Mordhau

Mordhau Dev Tracker




11 May

Comment

Originally posted by Slop-Slop

Any new information on the status of fire pots? They really need to have a boost in structure damage in order to deal with some of the out of bounds catapults on a few of the maps.

that's really just us needing to fix the catapult issues, toolbox already got big nerfs recently and buffing firebombs would nerf the engineers into the earth's core

Comment

Originally posted by doreato

  • Servers much better thank you
  • Inviting players to Invasion matches is miserable, won't join automatically if group, can't join in game sometimes, can't join from steam friends please fix this
  • Discord integration is broken since 7.29. I used to be able to get into the game, put a group invite in the chat and have people join from it. It was very convenient and worked better than inviting in game.

player invite stuff is due to us swapping from steam's API to Playfab, which was a needed change. we'll be looking into these issues going forwards, IIRC we already have some objectives set for fixing partying issues, etc.

Comment

Originally posted by rein_not_reign

Hi Jaxxie! Hope you're doing great :)

What happened to the SDK? :(
As a former Skyrim modder I'm eager to begin working on quality content like Better Bouncing Carrots

we are waiting on verification by epic :) carrot mods soon™

Post

Hi all,

Hopefully things are looking a bit better, in terms of servers. We're still working on fixes, as well as adding new stuff in for upcoming patches. In any case, if you've got any suggestions - please post them here! Any feedback, (constructive) criticism, comments or concerns are welcome here.

  • Battlefield has been working on some powerful reporting tools that should allow us to clean things up super easily ;)
  • Work continues on the combat animations - 1-handers are a big focus as well.
  • We had another meeting with our server providers. They determined that it's pretty much all DDOS attacks and our provider has switched to a different service for us that can potentially cope with the attacks. (This is what happened to NA Central/East servers). We've now done this for NA West servers. As far as we know the specific issue that NA servers had weren't actually happening to EU or other region's servers, but if you all are getting server issu...
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10 May

Comment

Originally posted by Pygex

Hi there, long time toolbox player here, been loving the changes to structures so far (fire pit, new wall and bigger spikes).

If there is one thing I would change it's the Blacksmith Hammer and Smith.

Blacksmith Hammer costs too much and takes up one loadout slot. For fast repairs it's better to take the Heavy Handaxe as it is safer, has better reach and nearly the same repair speed and for some off action repairs Mallet does the job. The Blacksmith Hammer should be merged with the Warhammer or then the cost reduced to 2 points so that it is just a straight upgrade to the Mallet taking twice it's point cost.

The Smith perk is absolutely useless for anything else than trolling. If one would increase the repair effectiveness more it would just make some random structure stalemates even more stale so I don't think that's the way to go. I would change Smith so that it allows you to break down weapons on the ground with a repair strike for 2 supplies. This ...

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That could be neat re: smith perk, i'll ask if it's even possible :)

Comment

Originally posted by Er3st0r

Ok, so to suggest some minor changes mainly for QOL:

  • Commander/warden/noble does not experience the red flinch thing in the corners of the screen and no grunt either when getting hit by teammates. This is to prevent teammates just accidentally hitting the commander, and the commander struggles to recognise whether it was an enemy or an ally.
  • A perk that makes ANY bow you pick up have full ammo for that weapon, instead of the usual 3-5 that you get currently.
  • Being able to queue for ranked while playing other gamemodes. In less populated regions such as Oceania (where I play in) it takes a while to find a ranked match. It would be really good to have a matchmaking system like team fortress 2 does, where you can queue for a certain gamemode (ranked duels in this case) while playing on a duel server or a frontline match.

I am really looking forward to the Eastern invasion update, so keep up the good work!

I'll talk to the team about these, thanks!

Comment

Originally posted by Oggnar

I would really love some more historically accurate emblems. We already have french fleur-de-lis and a vaguely Spanish castle, what about English lions or an imperial Eagle?

It would be nice, maybe we can look into it :)

Comment

Originally posted by Strider2126

The servers had problems also in Europe! I reslly don't understand why you mention only North america

Also : has the team ever thought to integrate ingame frankensteiner and lutebot?

