Mordhau

Mordhau Dev Tracker




06 May

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Originally posted by Phoenixdotexe

Check your inbox!

<3

Comment

Originally posted by FlakeUnderwood

Thank you for oceanic servers! Love from Au

Oi oi oi


05 May

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Originally posted by Brutal13

Maul + bloodlust + 121 armor is your setup, right?

130

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Originally posted by ReforgedRoyale

What is cheeseable about it?

If 1P is superior in one way(reading opponents) how come it isn't balanced to allow 3rd person to stay as is, especially since every player has access to it?

It's good now, we already nerfed the camera.

Before you has insane vision behind and outside of what 1P had to the point of just not needing any prediction or situational awareness

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Originally posted by OscarOfAstoracoop

it's now in the top 8 guys! with a 60k player peak!

Yeeeeah

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Originally posted by el_hoovy

better give the guy a fat refund then

They will be able to resubmit an appropriate name.

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Originally posted by SwoleFlex_MuscleNeck

For anyone unaware, I'd caution you against Googling "Von Shekelstein," but it's the last name given to a disgusting antisemitic illustration of a Jewish man that most would recognize from 4chan.

The bot was also naked, skinny, and he actually spent a lot of the time using the "cower" emote, strongly suggesting this isn't some kind of accident.

What the f**k, devs? Is it possible to have a single medieval-themed game that doesn't have some low-key alt-right meme bullshit in it? I know the devs aren't from the US so "alt-right" may not strictly apply here, but I'm not too worried about mis-labeling the political beliefs of someone who thinks that type of shit is funny.

Backer-named, unfortunately slipped past us. Will be removed. The bot names are random, but they don't actually have any behaviors associated with them, must've been coincidence.

Comment

Currently working on some at the moment!


04 May

New patch! Make sure to restart Steam so the update is downloaded.

  • Supporter Pack DLC items should now show up

  • Matchmaking improvements

  • Server browser improvements

  • Fixed a certain duping exploit on Horde

  • Added 64p variant Skirmish maps for custom servers: SKM_Taiga_64, SKM_MountainPeak_64, SKM_Grad_64, SKM_Camp_64

  • Exposed some parameters for server owners (these go into game.ini), see https://pastebin.com/raw/CbDANhzr for details (server owners only)

External link →

03 May

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Originally posted by Kraven_Lupei

Dont suppose you have anything to say about peasant builds, do ya?

Real men use pan and bloodlust

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Originally posted by Galahad-117

Is it really a backer emblem? Cuz I've had it on all of my Mercenaries ever since i saw it since i loved the Jedi Outcast games... big star wars fan here and i loved Chivalry and this game is just so much more and it's just completely amazing, i love this emblem on my character's skirts and armors

Non exclusive,made by a backer

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Already fixed for the next update.

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Originally posted by BogusV2

Yeah please, add more south america frontline servers all are full 24/7.

We're on it!

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Originally posted by Clonkex

If you wait long enough the server browser will load, and then you can repeatedly try to join a community server until someone leaves and you get in, and then you'll have 100% lag-free matches. The lag on the matchmaking servers is something to do with the matchmaker trying to connect a heap of players at once as soon as a slot frees up, so the matchmaker essentially DDOS's the servers. Marox says I'm wrong on that one.

Just to be clear, there isn't and never has been any DDOS happening due to matchmaking. The official servers had some issues unrelated to this, and were spiking in waves -- you'd see packet loss and everyone's ping skyrocket. This was what was fixed.

We've identified an issue causing the huge lag spikes on our official servers and are restarting them one-by-one to apply the fix. We're going to leave some servers as 48p, while others will be upgraded to 64p. Our next steps will be to increase the pool of official servers, and start doing improvements to the matchmaker. Thank you for your patience during our rocky launch!

External link →

02 May

First and foremost an apology to all players from our entire team.

The current state of the game is not the one we wanted you to experience at launch. It might sound cliché, but we were not able to keep up with the rapidly growing playerbase in this short amount of time.

On the bright side we were able to locate the problems that caused Gold and XP rewards to not be distributed properly, as well as unlocks not working in the Armory. - They should work properly now. We are also currently looking into ways to compensate players for their troubles.

Make sure to restart your game so the update gets applied! We are also currently restarting the servers on our end.

Additionally we've added some improvements to the Server Browser. You can now filter for a server name or set a ping limit.

Our top priority right now is to iron out the stability problems with our Official Servers, as well as bugs with the Matchmaker.

Thank you for all your pati...

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30 Apr

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Hey. Agreed this is a pretty glaring flaw, we didn't anticipate the community browser would be getting this much use right away (because we didn't think our servers would explode!) but it does point out quite a few usability issues. We're going to be focusing on improving it asap in the next few days.


28 Apr


04 Apr

Comment

Originally posted by jimykurtax

Thank you for sharing that, it's very nice to hear that they are indeed trying to fight these things

Let me elaborate: yes this is from an old build, since then there has been several changes that drastically nerfs this kind of playstyle - things like looking away from the opponent/down on the ground and successfully parrying are no longer possible, jump drags (jumping while in attack release) have been removed, drags look significantly better and so on - just a few examples but all of those you can see in this video, its actually a great example why those things have been changed.

On top of this its third person and the person playing in the video is using an FOV exploit which allows much more vision than intended, this will be fixed. Third person has been reworked recently (only in dev builds atm) to be much more in line with first person and have removed/greatly reduced extra vision that allows this kind of playstyle since you cannot play like this in first person nearly as effectively. It's not a good look but with the new third person this kind of playstyle will be ne...

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03 Apr

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We're looking into some changes to bring third person much more in line with first person which will nerf this kind of play drastically, as well as fixing a possible trick that lets you circumvent the FOV limits. Also keep in mind this is on an older build where you could still do things like jump while in attack release, and parry people while looking away or down. Those things have already been adjusted, making this playstyle harder on the live build