MageQuit

MageQuit Dev Tracker




17 Sep

Post
Sign up in game.

We will be coordinating the tournament in our Discord[discord.gg].

RULES:
  • Start with 3 games of randomly seeded 5 or 6 player games.
  • Your total kills are summed up over the 3 games to determine your overall placement.
  • Top 12 scoring players advance to the semi-finals.
  • Semi-finals are 2 6-player games; top 3 from each game advance to the finals.
  • Whoever places first in the single final game is the champion and wins the staff below.

10 Aug

Post
NEW FEATURES
  • 6 NEW ORIGINAL MUSIC TRACKS COMPOSED BY FAT BARD
  • There is now a brief tutorial required for level 1 players before they jump into anonymous free for all
  • (2.2.27) SPECTATE MODE - There is a new mode in the Settings that allows you to join games and watch them without playing (added for tournament shoutcasting)
ADJUSTMENTS
  • Wormhole reactivations happen separately e.g. cast wormhole, cast cy-clone, cast wormhole again -> your cy-clone'd worms will still exist
  • Flash Flood reactivations have separate return points e.g. cast flash flood, cast cy-clone, cast flash flood again -> you'll be back to your original position rather than your cy-clone'd position
  • Rock Blocks no longer cancel each other out
  • Pillars of Fire no longer cancel each other out
BUG FIXES (2.2.26)
  • Fixed a rare bug where players would get a ...
Read more

02 Aug

Post
I'm trying to get back into the habit of doing change logs!
There have been A LOT of new updates prior to this one, but here we go:

NEW FEATURES:
  • Made local player's name a different color to more easily identify yourself when playing online
  • Cy-Clone has been reworked to copy the full spell rather than the last cast of it: e.g. a Cy-Clone'd Somer Assault can now be casted twice (dash and jump)
  • When your character is healed, there's a white underline in the health bar that shows how much you were healed -- similar to the white bar that shows up when you take damage
BUG FIXES:
  • Networked sharks position so he doesn't fly sideways through the air on other clients
  • Shark no longer blocks spells underwater
  • Invisible Tsunami bug fixed as well
ADJUSTMENTS:
  • Tsunami and Wormhole animations reset when Defl...
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01 May

Post


Want to play MageQuit, but hate trying to coordinate matches with your friends? WE HAVE ANONYMOUS MATCHMAKING SO YOU DON'T HAVE TO. Also a 5th element, bringing the total spells up to 35.

25 Mar


01 Mar

Post
    /u/ on Steam - Thread - Direct
NEW FEATURES:
  • None. What did I just say, Todd? This is a stability patch.
BUG FIXES:
  • Updated the TCP socket reading code to concatenate messages that are larger than a single packet. This was causing parties to max out at 7 or 8 players because of the addition of wardrobe data to the party messages.
  • Fixed a bug reported by miloshkiller where the game would get stuck on the first draft screen after starting a second couch game. It was caused by wardrobe data not being copied over between games.
  • Fixed the online programming behind Flameleash so it behaves more like couch Flameleash.
  • Menu music starts when it's supposed to again, instead of during the logo animation.
  • Fixed a bug where the menu slides in behind the online lobby UI when joining through a discord invite.
  • Fixed a bug where additional players per client wouldn't add correctly be...
Read more
Post
NEW FEATURES:
  • None. What did I just say, Todd? This is a stability patch.
BUG FIXES:
  • Updated the TCP socket reading code to concatenate messages that are larger than a single packet. This was causing parties to max out at 7 or 8 players because of the addition of wardrobe data to the party messages.
  • Fixed a bug reported by miloshkiller where the game would get stuck on the first draft screen after starting a second couch game. It was caused by wardrobe data not being copied over between games.
  • Fixed the online programming behind Flameleash so it behaves more like couch Flameleash.
  • Menu music starts when it's supposed to again, instead of during the logo animation.
  • Fixed a bug where the menu slides in behind the online lobby UI when joining through a discord invite.
  • Fixed a bug where additional players per client wouldn't add correctly be...
Read more

20 Feb

Post


NEW FEATURES:
Wardrobe Engine!
  • Created the underlying system for unlocking, storing, and applying skins across the network
  • Player Wardrobes are stored centrally in a server-based wardrobe management system (our hope is in the future you'll be able to share these across all platforms you own the game on)
  • UI in MageQuit to unlock skins using single-use codes (currently only PAX South Skins are implemented and we will be emailing these codes out shortly)
    (Wardrobe Management UI will be available in the future)
BUG FIXES:
  • Fixed a bug where clients with slow computers could get stuck on the draft screen
PERFORMANCE:
  • Stopped syncing 2/3rds of the wizard animation variables over the network...
Read more
Post
    /u/ on Steam - Thread - Direct
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27388283/58ec37387a991c0a8861a3308f1987b697626069.jpg
[/img]

NEW FEATURES:
Wardrobe Engine!
  • Created the underlying system for unlocking, storing, and applying skins across the network
  • Player Wardrobes are stored centrally in a server-based wardrobe management system (our hope is in the future you'll be able to share these across all platforms you own the game on)
  • UI in MageQuit to unlock sk...
Read more

05 Feb

Post
THIS IS MY FIRST WEEK AS A FULL TIME INDIE DEV!!
So to celebrate, here is a quick, much-needed patch to hold you over:

