Originally posted by kintsugi--
Not to be rude, but the fix you would need to make code wise, would be very simple. Do you mean worked hard because there was other stuff they needed to do/prepare for, as well as push this patch out after and make sure things would not break? I'm just confused, because changing just the mana costs should not be too hard. I'd imagine removing attune would be the one requiring to do a bit more. But yeah, I'm just curious what the hardest part is. I'd imagine it has something to do with how you guys push something live, and not the code bit being changed for cards.
Very simple code-wise. Not so simple in process.
Every change we make needs to go through a build process that takes hours (like most game development) before it can be tested in a full version by QA on their machines on various devices. If I make a change on Monday it likely can't get tested until Tuesday morning. If something isn't correct, then we have to go through the cycle again. A simple change can have a minimum of 1-2 days of turnaround even if things already go well, which means getting stuff in earlier.
Additionally, we have to figure out which changes to make. What's going to be best for improving the meta with minimum disruption to the players that like the card or decks we're affecting? If a deck is the problem, should we hit multiple cards a little in that deck or one card a lot? Which one? Even in the case of Champion's Strength being a clear target, how to nerf it? Should we lower the stat gain? Increase the mana cost? Both? Change the keywords? May...
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