Mordhau

Mordhau Dev Tracker




14 Jun

Comment

Originally posted by varadex

I have asked multiple devs, and been ignored everytime I mention ranked.

I have sent compliments about the game before, and gotten replies within the day.

They have no intention of letting players know what they are working on.

I doubt we will get ranked in 2019.

Ranked 1v1 is currently first on our list as far as code/technical aspects go, and good progress has been made on it already, so it won't be too long. But we don't have any more specific time estimates right now.


12 Jun


10 Jun


09 Jun

Comment

Originally posted by momaku1

That's America's ass.

what state is America's ass tho


08 Jun

Comment

wait.. that's illegal

Comment

Originally posted by Jdizzlerino

NO RANKED MODE? JESUS F CHRIST

We're working on it in parallel, but we need more time.

Comment

These are correct. Unfortunately, they were leaked. We were about to ship the patch yesterday and wrote up the patch notes, but because we found some minor problems last minute we decided to postpone it for a day or two, since we didn't really want people to work deep into Friday night.

Comment

Originally posted by SirLedyuka

You're actually right!
It is an development build. So there's no debug symbols, but no optimisation either.

You can still trigger breakpoints and read log messages, but can't see which function triggered the log message / Breakpoint.

Not a debug build. Not a development build, either, despite what the .ini might suggest. It's a shipping build. Mordhau runs on a custom build of Unreal Engine that contains some minor changes, which also include certain debug message functionality that is harmless to performance but is useful to have.


07 Jun

Comment

Originally posted by Whitehawk1806

I've been trying out rapier and buckler with 2/2/3 and second wind. So far my main strategy is to combo stab into overhead or horizontal, or vice versa, and to chamber thrusts while blocking swings

232>233 legs don't take a lot of damage


05 Jun

Comment

Originally posted by DoubleJesusPower

HAVE AT THEM BOIS

"have at them, boys" vs "have at them boys" - two entirely different meanings monkaS

Comment

Originally posted by Techiastronamo

Yeah I really expected dagger play to be much more interesting in-game, but they're complete trash. Fists do a much better job.

poleaxe blunt side to head = 60, then chamber their next attack and hit 2 mid-chamber, instant swap to dagger and stab em in the face for the extra 40 when they're panic parrying

Comment

Originally posted by cookyouanything

the upcoming patch has new cosmetics, balance changes, and a new map. It is supposed to be this week so just be patient.

map might not be in it, and no timelines. soon™ but not necessarily a week

Comment

mordhau: friendship is magic :^)

Comment

Originally posted by Limphaaan

Yeah idk my friend did some wacky 360 move. Not quite sure how it happened.

You can accel pretty hard, what happened here is your friend did at least a 180 spin in the windup alone, so you were actually past his swing when it went into release, and he just murdered some air with the rest of the spin.

If he hit you on the way back around it would have done 1/3rd damage and glanced off you.


04 Jun

Comment

stab dragging throwing off timing is necessary, without it stabs would be useless against players with decent defense

Comment

- you can do demorec [name] then hop in a local match and demoplay [name]
- in local you can also spawn in, type toggledamage, go 3p, go into spectator and look at your ghost

Comment

coming soon™

in the meantime feel free to turn off the chat, i do it personally