Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Dev Tracker




22 Jul

Post
    Callum on Steam Forums - Thread - Direct
CHARGE THE BATTLEFIELD WITH AN INTEL-POWERED LAPTOP Enter at the link below to win the ultimate Mount & Blade II: Bannerlord gaming bundle, featuring an Intel® Core™ i7 processor powered laptop.

https://game.intel.com/giveaways/mount-and-blade/index.html

13 Jul

Post

With Bannerlord’s Early Access release on the horizon, we want to take the time to step back from the game for a brief moment to discuss some of the work we have been doing outside of the game to support our community -- more specifically, the overhaul of our official forums!

Read more at...

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01 Jul

Post
    Callum on Steam - Thread - Direct


Main
Versions
Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1

  • You can now add multiplayer friends through their Bannerlord ID.
    • Added in-game username system called Bannerlord ID. You can choose a username for yourself under the Social tab. Players are given a random username on login if they don't have one. Usernames should be between 5-30 characters and only letters are allowed.
  • Minor serverside improvements.
  • Fixed a bug that caused 6-player parties to be removed from the Siege pool if they haven't been on queue for 3 minutes.
  • Fixed Custom Games not having auto team balance.
  • Fixed barriers to prevent players go out of bounds or ph...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2506765302086544704]here[/url].

18 Jun

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2456099173710561312]here[/url].
Post
    Callum on Steam - Thread - Direct


Greetings warriors of Calradia!

With some semblance of normality slowly beginning to return to the world, we wanted to take the time to reach out to you to talk about Bannerlord’s early access journey so far by discussing some of the changes and improvements to the game before moving on to touch on some of our plans for the future.

Rather ironically, and even though it’s been a challenge, working from home seems to have brought our team closer together. Development of the game has continued unabated with around 78 patches and fixes in total being released since the game’s launch, eleven weeks ago.

The main focus of these patches has been aimed at stability and performance improvements and, with the help of the detailed bug reports from our community, we are pleased to say that we have fixed over 200 crash-related bugs... Read more

13 Jun


11 Jun

Post
    Callum on Steam - Thread - Direct


Main
Versions

Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1

  • A bug that caused conversations to freeze was fixed.
  • Fixed a crash that occurred when the player clicked on encyclopedia avatars.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta
Versions

Native: e1.4.2
SandboxCore: e1.4.2
Sandbox: e1.4.2
Storymode: e1.4.2
CustomBattle: e1.4.2

  • All fixes above.
  • A crash caused by a still...
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09 Jun

Post
    Callum on Steam - Thread - Direct


Main
Versions

Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1

  • Fixed a crash that could occur during the daily tick.
  • Xauna scene fixes
    • Fixed barriers around:
      • The outside of the map
      • The outside of many buildings and fenced areas

  • Fixed a server-side crash that occurred when players were walking/being pushed to walls and stairs.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
... Read more

05 Jun

Post
    Callum on Steam - Thread - Direct



Main
Versions

Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1

  • Added Team Deathmatch Loading Screens.
  • Siege warm-up time decreased to 6 mins.
  • Players can now add friends from the in-game scoreboard.
  • Fixed a crash that occurred in the story tutorial.
  • Fixed a crash that occurred in custom battle.

Known Issues

https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta
Versions

Native: e1.4.2
SandboxCore: e1.4.2
... Read more

04 Jun

Post
    Callum on Steam - Thread - Direct



Greetings warriors of Calradia!

Today, we are moving the current beta branch to our main Steam branch. Below you will find the original changes included in the beta branch, our previous hotfixes to the beta branch as well as some additional changes that we have done since.

Main
Versions

Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1

Latest Changes:
  • We changed price colouring to work according to world averages instead of default prices of items. If an item is 30% or more above the world average it is coloured red. If it is 20% or more below the item's world average price it is coloured green.
  • Fixed a bug that caused mercenaries to pay tributes or expenses to/for other mercenaries
  • ...
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Post
    Callum on Steam - Thread - Direct



Greetings warriors of Calradia!

You can find the latest updates to the beta branch below.

