Mordhau

Mordhau Dev Tracker




04 May

Comment

Originally posted by GreenGaunteletJester

Can we have "offline" horde mode reward gold/xp? Maybe at a reduced rate?

I have always enjoyed horde mode as a way to just chill and play solo after a busy day. Offline offers a 0 ping experience but the same challenge. Obviously a connection would still be needed to obtain rewards.

If people are going to exploit it, they already are on the modded servers. The gold/xp earned could also be reduced. Id just like to earn something.

Love the game, been playing since alpha <3

It's something we can consider :)

Comment

Originally posted by Paracetamaul-AUS

I'm actually stupidly excited about the time/weather variations. If they do nothing and are just eye candy thats great. I can't help but think about how they might change gamplay. Lower range on seige weapons in the rain comes to mind and well as fire burning for a shorter period of time. Are you guys thinking in that direction too?

At the moment, just cosmetic - mostly with weather I think we're focusing on clear vs foggy vs cloudy, and time of day. Rain would be great but it would probably have to be made for specific maps, since we'd need textures and stuff to work with it. Also, you'd need mud instead of dirt sounds, etc. so that probably won't be coming for all maps.

Comment

Originally posted by TheSnarkleberryBlitz

So I just got the game about 2 days ago. It is nice to see the server issues being addressed. My feelings about the game so far are pretty positive as a whole. I will say there’s a bit of a high skill ceiling, but that’s definitely a good thing. The hit boxes are tight overall, the weaponry and armor looks great, and the aesthetic is pretty fantastic. I didn’t see anyway to raise your equipment slots capacity. While I do like the idea of hard hitting weapons being expensive, the limit does make trying to make more unique or hybrid classes a bit difficult. Possibly lowering the cost or middle ground weapons by just a little bit could make some inventive things possible. Also, there was no way I saw to increase ammo capacity. I do know there are resupply caches, but weapons that cost quite a bit, like the crossbow, only have 12 shots. It take about three to take down the average character I’ve noticed, so that’s not a lot of kill potential for how expensive it is in your equip points...

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I think this is something we should look into, thanks for the feedback!

Comment

Originally posted by Hotdogmissile

Flesh wound - did shoulder punching get removed? It feels useless now

yeah we can look into this though, a bit of a touchy subject for most people

Comment

Originally posted by Branko100

Weather and lighting variations would be dope as hell and the new anims sound exciting too. Great news!

For feedback : Could you revert the changes made to the axe throwers in horde mode? It doesn't make sense that they have such an increased resistance even though they aren't wearing a helmet and have tier 2 chest armor.

I'll be sure to have the team take a look at this, thanks!

Comment

Originally posted by Chreint

Do you guys look in veteran suggestions and take them in thought and discuss about them? im curious.

Yep, we take feedback from everywhere :)

Comment

Originally posted by Holyvision

What about issue #4?

oops, I added one and forgot to change the numbers in the description. one sec

Post

Hey all, sorry for the late post this week!

As always, we'd like to hear any feedback you have on the game, whether you're a new player from the recent sale or a 1k hour veteran :) Please keep things constructive and be respectful to one another, but aside from that anything is welcome!

As for this week, I'm not posting detailed notes (wasn't able to make the meeting) but our main priority was on investigating server issues and looking into ways to fix them alongside our server providers. We've identified our North American servers as having more of an issue than others, but we're going to see what we can do to improve server performance for all regions. Aside from that, the artists worked on some more lighting/weather variation experiments, Spook's been polishing up the new armory UI and adding a few more features, we've done a new 2H polearm animation (rowing is going away), and work continues on new maps.

That's about it for this we...

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Comment

Originally posted by Broc_colee

what about EU

If you look at the top comment, I explained things a bit there.

Comment

Originally posted by PolitenessPolice

Mordhau mods: the issues are clearly your isp and nothing else, stop complaining

Jax: yeah, so actually...

it's a bit of a combination of multiple issues, mods aren't wrong when they say your ISP might be cracked out

Comment

Originally posted by BurgerKid

If anything I hope they extend it. The server problems could’ve really turned interested players to refund or not buy it due to these issues. I know that I would’ve definitely played more had the servers not have any issues whatsoever. I’m just glad it’s finally being addressed overall.

We aren't extending, since the issue isn't fixed yet. Once we can get some solutions in place, I'll ask the team if we're able to do another one to make up for the problems 👍

Comment

Originally posted by Arcteryx81

Recent network issues? It's been happening for the last 6 months..

So there are a few things at play here:

  1. General network issues with big ping spikes and small amounts of packet loss. Not exactly minor, but not as bad as things are now.
  2. The occasional DDOS attack (rare but they happen).
  3. Weird routing problems where your ISP decides to send your packets on a road trip. Really hard for us to diagnose, but we're also working on this as well.
  4. A new issue with this update, where server bandwidth is getting throttled causing huge amounts of packet loss.

As for #1, we've been improving on this quite a bit with the past few updates and hotfixes. #2 is something we're looking to mitigate more with the UE4 engine upgrade we plan for the next patch. #3 is something that we haven't been able to diagnose, but we're looking to see if there is something we can do on our end (we're not sure if there is though). #4 is new and we're looking into it, but we're working with our server providers to diagnose the ...

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Comment

Originally posted by Bobcheese39

Hey guys, looks like a lot of good stuff is on the menu, looking forward to the next progress update!

