Mordhau

Mordhau Dev Tracker




20 Feb

Comment

Originally posted by thomasAvacado

One change I personally would like is the flat out removal of the feature that makes you equip your fists after throwing a weapon or getting something knocked out of your hands. It's infuriating to get an explosive barrel knocked out of my hands and have to equip my shield again, which takes too long and I die. Thoughts?

I've encountered this proposal a couple of times by now. Will add to the list and present it to the team to see what will they say. Thank you.

Comment

Originally posted by HalfOrcSteve

Will you be opening beta up for more people before release?

I assume you are talking about the Console Beta. Not clear at the moment. The first one was for some stress testing. There is no plan to open it any time soon.

Comment

Originally posted by muziv

Getting to training sword level in sword game was the best part...

Should the training sword be the last weapon tho?


17 Feb

Comment

Originally posted by currentBroccoli

I don't think sword game should be random wep, make it like COD where the weps getting harder to get a kill with, like ending with throwing knife etc. Or some interesting spin on that idea, instead of random selection.

Also bring back grad, camp skirmish PLEASE. I NEED IT IN MY LIFE. THE GAME NEEDS IT. BREATHE LIFE BACK INTO SKIRM. (Crossroads too)

I do not think it should be a predetermined weapon list that you go through; some randomness should remain. A compromise would be to have each third of needed kills be a random weapon from a pool of weapons that would be considered "easy", "medium" or "hard" to get kills with or have a higher skill requirement. Thoughts?

Post

Hello everyone!

Feedback time! Apologies for the delayed post, certain topics have been rapidly evolving and I wanted to present you a clearer picture with the updates. Please share with us any thoughts, questions, suggestions, concerns or elaborations you might have. As always, please be civil to each other in the comments and keep things constructive.

The most prominent development topics that happened since the last post:

  • The next step has been taken on our console port journey, and it can be considered a big one. We have entered the validation phase for some of the ports, to have outside feedback, more concrete testing and to garner experience for the process. It is a nerve wracking time period and a lot of effort was poured into it, to have the most meaningful feedback possible while still working on the rest of the porting processes.
  • The upcoming map Forest had no major upheavals in terms of layout and playing feel, most of the work has ...
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06 Feb

Comment

That is quite unusual. I'll pass it forward from my end but please feel free to open a ticket on the official Discord.


02 Feb

Comment

Originally posted by tensed_wolfie

Somebody tag someone from the dev team so they can sue this game for copyright infringement and invest that money into hiring more people for Mordhau….

Thank you, we were made aware. Not gonna lie we had a good chuckle at their expense. We will see what kind of action will be taken. Take care.

Comment

Originally posted by Jaaxxxxon

Best of luck, Titan! I know you'll do well by the community. Community, please be nice to Titan. :)

Also, when is patchie?

Haha, thank you Jax. And as always, patchie is on the way!


31 Jan

Comment

Originally posted by retrogamerX10

Hello and welcome, Titan! Let's see if you can what your predecessor couldn't (bringing the devs to add pointysidepolehammerblood).

Hi and thank you!

That is quite the challenge and I'll do my best! :D

Comment

Originally posted by Deargrigh

It definitely will, yes. More so than any Frontline/Invasion split ever did. This will basically be like 2 different games, but I suspect that's the point. Arcade must be the "bigger and crazier" change Marox talked about trying a while ago.

I reckon it's 90% about maximising console sales (with simpler and easier to understand combat) and 10% a hail mary shot at giving PC Mordhau a new lease of life, which will only really succeed if Arcade becomes the main way to play and entices new/returning players with its less frustrating combat. It'll probably be the default game mode on console, and PC Mordhau will either sink or swim depending on how well it's done / how much of us accept it as the new Mordhau.

Just my thoughts but it's going to be interesting to see what happens.

