MageQuit

MageQuit Dev Tracker




30 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Looks like our SSL provider made some updates this morning that broke things -- I should have a fix pushed in about 20 minutes though
Comment
    brettpennings on Steam Forums - Thread - Direct
It looks like our web server randomly started rejecting requests from the Windows version of the game. I can still see your progress in the database so you haven't lost your progress, it just isn't loading. I'm contacting support now to get it fixed!
Comment
    brettpennings on Steam Forums - Thread - Direct
Hello Guld! I've followed up via Discord so we can get this resolved, but it looks like all your progress is still in the database. I'm wondering if maybe the game was launched from the exe without being logged into Steam?

29 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
That's very strange, I'm not sure that I've seen that before. Let me know if it continues and I'll get in touch with Photon support and see if there's anything they can do on their end!

Brett

28 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Was it the framerate or latency while playing online?
The relay servers of the networking library we use can sometimes be temperamental, but it's rare, so hopefully that's all it was.

23 Sep

Post
MageQuit is now available on Nintendo Switch™ with Crossplay!

Play on Steam with your Nintendo friends using the room code system or queue up against random strangers who may or may not be Nintendo fanboys.

Nintendo Switch is a trademark of Nintendo.

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
With the Nintendo Switch™ release coming up, MageQuit now allows players to add custom bots to their online or offline matches!

Custom Bots for Party Only and Couch!
  • Bot difficulty can be set to 1-10
  • For Online Party, you can also set bot difficulty to Auto
  • Bots are auto-assigned to teams based on player team selection
  • Any matches with custom bots (with the exception of "Auto") will not update player MMR since explicit bot difficulty is hard-coded and therefore could be farmed


19 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Originally posted by Pau_wolf: is there a way to have rts controls? i like them better, since i am accostumed to LOL

Hi Pau_wolf!

I touched on this briefly in the original post, but maybe I didn't explain it well:

At first glance, this might not seem ideal, but it actually works very well once you are used to it and it allows us to keep mouse&keyboard players in the same player base as controller players because neither scheme has a significant advantage.

In order to allow multiple people to play online on a single PC, we couldn't make the camera static for mouse and keyboard specifically which had been a common request. We also attempted the traditional RTS right...
Read more

15 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi GODKING!

I have merged this discussion with a previous one that is quite old -- please see the response above!

Brett

13 Sep

Post
NEW FEATURES
  • Spell Cooldown HUD (optional, but defaults being shown)
    • Spell Cooldowns and prompts can now be shown at the bottom of the screen if you are the only local player
    • They can be toggled off by pausing the game and pressing "W" on keyboard or "X" on Xbox controller
    • They will always be shown when you pause the game if you want to see what your spells are
  • "Where am I" prevention: added nicer player name position transitions for single online players (will grow and move smoothly between previous and current location)
    • Flash Flood
    • Wormhole
    • Hotswap
    • Decoy (Swap)
    • Backup (On Hit and Swap)
    • Sunder (Teleport and Hit)
  • Auto-balancing teams in Party Only now works properly (party leader can pick a team and let everyone else get auto-a...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    brettpennings on Steam Forums - Thread - Direct
Hello! I see you are inquiring about the windwall on coffin (teams).

Mathematically, you can think of it has taking the average position of your team and the average position of the other team -- the windwall will be halfway between those two positions. Meaning that if your team coordinates a group push, you can move the windwall more effectively. This also means that if you are the last one alive on your team, you are your team's average, giving you more pushing power.

Please let me know if you'd like any more clarification!

11 Sep


09 Sep


08 Sep

Post
REGISTRATION FOR THE MAGEQUIT FALL LEAGUE IS OPEN!!
Play one match per week over 10 weeks, winners of each tier will receive exclusive in-game cosmetics!
For more information, see https://magequit.com/indy/

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