Legends of Runeterra

Legends of Runeterra Dev Tracker




05 May

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Originally posted by [deleted]

[deleted]

You're right, 1 and 2 are your options for now! Someday we'll release some more cards, until then it's just our initial release and Rising Tides. :)

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Originally posted by [deleted]

[deleted]

You got it! And I dig that you went and made your own. 🤘

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Originally posted by Mullematsch

This is great. Will cards be updated after a patch?

Would be dope if they would be named so it easier to find a specific card and maybe have this linked somewhere on your website.

Yep, new versions should go up at the same time as new patch notes, when they come out! And you can also link to particular cards, like so:

https://dd.b.pvp.net/latest/set1/de_de/img/cards/01SI052.png

You can find more details here: https://develop...

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Hey nicely done u/GeneralSpacey! SMV does amazing work, and they're responsible for a lot of art in LoR. But there are actually lots of other artists who contribute too, and will continue to in the future.

If it's full card art you're after, we actually provide that at full res to everyone, because we want the community to enjoy the content freely (and to feel empowered to make websites and apps and so on).

Fair warning, they're big .zips! Some examples:

Here's all of our initial release, in English: https://dd.b.pvp.net/latest/set1-en_us.zip

Here's all of Rising Tides, in French: ...

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    /u/RyscG on Reddit - Thread - Direct

Originally posted by titeywitey

> My team works on the core game experience, which starts when the VS screen appears and ends when someone's nexus explodes.

Carefully dodging the experience bug. Well played!

Hopping on the top comment here (a bit late...)

I want to let you folk know we're digging into the XP-is-actually-wrong reports we're seeing. There _is_ a visual-only bug that applies to daily bonus XP and some other cases where the end of game screen is aggregating a number of XP sources. We have a fix for this going into 1.1. However, we've seen the reports of what looks like a bug where quests sometimes don't give the correct amount of XP.

Currently we have no repro steps, so we're looking at it from both a code side and auditing our data to see if we can find instances where quests completed and an incorrect amount of XP was granted. So far we haven't found any concrete leads, or even confirmed cases of this occurring. Hopefully we can sort out what's going on quickly, and in case we can't there is additional logging going into 1.1, which will give us some more tools.

If you are fairly confident that this has happened to you, please submit a PS ti...

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Originally posted by Lewanor

I'm playing on TR server, I have a russian friend who experiences the same problem, though I don't know if his spread to Swain and Elise, he was experiencing Vlad.

Alright, that matches with reports we've gotten from RU and TR, which we'll be able to fix in 1.2.

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Originally posted by Lewanor

Exis do you know about the bug that skips the Level Up animations? Vladimir animation isn't working for me since 24 January, Swain and Elise isn't working since the official release. Cards just ascend, glow yellow with circles from their center and descend. It seems this bug is bound to my ACCOUNT since I tried removing and installing LoR in my computer 3 times, and also in another computer and in my phone in which all of them I encountered the same problem. Please, fix this. Takes almost half of the fun playing the decks without the level up animation :(

Sorry you're missing out on those moments. What country are you playing from?

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Originally posted by blipblop42

I don't have a way to reproduce the overlap bug at 100%, but in case it helps, I believe every time it happened to me:

  • was during the phase where my opponent had to declare his blocking units, against my attacking units.

  • I was moving (a lot) my cursor over the oracle's eye (hovering/not hovering), while the opponents was moving his units.

Eg:

I'm attacking with 2 units AU1, AU2. Opponent has 2 units DU1, DU2.

He moves DU1 in front of AU1. Then moves DU1 in front of AU2. Then puts DU2 in front of AU1. While he does all of this, I'm flipping a lot between the oracle's eye view and the current board view. And sometimes, DU1 and DU2 would overlap in front of AU1.

Like if the generation of the oracle's eye view was conflicting with the events of the opponents moving units on the board. I believe I encountered a few crashes in those situations (not full client crash, but match crash, forcing the client to reconn...

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Oh interesting, the Oracle's Eye wrinkle is one we haven't heard in the reports but sounds high-potential. I'll pass this on to our QA team, thank you!

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Originally posted by TakeFourSeconds

Are you aware of the bug where you can’t interact with your opponents cards? I experienced it last night on PC. At some point something happened, and I could no longer right click on my opponents cards for detail. I couldn’t target them with spells, challenge them, or cast Sejuani. It happened after combat where a unit became deep, but I have no idea if that was the cause. Sorry for the random reply, just wondering if this is a known issue.

Whoa! I have not heard of this bug. Can you submit it to our support page with as much detail as you can?

https://support-legendsofruneterra.riotgames.com/hc/en-us

Submitting it here will help make sure it gets to the right team and our QA ninjas will help get repro steps

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Originally posted by Thagou

How is it that the weird display bugs (like card stacking with only one showing, or card blocking but not shown as a blocker, etc.) has not been fixed? Do you have a problem reproducing it? It seems like it's been in the game for some time now, I'm curious to know what makes it that complicated to fix.

Also, does the recall effect on the Zed's spell card is being looked at? The fact that it does not count as a recall when it's written is problematic. I'm pretty sure it's link to the recent update made to spell still targeting the shadow after the recall.

PS: I hope my tone doesn't seem to harsh, there is no harshness in this post, just question I have about known bugs!

Your tone doesn't seem harsh, you're good!

You're right on both counts... some of the card overlap bugs that folks report have been really difficult for us to reproduce inhouse, though we're still on their trail. If anyone has a way to make it happen consistently, please let us know! And yes Shadowshift's behaviour changed recently. We're looking at it for 1.2.

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Originally posted by Thechynd

Frostbiting a unit targeted by Dawn & Dusk causes the copies to spawn with 0 attack but looking as though they have their normal attack. This makes players think the copies can deal damage only for them to not strike when combat resolves.

This should be fixed in 1.1 next week.

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Originally posted by Neshama21

That Bilgewater allegiance card drawing animation takes way to long to resolve on the second card draw. Often makes me feel like it isn't going to trigger

Pilfered Goods? Agree. We did better catching slow-ass animations in Rising Tides, but a few slipped through that we need to fix up. I think Pilfered is our biggest offender at the moment.

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Originally posted by blancshubby

Can ya double EXP gain? My highest level is Shadow Isles at 10 while everthing else is between 0 and 4. I'm kinda wa behin on m rewards levels T_T

We have rest bonus on early levels of the road for folks in simillar positions!

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Originally posted by smthpickboy

There’s no way to cancel “pick a card” before choosing another card on iPhone, but you can cancel it on PC. I’m reporting this issue on the support site, but it requires me pulling log files out of my phone, which is really complicated. So I guess I may just report it here. Thanks!

There is actually a way to do this, but it is really, really bad and super unintuitive. We will make this better.

The way you do it is on phone is to try and drag between the cards down towards your hand. There’s a spell pig back there and if you can drag it back you’ll be able to go from there. Sorry about the bad experience there.

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Rumor has it RiotExis survives on only fermented grains, atonal music, and sound of cherry red keycaps.....

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I have a shaved head and a big beard. Many moons ago, an extremely talented concept artist on our team produced "Cooper Draven," aka "Reverse Draven"... which is just bald Draven with his hair flipped upside down and turned into a beard.

It's perfect. Thank you, Riot Denwhat.

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Originally posted by reddit5lave

Is this why server was down for a sec?

Nope! We had an unrelated service issue earlier in the day, but the hotfix went out stealthily around 5pm pacific. Hopefully no one noticed. :)