Read moreI'd also like to point out that one of the main emotional factors in OTK decks, and why people complain so heavily about them, is the feeling of helplessness.
In a game like LoR where being able to react to basically everything is so monumentally important, anything that makes the player feel helpless should probably warrant a deeper look.
You guys are usually pretty good with that, making creative cards with interesting interactions, but I've stopped playing LoR because it feels like every deck is just assembling a combination of things I can't do anything about to Voltron me to death unless I have counterspells for days or hard removal pouring out my ears. Or play an aggro deck and just go face before they can assemble gigazord and punch me in the dick.
Spellshield is a big offender in that regard, it feels horrible to play against spellshield. Removal is already at a premium in LoR, Spellshield forcing out multiple spells from my hand makes the battle fee...
This is very clear and well-written feedback.
I also agree that OTKs often become issues in card games because you feel helpless to stop them - so you rarely feel 'safe'. You often don't feel like there's a way to protect yourself, or enough warning before the danger. At their most problematic, it can feel like a boss battle in dark souls that doesn't have a clear telegraph for a one-shot attack.