With any new game mode launched there is bound to be some player base split at the start from the novelty alone. As stated the mode is catered to a more casual play style and will have ample descriptors and labels to present it as such. As you said we hope to entice new people to stay and try different things and to give some incentive for players to return and try something new and find a new spot for them in doing so. I doubt it will have a big impact on the established player base at the end of the day. And it might just be that stepping stone for people to familiarize themselves a bit before jumping to the main mode. It is indeed going to be interesting to see.
I'd like t mention that arcade is not the labor intensive project to the extent that you might imagine, and it is actually not the "crazy project" that was mentioned before, which is still being worked on.

Cheers!

Comment

Originally posted by OfTheLethani

Welcome Titan!

As always I am jumping in to ask for horde content or consideration.

• Map Dungeon is nearly impossible and was likely not playtested for horde.

• Weapons fall through the world when spawned from chests

• Players are griefing with explosive barrels (Please make explosives deal no damage to Team or Noble) causing teamkills that lock other players out for a whole wave

• More Horde perks would be nice

Example - Throwing weapons tree in Ranger that specifically deals with all of the throwing weapons and thrown 1h/2h weapons like Short Sword / Dagger / WarAxe / Maul. Maybe a perk that returns thrown weapons to your hands eventually? Perhaps add some crowd control to throwable weapons like a fan of knives or penetration on javalins that hit more than 1 enemy in a line similar to Bodkin perk in Crossbow? Maybe a perk to reduce the refresh ammunition time for the thrown weapons?

• Stats page doesn't reflect any stats ga...

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Thank you for your response. Some great points there that I will pass on, especially on topics that were recently added such as barrels. Horde needs some love.

Comment

Best of luck, Titan! I know you'll do well by the community. Community, please be nice to Titan. :)

Also, when is patchie?


27 Jan

Post

Hello Mordhau community!

First of all, I would like to introduce myself. I am Titan, the newly appointed Community Manager. I feel honoured to have been passed this torch to carry onward and I look forward to being able to participate in the growth and development of this community. I have been aware of Mordhau from its Kickstarter days and have joined the community at launch. I might not have been the most active member in the past, but I was always keeping up and following along throughout the years.

I would also like to give thanks to u/Jaaxxxxon for all his contributions over the years, the effort and passion he poured into this community and the excellent feedback he provided. I wish him all the best, and all the luck in his future endeavours. Thank you Jax.

Now it's time for some updates that I am exc...

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11 Jan

Comment

Originally posted by kufgeo

From marine drill instructors to a thousand autistic plumers, Jax sure seems to have a high tolerance for being yelled at. Good luck dude, wish you the best.
Btw is anyone replacing you? Or is the community manager's salary going to be added to Crush's coke budget?

Thanks, I really appreciate it! A new CM will be taking over, yep.

Comment

Originally posted by Left-Gur7210

Can’t imagine having to be community manager for a community thats… let’s say very unique. It’s much appreciated even if we were insufferable at times . Other than that NERF ZWEI REEE

Haha, no sweat. It's been a good run!

Comment

Originally posted by SuperPooperDuper

You're the most active community manager I've had the pleasure of interacting with, I hope you've got plans to continue in the industry. Keep it up and good luck!

:) Thanks man, that's the goal!

Comment

Just want to say, thanks to everyone for the kind words. Locking this, and the new CM will most likely be posting some updates going forward.

<3


03 Jan

Comment

i'm not crying, you are :')

Comment

Originally posted by Deargrigh

Sorry to see you go, Jax. Thanks for everything you've done for the community, especially in tolerating us this long. I hope you're moving onto something better. Best of luck in whatever that is!

Thanks! I've always appreciated your passion for the game and the thought-out feedback you've given - it's been a great source of sanity at times haha. Keep being you.

Comment

Originally posted by St0uty

We'll miss you Jax, thank you for your service. As the current rank 1 player (going by combined elo) I will be informally taking over your position

o7
carry the torch my friend

Even though you've had a ton of issues with the game, I appreciate the positive impact you've had in the community. Big strong #1 ranked melee man <3