Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




25 Mar

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Mar 25, 18:30 UTC
Completed - The scheduled maintenance has been completed.

Mar 25, 15:30 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Mar 22, 01:10 UTC
Scheduled - @MTG_Arena scheduled maintenance will occur to deploy the 2025.46.40 game update, containing minor backend changes. There are no patch notes associated with this release.

⏲️ Full deployment estimated at ~3 hours.
🛠️ No downtime is expected.
💻 Restart recommended.


24 Mar

Comment

Originally posted by caveman_lawyer_

Hmm, I won a decathlon and have the Jace Avatar, but I didn't get "The Mind Sculptor" in my Titles. Is there a way to request it?

Huh. You must have been missed somehow. Contacting customer support is right. If you have the avatar, you should have the title


21 Mar

Comment

Hey Folks - Thanks for the reports. The event has been disabled, and players who participated will receive reimbursement via the player inbox shortly.


18 Mar

Comment

We added "The Untouchable" and "The Mind Sculptor" for winners of the appropriate decathlons and "The Champion" for anyone who has won an Arena Championship.

These aren't the right things to build achievements around, but we felt they certainly deserved titles

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Mar 18, 17:30 UTC
Completed - The scheduled maintenance has been completed.

Mar 18, 14:30 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Mar 14, 21:07 UTC
Scheduled - @MTG_Arena maintenance will occur to deploy the 2025.46.20 game update, containing the Tarkir: Dragonstorm preorder bundles and important backend updates.

⛔ Full downtime expected (~30 minutes)
📥 Small download required.
⏲️ ~3 hour estimated deployment.
📝 Patch notes soon after.


17 Mar

Comment

Originally posted by fjklsdhglksj

It only works if you equip the sleeves and pet on your profile.

Ooh, that's not how that should be. I'm passing this on to our engineering & QA teams to get fixed


14 Mar

Comment

Originally posted by Glorious_Invocation

If you end up doing that can you please group all of the loose cards together under some kind of search option. I say this because there's already heaps of commander cards on Arena that are effectively invisible unless you know about them or decide to browse through the game's entire library of cards and stumble upon them.

Improving the search there is on our list, agreed!

Comment

Originally posted by Disastrous-Donut-534

HI Jay, appreciate your involvement with the community here

has there been any consideration on making spellbook cards craftable?

This is something we're talking about and working through. Doing this right ends up being more complex than one would like, but it's something we're interested in doing.

Comment

Originally posted by JinHyunTen

Based on what was mentioned, can we conclude that the pace at which legacy and modern staples are introduced to Arena (for Timeless) will be slow? is it a top priority?

Getting to tabletop parity for legacy or modern are not currently priorities. Adding fun cards to Timeless, for its own sake, is something we're interested in. I would say somewhere between slow and top priority.

Comment

Yeah, that was legit me. Not sure why I'm not flair'ed on Discord, but I'm not on there nearly as often as Dave & Ian. (I tend to do most of my player talking here.)


11 Mar

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Mar 11, 20:37 UTC
Completed - The scheduled maintenance has been completed.

Mar 11, 17:30 UTC
Update - Scheduled maintenance is still in progress. We will provide updates as necessary.

Mar 11, 17:30 UTC
Update - We are aware of an issue impacting some players attempting to login. Thank you for your patience as we work to resolve this issue. Maintenance is on-going.

Mar 11, 15:30 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Mar 10, 20:22 UTC
Scheduled - @MTG_Arena maintenance will occur to deploy the 2025.46.10 game update, containing high priority bug fixes and updates.

📥 Small download required.
🔄 Rest...

Read more

07 Mar

Comment

Originally posted by TomtheMime

Making Sparky play well, or even play player made decks vaguely as intended, with the card pool available would range from non-trivial for burn decks to extremely difficult without coding specific instructions (not viable for player made decks) for combo decks. And would need continual updating with new releases. Think of UW omniscience - the combo line is easy for a person to pick up, as are the roles of the cards in the deck, but wouldn't be clear for Sparky without being explicitly programmed in.

It's never going to play at a good pvp level even with access to meta decks. So it's not really worth the resources to make it a little better but still a bad player. Sparky is just there to goldfish.

I'd say Tom here knows what he's talking about, but, as a mime, he clearly can't be talking. So, he knows what he's vaguely gesturing about?

Building an AI that could play arbitrary decks competently would be a massive challenge, and building one that could play them well is borderline impossible ("I'll need a research team and five years" kind of space).

