Legends of Runeterra

Legends of Runeterra Dev Tracker




26 Jul

Comment

Originally posted by SherlockFish

i think I’d say asol invoke control. Space puppy is best puppy

I love the invoke control decks that invoke a lot and outvalue but they havent been good in a while. I also liked the combat oriented midrange decks kinda like old shen fiora…. But it just feels like bard does most midrange decks better…..

All good dogs go to Targon. Invoke is a super fun mechanic too, I love getting to play with extra-powerful cards.

Comment

Originally posted by Uni_Bro

Hi! I’m not super competitive but I really like fated decks because you’re sticking with one unit and you’re protecting it at all cost; like a very good friend! Maybe we can have champions like nunu and willump, or ivern and daisy that benefit from both of them staying alive

I like the thematic callout. Friendship is power. :)

Comment

Originally posted by dennaneedslove

I think it’s more about wanting variation of flavour.

Evolve sounds cool until the realisation that the pay off is just stats + pantheon. We’ve seen that already with pantheon, arsenal, victor, deep, elite decks etc. Sure there will be people who love evolve for what it is, and it offers different deckbuilding with keywords, but the pay off is pretty bland because we’ve already seen it. +2/+2 is hardly creative nor is keyword soup

I have to say hearthstone is way ahead of lor when it comes to creative cards and mechanics. Many of recent lor designs are just extra stats. Evolve is +2 stats, hallowed is +1 attack, tentacle is just “go tall and give overwhelm”, udyr is mostly a means to give pile of stats + keyword, galio gives +health, and so on. There are obviously more interesting champions, but it gets a bit concerning when it seems like design is stagnating. And that is truly a shame because lor has much more skill expression compared to hearthstone but hearthsto...

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What are some of the creative card designs form other games you'd like to see get a similar spin in LoR? I like drawing inspiration and good ideas from lots of different games. I know lots of them do it with our stuff too. :)

Comment

Originally posted by TheVictoryXD

My favourite decks are always homebrews, I avoid the meta like the plague. Which does get me into some issues I'd like to bring up if you have the time?

I find it really tough to get homebrews to work in LoR, which comes down to a number of factors.

  1. The sets you release all tend to have certain pre-built decks baked in. It's less of an issue with this most recent set, but there are a few older archetypes that are very inflexible which really should be looked at. Case in point, Tahm Kench. Released pre-built with Soraka, to the point that even his followers don't really adhere to the Kench's personal game plan. The pairing with Demacia in his reveal trailer mislead me into thinking Kench could be played with Demacia, which he can't. Without the Star Spring win condition, he doesn't survive long enough for a more ordinary win condition.

  2. The generosity of the game makes netdecking a breeze. Which is great, don't get me wrong, but it gets to the...

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It was a great TED talk. I'm a brewer at heart too. :)

Comment

Originally posted by NanoBeetle

Thank you! c:

Really interesting design haha. Must be fun to use multiple copies and summon all of them. I already imagine using it with cards like Sparring Student or Overgrown Snapvine.

I like the way you think. Fun combos there. :)

Comment

Originally posted by NanoBeetle

Ow, was I too late? :c

Could I at least know what the card would've be? Without the image, just want to know what you had in mind.

Heh, I originally only intended it to be one sunday evening, so I don't think I have time to keep going. But I'll write up a design below. :)

(3) Foxy, Father-Seeker. 0/1When you summon a Father, summon me from your deck.

You should be able to use that design and your photo to make yourself a card with the same online tool I'm using. Just google "Legends of Runeterra card creator".


25 Jul


23 Jul


22 Jul


21 Jul


20 Jul

Comment

It looks like this one is fixed internally already and will go out with the next release - it just didn't make it in time for the current one.


19 Jul

Comment

Originally posted by TheXIIILightning

How do Husks function with Attach units?

Does the keyword from the attached unit transfer to the Unit that is summoned next, and is the Attached unit then returned to the Hand?

Also, how do Husks interact with say, Snapvines? If the vines kill them when Evelynn spawns a Husk, does the Keyword transfer?

Does the keyword from the attached unit transfer to the Unit that is summoned next, and is the Attached unit then returned to the Hand?

Yep!

Also, how do Husks interact with say, Snapvines? If the vines kill them when Evelynn spawns a Husk, does the Keyword transfer?

If you have a Snapvine out and summon Evelynn, she gets the husk's keyword as it turns into a Snapvine

Comment

Originally posted by JiN88reddit

Also, I noticed at 1:30 when Solitude is being played, she didn't replace the husk when the board is full. Instead, when played, she just consumed 3 of them before summoning a husk with her effect.

Is that right? I could have sworn when you have max board you need to replace units first.

Edit: People are commenting stuff like Navori Conspirator, Ruinous Acolyte, or Spirit Leech, but those have a 'play' requirement.

Since husks are consumed upon summon, the game knows that you'll have extra room!