wait.. that's illegal
wait.. that's illegal
NO RANKED MODE? JESUS F CHRIST
We're working on it in parallel, but we need more time.
These are correct. Unfortunately, they were leaked. We were about to ship the patch yesterday and wrote up the patch notes, but because we found some minor problems last minute we decided to postpone it for a day or two, since we didn't really want people to work deep into Friday night.
You're actually right!
It is an development build. So there's no debug symbols, but no optimisation either.You can still trigger breakpoints and read log messages, but can't see which function triggered the log message / Breakpoint.
Not a debug build. Not a development build, either, despite what the .ini might suggest. It's a shipping build. Mordhau runs on a custom build of Unreal Engine that contains some minor changes, which also include certain debug message functionality that is harmless to performance but is useful to have.
Both the glitching via buildables and avoiding votekicks is fixed next patch, it'll be releasing soon.
I've been trying out rapier and buckler with 2/2/3 and second wind. So far my main strategy is to combo stab into overhead or horizontal, or vice versa, and to chamber thrusts while blocking swings
232>233 legs don't take a lot of damage
big think
HAVE AT THEM BOIS
"have at them, boys" vs "have at them boys" - two entirely different meanings monkaS
Yeah I really expected dagger play to be much more interesting in-game, but they're complete trash. Fists do a much better job.
poleaxe blunt side to head = 60, then chamber their next attack and hit 2 mid-chamber, instant swap to dagger and stab em in the face for the extra 40 when they're panic parrying
the upcoming patch has new cosmetics, balance changes, and a new map. It is supposed to be this week so just be patient.
map might not be in it, and no timelines. soon™ but not necessarily a week
mordhau: friendship is magic :^)
Yeah idk my friend did some wacky 360 move. Not quite sure how it happened.
You can accel pretty hard, what happened here is your friend did at least a 180 spin in the windup alone, so you were actually past his swing when it went into release, and he just murdered some air with the rest of the spin.
If he hit you on the way back around it would have done 1/3rd damage and glanced off you.
stab dragging throwing off timing is necessary, without it stabs would be useless against players with decent defense
- you can do demorec [name] then hop in a local match and demoplay [name]
- in local you can also spawn in, type toggledamage, go 3p, go into spectator and look at your ghost
coming soon™
in the meantime feel free to turn off the chat, i do it personally
doing 0/2/2 and bloodlust, sometimes the rapier/spear stabs to the face make me think 2/2/0 would be better though. Getting decent with dragging the maul is definitely game changing though such a fun time.
the meta armor priority is: put on chest armor, same armor tier or 1 less for head, same tier or 1 less for legs
333, 332, 232, 231, 221, 121 etc. wearing no helmet but medium legs isn't as viable, wearing heavy head and light chest is a waste of points, etc.
but that's just for optimal play, 033 looks neat but just expect getting one shot often
This is not quite accurate.
A chamber can be parried or chambered.
The purpose of a chamber actually isn't to have the chamber mechanic activate, it's for IF someone feints their attack, your "mirrored" attack will hit when they feint. The actual chamber mechanic of deflecting the weapon into an attack is just kind of a backup for if they DON'T feint.
However, morphs are more common than feints and morphs will defeat chambers unless you cancel the chamber and parry.
It's also worth noting that after the chamber mechanic activates, you can morph the chambered attack which is useful against people who thrust a lot. Chamber the thrust, and morph your thrust into an overhead attack. But be careful of people who often morph thrusts, which is most people.
it's also a lot easier to read a morph than it is to read a feint, or a morph-feint.
mordhau's combat is like playing rock-paper-scissors with your left hand, and arm wrestling with your other hand, while riding a unicycle; chambers beat feints, feints beat parries, morphs beat chambers, but only if you're reactive and time it well, as good timing and mindgames can make a feint beat a chamber etc. And then of course you need good footwork and positioning for proper offense/defense
A recent patch should've fixed that from happening, I haven't seen that problem since then.
we're fixing it again soon™
They need to fix the blue spawn points.
Its literally the only thing wrong with the map.
Spawn 1 is essentially closer to mid than Spawn 2. Its stupid.
Fixing spawns and opening up a new route soon™