  • Are there any plans for another dev stream? Showing WIP content, or even just some behind the scenes of what goes into Mordhau would be awesome. community engagement on twitch can be a beautiful thing, and the last was a welcome sight for sure! A great example of this is Warframe, they have weekly dev streams and half of it is just them goofing with the game or the community, and it really adds another level to the game and engagement.
  • I think a nice small feature would be to combine certain voicelines with emotes, or vice versa. for example, when you battlecry, also do the cheer emote. 'Yes' do the thumbs up, 'No' do the thumbs down. Have it toggleable so sweats can turn it off, although maybe people who would be bothered by it don't use voicelines anymore. I think it would add to the immersion even more.
  • My third point from the last post still rem...
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We plan on dev streams before each major update! Warframe has a much larger staff and they can afford to have people do this, we really can't spare the manpower - they have 200 devs, we have like 20. Since we're remote as well, scheduling these is a pain. Weekly streams probably wouldn't be possible. :(

That could be neat, we can look into it in the future. TBH that's pretty low priority but if we end up reworking any of that code, we could potentially look into it.

Comment

Originally posted by Salazars_Pizzeria

Please for the love of god at least consider some cosmetic only patches every now and then.

And on the note of cosmetics, seeing as the prices continue to gradually(and sometimes arbitrarily) increase with every patch, would it not make sense to by some way increase the gold gain to keep up with the prices? Or at least more significant rewards for points.

Us patching only for cosmetics is counter-productive; when we release an update it takes a considerable amount of time bug fixing and testing, and we can't just add cosmetics to the current patch and then keep working. How our release schedule works right now is that we plan cosmetics for specific updates, and those updates come once we reach internal milestones.

As for gold, we plan on doing a lot more 2X xp/gold events, but we can take a look and see if there is some inflation going on with item prices as well.


03 May

Comment

Originally posted by DovahkiinRifleman

Sorry If I am being inconvenient by copying and pasting what I wrote in last week's thread, but I really want to know your thoughts on these: I really think you should increase the minimum amount of players to 64, or replace the 80 player servers with 64 ones because 80 players is just too much (packet loss) and 48 seems to hardly be enough. 64 players is a great middle ground and I do think it should be implemented in the game.

Also the italian leg harness (thanks for adding it, by the way) seems to be too thick if compared to how it was in real life, so would you guys make them thinner like you did to the gothic leggings?

At last but not least, I have played a bit of Chivalry 2 (don't worry, I mostly prefer Mordhau lol) and there is one feature in terms of animation that I personally would love to see in Mordhau: grip change based on swing direction in polearms. For example: when you swing a polearm from the left to the right in Chivalry 2, the character puts his ...

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We ran a poll a while back which barely favored 48/64 over 48/80, but I think you're right on the fact that the 80p servers are pretty scuffed. Maybe it's time for another one?

Comment

Originally posted by Trollaciousness

80 player servers should be disabled from matchmaking. These servers are too unstable with high packet loss to be enjoyable. The last few days during the sale I have noticed many new players online who are being discouraged by the server issues, and are getting a bad impression of the game due to this. I love this game and it would be a shame to miss the chance for the community to grow because of a tech issue that only occurs on the 80 player servers. We should limit matchmaking to the 48 player servers until stability is improved.

We think it actually has to do with the way matches are set up on the server. Each actual machine hosts 4 matches at the same time, and we believe it's not the match size but instead an issue with the servers dying when all matches are full. Either way we're looking into it, and hopefully we can get a fix - either on the provider's end or ours.

Comment

Originally posted by MedicMuffin

So with the sale going on I think it's time to bring more attention to default classes. I find the changes in their loadouts to be generally positive, but it runs into another problem with new players, especially those who might be hesitant to try their own build with how many options are available through the point system. That all said, classes could use descriptions. For example, to explain intended play styles or perks on the class. One thing I keep seeing is new players who gravitate towards default knight wondering why they sometimes lose a limb or start screaming when health hits 0, and other times they die instantly (because of headshots). Back in my first days I actually wondered the same thing, figuring it was just a game mechanic that was either random or maybe had to do with only dropping your health to 0 rather than a few points past that. It should just be mentioned that knights will enter flesh wound unless headshotted. Also random petition to rename Flesh Wound to L...

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Thanks for the feedback, I'll share it with the team :)

Comment

Originally posted by Kodocado

A plumed variant of the regular hounskull would be sweet. Also an ETA on the next FL/Invasion map would be nice if possible.

It's unlikely we'll go back and add a plume to it, seeing as we have the pigface now.

I believe 2 maps should be coming with not the next update, but the one after in the crusader themed patch. Those 2 (Noria and a yet to be officially announced one) are both desert themed, and then we have a few maps floating around in various stages of development. With the recent additions to the team, the maps aren't being finished dramatically quicker per se, but instead more maps are in development concurrently.

A decent way to explain that is once we release this next batch of maps, we'll have other maps that are halfway done or something like that, instead of releasing a map and then starting a new one from scratch.

Dev times are sped up a bit, but you can only have so many cooks in the pot working on one map. Usually it's one level designer working on the layout and object placement, and they're being backed up by the artists who are making props and building piec...

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Comment

Originally posted by Igor369

They are releasing it soon.

this, next tech update (engine upgrade) should include the new armory if things go as planned

Comment

Originally posted by Longshot4356

Hello! I come here with a hope that you will unf**k whatever there was f**ked in this combat update.

https://streamable.com/akgyaa

https://streamable.com/pjzb8a

https://streamable.com/x3nabb

https://streamable.com/pl5cb0 https://streamable.com/vyzxfc

And many more issues regarding hitboxes in this patch

I'm level 202 , and I've played this game since day 1 and I never died to this amount ( It's much more than what I posted here) of bs like I died in this patch

Edit : For the first time I unninstalled the game simply because I am tired of dying to ghost hits and attacks that don't make contact with my model *once* .

I really want to keep playing the game , but on a duel side , dying consistently to ...

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I think these have been mostly fixed with our latest hotfixes? If not let us know, tbh we've been mostly focused on trying to fix the server problems that are going on.