Call of Duty: Modern Warfare

Call of Duty: Modern Warfare Dev Tracker




02 Jan

Comment

Originally posted by SkywalkerGLM

Hijacking this comment to request that the platinum skins for riot shield and knife are made shinier, at least for other people viewing. I spend about 3 hours every day for the past 3 weeks to grind out platinum on melee and am a bit underwhelmed by my ability to flex on other players.

I realize it may not be a big issue to some, but if someone dedicates that amount of effort into grinding out the skins, I really want to be able to show them off and for people to know what it is. Thanks in advance!

I hear you. We at least have stickers in the works for the riot shield. We were working them in right before the break. They will be on the outside of the shield.

Comment

Originally posted by 64KiloByte

I think its a misunderstanding that we would try to sneak something into the game that doesn't improve the experience.

 
You mean some pretty hard SBMM to keep low-skill players coming back?
Your current level of SBMM was "snuck in" for player retention (I've read the AV annual reports), and it's so bad, that I was consistently put on US servers from Europe. I should never, under any circumstances, be put on servers across the Atlantic. That is a broken mechanic.

 
I've contacted every outlet of AV and IW w/o a single response (you got my oney right?).
In the end I got tired of jumping through hoops just to play on Euro servers (amazing what you can do with iptables), so now I'm playing other games. Jedi Fallen Order is both amazing and fun.

 
Watch as this reply will be deleted, because IW can't have criticism.

You're free to voice your opinion here dude.

Comment

Originally posted by David83IT

u/artpeasant For about 3 weeks the statistics of the game modes (Barracks>Records>Playlist) are no longer monitored, only the general ones work. Game on PS4 Pro (Game version: Digital, PAL Italy). Are you aware of the problem? It's frustrating not being able to monitor the stats...

I've seen this come up. Ill be sure to ask about it when I go back. Adding to my hit list.

Comment

Originally posted by [deleted]

[removed]

In my observation since the projects release, weapon mechanics calibrations are based on several factors. Feedback from the community and hard data from the game out in the wild just to name a couple that I know of. I think its a misunderstanding that we would try to sneak something into the game that doesn't improve the experience.

Comment

Originally posted by Klaus_Quarter

Sorry if I sounded like a**hole, but I think adding a client sided filter for the skins, it's not removing anything from anybody, just adding a feature for someone like me who don't like crazy customizations in a game with all that seriousness.

I don't blame you devs though, because it's mainly the fault of the game as service model, and the free support. Battlefield V has also this issue.

https://www.reddit.com/r/BattlefieldV/comments/eivov3/if_only_dice_had_come_up_with_this_ingenious/

BTW sorry for my bad english, it's not my native language. Happy new year everybody! Even those who dislike/downvote without even trying to understand my point of view.

I completely get where you are coming from. Totally get it. The cosmetic customization plays a big role in player choice in visuals and helps keep the game visually fresh.

Comment

Originally posted by Peelon

I take it that you’re not a big fan of the tracer rounds then lol

...actually I am really in to those:) One of our ideas I was pushing for. Like character skins and blueprints I like the visual diversity thats added to the game. Mil-Simmers please dont be mad at me.

Comment

Originally posted by jetfire117

Did you guys have it in the beta? I swear we were able to change the visual of the specific attachment. I'm glad you guys are considering this interchangeable blueprint system, it makes it all more worth it.

You're right we had it in the Beta. It has some nasty bugs that we are working through but what you are describing is our goal.

Comment

Originally posted by user-8472

Nice - fellow scotch lover here - scotch/whisky doesn’t evolve once bottled like wine does so a 10yo will never taste like an 18yo no matter how long you keep it - at least it keeps though unless you’ve had it in sunlight or something

cheers

Comment

Originally posted by Thunshot

If every single dev communicates like this, we would all be very happy. Thank you for taking the time to let us know what is going on!

Trust me we want the team cranking away on updates and fixes. Ill will continue to keep up with the sub once Im back but I have a pretty hefty task list on me as well. Either way thanks for the kind words.

Comment

Originally posted by WhosAfraidOf_138

The last time I've played this much CoD was in MW and BO2. I have at least 6-7 days on this game so far. I can play SnD literally all day. Looking forward to more maps tho ;)

But you guys did an incredible f**king job.

:)

Comment

Originally posted by PATRIOTSRADIOSIGNALS

*solution

Solve is a verb, not a noun.

Its short hand we use in development. Consider it slang.

Comment

Originally posted by Sokkusu

Hi u/artpeasant, there's a similar problem on Damascus. Perhaps the weapons team could look into it as well? It's probably the same root cause on both camos.

I was watching a Damascus guide on Youtube, and noticed a similar glare issue. Here's a timestamp of exactly what I'm talking about: https://youtu.be/drkr2BcSC_w?t=730

As you can see, it's not as bad as the platinum but it's still enough glare to potentially make a player lose a fight. It would just be a shame to work so hard for the most difficult camo in the game just to find it blinds you on occasion lol.

Thanks for all you and the other at IW have done to make what is easily my favorite Call of Duty, and thats saying a lot as I'm a lifelong fan.

Can you guys help me with this? List out which weapons have the blow out in ads? It wont be on all of them. Its all about which weapons have that perfect angle that catches the light. It will happen in Damascus and Platinum.

Comment

Originally posted by [deleted]

[removed]

....#3 today.

Comment

Originally posted by TheUberPapaya

I think my main frustration is seeing so many highly upvoted concerns in this sub not being directly addressed. For instance, I am getting pretty sick and tired of people spamming skill based matchmaking posts, but they keep doing it because it doesn't seem like the developers want to address it. Does it exist, does it not? Are there plans to change it, etc.

If I dont have a good understanding of a mechanic or detail in the game I dont comment on it. Im not an engineer.

Comment

Originally posted by Weiter_den_Kampf

I respect that opinion, you would know more about it than me. I guess I am just confused as to how the company is prioritizing the work then

Its an incredibly complex process. High stakes at every turn and incredibly stressful at times.

Comment

Originally posted by Avurize_R

Sorry to sound greedy but does this mean there's a chance we can use a blueprint customizable for every attachment in the future? What I mean is currently using this Waifu blueprint and equipping a 30 round mag gets rid of the deisgn itself since it came with a 25 round mag originally I believe

We cant cover that kind of a visual spread. Sorry. I like to use camos to pull my blueprints together.

Comment

Originally posted by Korromotos

Yolandi operator confirmed?

No. Sorry.

Comment

Originally posted by Domenick9

Sorry for some reason my reply didn't go through lol. Meant to say I was kidding about the pink AK and was hoping to give you a laugh. Happy new year my friend :)

No problem:) Cheers.

Comment

Originally posted by StJiub911

It's called whiskey in Scotland my friend. Please don't make this mistake again before I set David Tennant on you

LOL!

Comment

I think its rotating maps and not modes. Should be fixed in the next update.