Bug Fixes
  • Online choppiness fixes:
    1. "Lag dash" is now fixed (Somer Assault was, in some cases, causing a serious drop in FPS due to excessive file IO error logging)
    2. Additionally, error and message logging has been moved to its own thread to mitigate all other file IO lag
    3. Performed a first pass on fixing all exceptions that have been automatically reported over the past 2 months (most were null reference exceptions)
  • If a player joins midgame, they will now show up with their actual username for all players
  • Deflect should now work on Pet Rock for online play
  • Fixed a bug where all beards were showing up stiff instead of beautifully flowing
Adjustments
  • Transitioned matchmaking server to a new azure instance; should have no vis...
Read more
Post
    /u/ on Steam - Thread - Direct
THIS IS MY FIRST WEEK AS A FULL TIME INDIE DEV!!
So to celebrate, here is a quick, much-needed patch to hold you over:

Bug Fixes
  • Online choppiness fixes:
    1. "Lag dash" is now fixed (Somer Assault was, in some cases, causing a serious drop in FPS due to excessive file IO error logging)
    2. Additionally, error and message logging has been moved to its own thread to mitigate all other file IO lag
    3. Performed a first pass on fixing all exceptions that have been automatically reported over the past 2 months (most were null reference exceptions)
  • If a player joins midgame, they will now show up with their actual username for all players
  • Deflect should now work on Pet Rock for online play
  • Fixed a bug where all beards were showing up stiff instead of beautifully flowing
Adjustments
  • Transitioned matchmaking server to a new azure instance; should have no vis...
Read more

17 Dec

Post


The water in The Islands and The Bridges no longer hurts you.
Instead there's a bloodthirsty shark that will hunt you down.
Post
    /u/ on Steam - Thread - Direct
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27388283/25561d87c27ea54a836bd561f5c19c6625f70be3.png
[/img]

The water in The Islands and The Bridges no longer hurts you.
Instead there's a bloodthirsty shark that will hunt you down.

26 Nov

Post
    /u/ on Steam - Thread - Direct
New Features
  • Added volume and SFX sliders to the Options UI
  • Stages are now color corrected (and bloom leveled and vignetted) based on their elemental theme
Bug Fixes
  • Steam level props actually push wizards off of them now, CHAD
  • Petrify on Pet Rock no longer throws a series of errors
  • Petrifying a Spitfire no longer breaks the game
  • Fixed Petrify and Ignite on Sports Puck
  • Sometimes hitting someone with a spell in The Islands doesn't do anything (old bug: fixed as a byproduct of the art update)
  • Resolution is actually being saved off in the settings now
Adjustments
  • Animation variables for wizards are being calculated on the client side now so game doesn't lag with 8+ players in a single game
Post
New Features
  • Added volume and SFX sliders to the Options UI
  • Stages are now color corrected (and bloom leveled and vignetted) based on their elemental theme
Bug Fixes
  • Steam level props actually push wizards off of them now, CHAD
  • Petrify on Pet Rock no longer throws a series of errors
  • Petrifying a Spitfire no longer breaks the game
  • Fixed Petrify and Ignite on Sports Puck
  • Sometimes hitting someone with a spell in The Islands doesn't do anything (old bug: fixed as a byproduct of the art update)
  • Resolution is actually being saved off in the settings now
Adjustments
  • Animation variables for wizards are being calculated on the client side now so game doesn't lag with 8+ players in a single game

18 Nov

Post
    /u/ on Steam - Thread - Direct
New Features
  • Added a sudden death timer for non-team games
  • Seamless switching between keyboard and controller during a match (when only one player is on the machine)
  • Individuals can now drop into a game that's already happening
  • Network drop-outs now take the player out of the game instead of quitting the match
  • Discord integration so you can invite players to join your game through Discord
  • Online friends list now scrolls
  • Add a logging system to track down networking bugs
Bug Fixes
  • Wizards now slide off previously exploitable high surfaces to prevent camping
  • 2+ local players can now start an online game by themselves
  • Pull latest party from the server before starting the game and prevent last-second joiners
  • Party size was accidentally capped at 9 -- this was corrected
  • There used...
Read more
Post
New Features
  • Added a sudden death timer for non-team games
  • Seamless switching between keyboard and controller during a match (when only one player is on the machine)
  • Individuals can now drop into a game that's already happening
  • Network drop-outs now take the player out of the game instead of quitting the match
  • Discord integration so you can invite players to join your game through Discord
  • Online friends list now scrolls
  • Add a logging system to track down networking bugs
Bug Fixes
  • Wizards now slide off previously exploitable high surfaces to prevent camping
  • 2+ local players can now start an online game by themselves
  • Pull latest party from the server before starting the game and prevent last-second joiners
  • Party size was accidentally capped at 9 -- this was corrected
  • There used...
Read more

15 Nov

Post
Hey everybody!

The famous MrBeast from YouTube had his milestone subscribers playing MageQuit as part of his 10-millionth subscriber video and he called it "literally the best game ever made" WHATTT :D
https://www.youtube.com/watch?v=ZPuEUe_8SRM&t=305
Also we were at Youmacon a couple weekends ago showing off MageQuit again. We had great time. Expect another patch coming soon and then a big announcement within the next few weeks!
... Read more
Post
    /u/ on Steam - Thread - Direct
Hey everybody!

The famous MrBeast from YouTube had his milestone subscribers playing MageQuit as part of his 10-millionth subscriber video and he called it "literally the best game ever made" WHATTT :D
https://www.youtube.com/watch?v=ZPuEUe_8SRM&t=305
Also we were at Youmacon a couple weekends ago showing off MageQuit again. We had great time. Expect another patch coming soon and then a big announcement within the next few weeks!
[img]... Read more