Legends of Runeterra

Legends of Runeterra Dev Tracker




18 Jan


17 Jan

Comment

Originally posted by satanmastur

Hey u/LordQuatre I made the cool paint picture :D my Riot ID is 'Jam Jar' with tagline #12345, I hope this is good enough

The goods have been delivered. Enjoy Renekton!

Comment

Originally posted by satanmastur

What did you think of my drawing

This is beauty, This is grace.

Comment

Originally posted by satanmastur

It just works that way? I just send a message to support or something?

If you post a ms paint picture here and give me your riot ID I'll send you the 5 coins >:D


16 Jan

Comment

Originally posted by Lareyt

While I generally agree with you, I think there are two types of good cards: cornerstones and workhorses.

Cornerstones are the type of pay-off cards you just described, and they are often champions or build-around epics in LoR.

Workhorses are the good stuff cards that often make the region viable, are meta staples, and thus end up in most decks of that region. In LoR these are often combat tricks, e.g. unnerfed Sharpsight, Hush in various iterations, Momentous Choice, but don't have to be, e.g. unnerfed Brightsteel Protector, unnerfed Merciless Hunter, Mystic Shot, to name a few cards that are easily identifiable as such good stuff cards.

I agree, those are the two common types of good cards. I think of both types as cards that are powerful enough that you build the deck partly to play them.

For example, Lightning Bolt in MTG is rarely the card you're building the deck around; but it's so generically powerful hat it's often a reason you're delighted to play Red and any deck with red is happy to include it because why not? So it's more of a "workhorse" but it's a workhorse you look for an excuse to fit into your deck due to its raw power.

If you'll include a card because of it's power, regardless of its synergies, it's usually a good card. Lightning Bolt in MTG is a great example of this. People will actively splash red just to work in some Lightning Bolts and similar tools in certian decks. While Lightning Bolt will be even stronger in decks built around instants, it'll get added to nearly any red deck it's legal in even without synergies.

Comment

Originally posted by NWStormraider

Then how else do you define a Good card?

While one could say there are no good or bad cards, only good or bad decks, it's generally possible to say that a card is good if the deck is built around enabling it or taking advantage of what it enables rather than being one of the supporting pieces.

For example, if a card says "All [subtybe] have +3/+3 and overwhelm" you're likely to end up playing some weaker cards of that subtype to take advantage of the powerful build-around card. It'd be odd to argue that units you're only playing because they happen to match the subtype are "good cards" in this case.

The famous Sligh deck that Paul Sligh piloted in MTH is a classic example; the deck was full of terrible cards but they were the only options available to support its overall strategy of playing cheap aggressive cards to maximize the use of early mana and get damage in to make finishing off with the opponent with the incredibly powerful burn spells of the time possible.

So good cards are usually those t...

Read more

13 Jan


12 Jan

Comment

Originally posted by RegalGlare

“At least I have regen.”

Take my upvote.

Comment

Originally posted by carloswartune

Yep.

EVERYTHING IS A MINION ON CARDS

A foundational aspect of our scripting system is how we handle card storage. Designers store everything on cards - kind of like that joke about how everything in League is a minion, everything in LoR is stored on cards. For example, the Nexus is actually a card, and it stores the history tracking we mentioned earlier. When a unit is played, the Nexus has a script that listens and increments the count on its own storage, and those values can be referenced by other cards.

https://technology.riotgames.com/news/engineering-tools-designers-legends-runeterra

Thanks for linking that article :D

Another fun tidbit - if you see a buff flyout that says something like "Nexus +1|+1", now you know why. The source card is the Nexus because that is where the script is attached.

It is (hopefully) relatively rare to see a buff flyout like that in PvP, but we developed The Path of Champions very quickly and do a lot of shenanigans the game wasn't built for initially, so you'll see your friendly neighborhood Nexus showing up more often in your buff flyouts!


11 Jan

Comment

"Alright let's do this, GAREEEEEEEN CROWNGUAAAAAARD!!!"


09 Jan

Comment

Originally posted by DerpyJimmy

f**king pet shop

hate that damn bird

It is an ex parrot

Comment

Originally posted by Waterstealer

i learned from fighting types being weak against flying types that it's hard to punch birds.

And rock is super effective against them because you can killl two birds with one stone.

Bug is super effective against psychic too because have you ever tried to read a bug’s mind? It’s weird.

Comment

Videogames teach many lessons. I learned before I ever entered highschool that goths and normies don't hang out together because in pokemon ghost and normal are immune to eachother.


06 Jan

Comment

Originally posted by revelent018

I was wondering why this hotfix wasn't just released with the normal patch? Is it just because it couldn't be pushed in time?

Also, I personally would like to see some kind of in-game notifications of hotfixes so I am not surprised in a game/have to check reddit or Twitter. I think this was particularly bad for acolyte players last time around.

Yeah, the 4.0 patch was all buttoned up and prepared before we took our holiday break-- those wheels were already in motion before we left.

In terms of an in-game notifications--- I'm actually not sure. I'll look into if we have this feature (or the capability to make it)