Sparky's main job is to help newer players get comfortable with the motions and process of playing Magic. But there's simply no substitute for other players if you want a smart, interesting opponent

(Sparky's side job is getting beat down by Hydras with a billion counters on them, and she does great at that one.)


06 Mar

Comment

Hey, thanks for this report! We agree about this being a problem, and with the DFT Alchemy release we've updated how we handle battlefields on mobile, and they should now be stacking and behaving on mobile a lot more like they do on desktop. I'm very interested to hear if this has solved your particular problem here.


05 Mar

Comment

This looks like a rare bug we've seen (and are trying to track down) where it basically just shows you the wrong screen. In the cases we've seen, it's still counted and processed as a win on the back end (event courses update properly, daily/weekly wins awarded, etc.), but the wrong screen is shown on the client.

We apologize for the bug, and we're trying to hunt it down


04 Mar

Comment

Originally posted by LaboratoryManiac

Someone posted a similar text issue with Consuming Blob. My guess is it's a find/replace error that occured after "Tangled Colony can't block" was changed to "This creature can't block," then the token's text was changed from "This creature can't block" to "This token can't block."

Pretty close! We used to have one string that was "CARDNAME can't block", and we would replace CARDNAME with, well, the name of the card. When the templating changed, we now had two strings "This creature can't block" and "This token can't block". And, on each card, we had to swap to the proper one.

For cards that had this string both for themselves and for a token, (like this one and Consuming Blob), the process that updated the reference for the token got overly aggressive, and replaced both the string talking about the card and the one talking about the token.

Thanks for the report, and we'll get this fixed up soon

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Mar 4, 19:30 UTC
Completed - The scheduled maintenance has been completed.

Mar 4, 16:30 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Mar 3, 19:41 UTC
Scheduled - @MTG_Arena maintenance will occur to deploy the 2025.46.00 game update, containing the Alchemy: Aetherdrift game update.

📥 Small download required.
🔄 Restart required.
⏲️ ~3 hour estimated deployment.
📝 Patch notes soon after.

Comment

A fun story from the early days of Arena: We were getting Arena ready for its public debut, which would feature a Merfolk deck squaring off against Dinosaurs, both from Ixalan. We were playing some demo matches with the decks and looking to make sure everything was working properly.

In one match, a player cast [[Savage Stomp]] targeting the opponent's [[Siren Stormtamer]]. Just for fun, the opponent decided to sac the Stormtamer to counter the Savage Stomp. That all went fine, but, surprisingly, the Savage Stomp'ing creature got the +1/+1 counter. Which it shouldn't have, because Savage Stomp was countered. Our Rule team thought this was a bug. Off a quick check, the rules manager for Magic agreed it was a bug. So the engineers went looking for the bug, and, well...

You see, Savage Stomp was never countered. Siren Stormtamer can only counter a spell or ability targeting a creature you control. Once the Stormtamer was sac'ed, the Savage Stomp wasn't targeting a creat...

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03 Mar

Comment

This error usually happens when there's a very subtle or strange legality problem, and it sometimes indicates a problem in our systems. Could you post the decklist that's doing this?

Longer version: We validate legality in three places (just to be sure), on the client as you build a deck (to be helpful and provide a good UI), on the services as you enter matchmaking (to ensure it's proper for the queue, and because you can't ever trust the client), and then on the actual game rules engine as it gets passed the two decks to use for the game (because the GRE has its own way of looking at the world). This type of error usually means that the client thought the deck was legal, but the matchmaking queue rejected it. That usually comes from other an unusual problem with the deck or a bug with how one of those systems is calculating legality.

Comment

Originally posted by GeorgeHDubBush

I encountered the same issue when importing a brawl deck that had a sideboard. There seems to be an issue where the sideboard is present but not possible to interact with, and it causes decks to fail deck validation on the backend. Here is the bug report I made, so if you find that this is your issue, please vote on it.

Hmm, that certainly shouldn't be happening. I thought we fixed all of these "Brawl deck ending up with a sideboard" bugs, but clearly not. Thanks for the great report; very clear and helpful!


28 Feb

Comment

Originally posted by Flyrpotacreepugmu

Does that change affect [[Nashi, Illusion Gadgeteer]] too? I always thought it was a bit disappointing how you could see exactly what they choose if you look at their graveyard.

As of DSK Alchemy, the selection made with Nashi should be hidden