Damn, yeah I could imagine.
Think Willy Wonka's Rift. Riot campus is kinda like that.
Damn, yeah I could imagine.
Think Willy Wonka's Rift. Riot campus is kinda like that.
I DON'T KNOW IF THAT'S A YES TO THE DOCU, BUT THE FACT THAT YOU ACKNOWLED IT MAKES ME EXCITED.
Lol I meant it’s so cool to work on Runeterra :)
I really hope you guys are recording a lot of it for a documentary once the MMO hits it big. To be a fly on the wall as you develop the world of Runeterra sounds so thrilling.
It’s SO cool
Are you guys gonna just release cards that gets more and more keywords in the future? If not, do you guys have any plans to scale back this keyword soup power creep? The only interaction left in this game is to deny as much interaction as possible, and it’s been going on for awhile since Elusive units became widely accessible and starts to hit harder every set, while gaining spellshields in the process.
Edit: Added Spellshield mention.
"Why Mr. Bond, surely you don't expect me to tell you our plans so easily. A clever ruse to be sure, but I am afraid if you'll have to do this the hard way. I await your visit to Riot Island. Mind the Shark Chariots, they're absolutely swarming this time of year."
Thanks for the detailed post. Don't forget, while patches can be more responsive sets are in development for quite a while before you see them. This means that feedback for new cards always takes a while to influence new sets.
You wouldn't believe how much LoR art I see in internal power point presentations. :)
They likely didn't include the story mode missions due to the inclusion of wild shards. But yeah I'm not saying the content will be polished, but there will be content at least
I can clarify here - The super short version is that it takes a surprisingly long time to make unique champion-specific story adventures, multiple times longer than the rest of the champion. I think it's absolutely worth the time (and they're a lot of fun to make) but there are other things that are even more impactful.
After all, champion-specific story adventures can only be played by one champion, if we can put the same amount of time into making multiple new champions or adding a new adventure every champion can play, it has a much bigger impact in the short term.
If you want the long version: ...
Read moreStephen is such a great designer, I've loved getting to work with him the past year. I mean, that's true for basically all the designers I get to work with here but people you share a desk with are always top of mind. I'm going to continue dragging him to playtests as often as possible. :)
Read moreI guess the other game I've played the most of is HS so I'll mainly talk about that, but there's also a little MTG ideas here too:
- Defensive keywords (and perhaps distinguish them from other randomly gainable keywords?), such as:
- Sharpsight's effect as it's own keyword
- Something that negates quick attack
- Something that lets you block two enemies (functionally, they could be like 'Colossal' size, which makes them take up two unit spaces. Then when assigning you place them under two attackers. When they attack, the enemy unit who is defending would be centered under them.)
- Something like reverse quick attack, though instead of the unit dealing their attack damage to the attacking unit, just whatever amount they have of this keyword (which would stack like Impact does), or a predetermined amount like just 1 damage.
- Some type of "taunt" which make it so you must challenge that unit before you can challenge any oth...
Thanks for the list, always great to learn more about what people enjoy. And it’s fun to see some of the cards I helped design on this list too. :)
Nah I fusion summom it with polymorization and go -3 in card advantage like a GIGACHAD
As Pegasus intended
So if we agree that invoking is good, can give some targon buffs so our favorite space puppy sees more play? I’m willing to even give a kidney, and even throw in a first born child
A kidney AND a firstborn child?
That's hard to pass up.
Clarification though, is it your firstborn child?
Hey Dan, just wanted to let you know that I for one love the design of all 3 champs you just released! Balance wise I think Kai'sa could use a nerf and Evelynn could use a buff (preferably to her origin so it actually does something), but I've been playing all 3 and they are just fundamentally fun which is the main thing.
My favorite deck so far this expansion is Gwen/Bard. They pair really satisfyingy, Ghostly Paramour and Eternal Dancers are bonkers good once a couple of chimes hit them and Esmus is amazing with Hallowed.
Thanks! Glad you're having fun. :)
I wish tahm kench became a relinquished like in yugioh and gained the stats of the creature it captured because I love relinquished and the thousand eyes restrict archetype 😔
You monster. Don't tell me you metamorphosis out thousand eyes restrict too? :)
So this JUST happened two weeks ago:
My father finally watched Hot Fuzz after me bothering him about it for years, and during out latest phone call he said he liked it a lot at first but once all the zombies started showing up it got too weird.
... wut?
After some detective work it turns out he fell asleep during it and the TV must have autoplayed to Shaun of the Dead - a zombie movie with the same director and same lead actors and very similar comedic style.
He woke up halfway through that movie and never realized they were two different movies.
Read moreLux | TF "Spellslinger" (Control) -- It's delightful how much connective tissue there is to be found between the two champs using cards like Avatar of the Tides and Ebb. Fantastic designs all around. Game typically ends with my leveled champion(s) picking apart the opponent's board and\or a wide board buffed by For Demacia! smorc.
Heimer | Jayce | Kindred "Shadowrun" (Control) -- A janky blend between Sentinel Control and Dark Tech with the win conditions of neither, the deck mostly focuses on getting value out of overstatted units that are hard to block (the two Sentinels and Hextech Handler) in the early- to mid-game. Typically wins via Acceleration Gate and\or swarming with thicc turrets off the back of a flurry of removal.
Gwen | Vi "Belles of the Ball" (Control) -- My latest addition, this deck seeks to TWE without TWE, using Hallowed to "cheat" at Vi's level up minigame. With backup plans of The Undying and Minion to generate piles of value, the deck typic...
Thanks for the detailed writeup. Design philosophy is always evolving, always under discussion, and always informed by player feedback. I wouldn't assume its locked down.
I like shrooms and traps, but I'm left wondering why these decks are often forgotten? They have gotten support here and there, even some nice buffs recently, but no matter what the archetype is never meta. It's just too weak and unpredictable. I think a slight nudge in the right direction can make these decks playable in ranked
My favorite expeditions archetype to draft was Shroom control with endless puffcap peddlers and 2-3 hexcore foundry so I could chump with chump wumps until they shroomed to death. :)
My favorite deck to play is still Soraka/Braum Starsprings. I like taking alternate ways of archetypes and strategies. Freljord gives Starspring some board control, accelerates Starspring really fast from Regen and even alternate wincons by granting overwhelm to otherwise chump blockable units. The deck doesn't always feel good, but every once in a while there's a meta where I won't get stomped every game I play it.
That's a cool deck. Alt wincons are always interesting to talk about. They're really interesting to design too. :)