for the thoughtful questions <3

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Originally posted by Xatik

Yeah, I desided that it was a bug and not a feedback and didn't talk about it.

So, yeah, I really dislike it =) including bugs

It also should minimize when we click other part of the screen (not this tab) like other tab does.

Hi, thanks. That's not a bug but a design we are trying out. The idea is you can view your quests while on deckbuilder, rewards or other screens (which is also why it's thin). So you can see your daily quest and navigate to another tab without having to close and reopen the menu.We'll monitor how its used over the next couple patches.

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Hello, this is not a bug but a design choice for the quest menu we wanted to try. We moved it to the side so you can be able to look at it in deckbuilder, rewards or other screens.
The thinking is you could open the menu, see you have a Fearsome quest for the day for example, navigate to deckbuilder without having to close and reopen the menu, and put together whatever you need to complete your quests.

We'll be seeing how people feel about it during the next couple patches. Thanks!


07 Jul

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Yea, if/when we bring this back as a feature, we'll have to add filtering so you can't traumatize your opponents with your deck name.

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Originally posted by Gron_Doom

Absolutely love what you and your artists have done with the art in this game. Looking for little clues and hidden stories in the cards is so great. I hope you enjoy reading about my little theories as much as I enjoy making them.

absolutely! people enjoying the game and it's world are the reason I get out of bed in the morning!

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Originally posted by ikariw

I think they meant to be able to give it a name as you import rather than having to go into the edit screen after importing

Lazy and I can't read. I'm a mess, coach.

That's a good idea.