They are having different problems, which we're working on as well.

No real reason to integrate them at this stage - there are great mods that do this, instead we're focusing on other objectives :)

Comment

Originally posted by Destralnar

What's up with the Huntsman perk? Using a longbow with the huntsman perk, it seems like you will guaranteed one shot ANY chest or head. Having a quiver with a tier 3 chest, you will still be one shot, which I believe is 35 dam up to 100 dam (285% increase). However with throwing weapons, you seem to only get a 50% damage bonus. This makes it so you can't even one shot one chest with a throwing axe (55 -> 83). Huntsman currently only changes HTKs on level 3 armor with the throwing axe, 1/3 chest with javelins (good), and level 2/3 armor with throwing knives (still a 4 HTK, so kinda pointless). Most thrown weapons don't change in a meaningful manner either. Given that most archers wear level 1 or 2 armor, huntsman really doesn't change much in these interactions. Most players looking to use huntsman as a counter to archers probably don't wanna play archer themselves, but it's not very effective with throwables. I think huntsman's power with throwables should be buffed to a similar le...

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The point of huntsman isn't to counter archers per se as a melee player, it's to allow archers to be able to get kills on each other quickly without making them one-shot melee players.

Comment

Originally posted by Wardens_Guard

Hey, so, something id like to inquire about:

Why do objectives such as pushing carts and planting bombs give so few points? Especially with how cart pushing objectives split the 50 points they give between everyone in the capture radius. The lack of points discourages actually playing the objectives, although since points barely matter in the gold equation I guess it doesnt really matter much.

Fair criticism, we should probably rebalance these at some point 👍

Comment

Originally posted by DildoWilliumz

Kind of an odd one but is there any future plans for ranked rewards? Ranked currently is very unrewarding considering you gain nothing from reaching a certain rank. Would love to see an implementation of a piece of armor, or a tint for hitting high diamond/elite. Even a special emblem would be cool too. Just something to make the grind meaningful!

Ranked rewards are tough because at the moment the modes are pretty unpopular. Adding rewards might help, but they could also result in us spending quite a lot of time to code the feature in and ranked still being a bit of a ghost town.

Comment

Originally posted by [deleted]

I really would love to be able to tell if a match is ending or what from the server browser before going in. ✌peace

I don't really see this being a terrible issue - if it does happen, you get a fresh game once the server swaps maps.

Comment

Originally posted by Arcteryx81

Can you guys integrate Frankensteiner or something similar into the game ? With the amount of people using it and how Frankensteined faces are a staple of Mordhau, it should come with the game :)

No real need if people are already using it, and there are other things that take priority :(

Comment

Originally posted by TellMeWhatThisIs_

Since the new armory UI comes out soon, it would be cool to have the option to lock a specific loadout for your menu. Right now its unfortunately random. I would like to lock my main loadout for the menu.

Yeah, it'd be nice. :)

Comment

Originally posted by [deleted]

I think we really need "goodbye" voicelines

Adding new lines is very unlikely, we'd have to track down the same VA's and hope they record in the exact same conditions.


07 May


06 May

Comment

Originally posted by dankmemesm80

I agree but the devs have already said they don't, even though it's completely possible. Something to do with readability like always.

i shared this with the team, this is cool af


04 May

Comment

Looks pretty sketchy to me. If you encounter this again, please capture the playerlist - type "playerlist" into the console - and send video evidence to one of the moderators (orange names) on discord - discord.gg/mordhau. We will cronch their account :)

Comment

Originally posted by GreenGhost95

Continuing from my last suggestion about color patterns for armor in team-based game modes, I have a suggestion for improving how your mercenary looks in said modes:

What if when you switch between the preview options (Free Guard/Iron Company) you are given the option to customize exactly how you will look when placed on said teams(only team colors of course), say for instance you want your Free Guard mercenary's primary color to be white on the chest but you want the arms primary color to be blue, this would allow more variation in pieces that would look good together(looking at you cloth arms).

If you see any issues with this system feel free to point it out.

We would like to do something like this eventually, but I'm not sure on when it will be possible for us to dedicate time. I'll ask the team what we can do at the next meeting 👍