Beta Versions

Native: e1.4.2
SandboxCore: e1.4.2
Sandbox: e1.4.2
Storymode: e1.4.2
CustomBattle: e1.4.2

Singleplayer
Crashes
  • Fixed a rare tournament crash.
  • Fixed a crash that occurred when a hero had reached the maximum number of perks & focus points.
  • Fixed a crash caused by upgrading settlement projects.
  • Fixed a crash which occurred after closing the Town Menu or Encyclopedia Screen.
  • Fixed a crash that occurred when the Army of Poachers and Family Feud quest villages were the same village.
  • Fixed a crash that occurred for the Chinese localisation.

Save & L... Read more

28 May

Post
    Callum on Steam - Thread - Direct


Main Versions
Native: e1.4.0
SandboxCore: e1.4.0
Sandbox: e1.4.0
Storymode: e1.4.0
CustomBattle: e1.4.0

  • Fixed a rare crash on the campaign map regarding village items.
  • Fixed a crash related to newly spawned caravans.
  • Fixed a crash that occurred when trying to talk with a companion while inside hideouts.
  • Fixed an issue with missing dialogues for supporting a kingdom in the main storyline after loading which blocked progression.
  • Fixed a client crash on crowded servers when the amount of created weapons in the environment exceeded a certain threshold.
Known Issues
... Read more

21 May

Post
    Callum on Steam - Thread - Direct


Main Versions
Native: e1.4.0
SandboxCore: e1.4.0
Sandbox: e1.4.0
Storymode: e1.4.0
CustomBattle: e1.4.0

  • Fixed a crash that occurred after colliding with an entity while falling with a camel.
  • Fixed a rare crash that happened when an agent was blocking and the weapon state for that agent was not fully synced.
  • Fixed a rare crash that occurred when showing the battle results of simulated battles.
  • Fixed a crash that occurred when war was declared between a quest giver's and the player's kingdoms while the Company of Trouble quest is active.
  • Fixed a crash that occurred when talking to army members after a successful siege.
Known Issues
... Read more

14 May

Post
    Callum on Steam - Thread - Direct


Greetings warriors of Calradia!

Today, we are moving the current beta branch to our main Steam branch. Below you will find the original changes included in the beta branch, our previous hotfixes to the beta branch as well as some additional changes that we have done since.

Main Versions
Native: e1.4.0
SandboxCore: e1.4.0
Sandbox: e1.4.0
Storymode: e1.4.0
CustomBattle: e1.4.0

Latest Changes:
  • Chinese localisation improvements
  • Fixed a problem where it was not possible to select newly changed perks in older save files.
  • Pila, Jagged Throwing Spear and Triangular Throwing Spear are throwable again
  • Increased siege warmup time from 3 to 15 minutes
  • Decreased minimum players required for siege from 60 down to 40
  • ...
Read more
Post
    Callum on Steam - Thread - Direct


Beta Versions
Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1

Singleplayer Crashes
  • Fixed a crash that occurs on the campaign map at different times.
  • Fixed a rare crash for encounter menus.
  • Fixed a rare crash when entering a tournament.
  • Fixed a rare crash that occurred when trying to activate the Army of Poachers quest.
  • Fixed a crash that occurred after Save & Load when the player is inside the training field with a companion.
  • Fixed a rare crash that occurred when trying to talk with army members that are inside an army that the player is leading.
  • Fixed a bug that leads to a crash in the Army of Poachers quest if the player retreats from the quest b...
Read more

08 May

Post
    Callum on Steam - Thread - Direct


Main Versions
Native: e1.3.1
SandboxCore: e1.3.1
Sandbox: e1.3.1
Storymode: e1.3.1
CustomBattle: e1.3.1

  • Fixed a crash on multiplayer that occurs while joining an ongoing server.
  • Fixed a crash on multiplayer that occurs on the clientside when a crowded server is run for a long time.
  • Fixed a crash on multiplayer servers when a physical object goes beyond the limits of the scene.
  • An issue that caused players to get repeating punishments for leaving has been fixed. Note that we disabled punishments as soon as we realized the issue.
  • Leaving before the Warm-up phase ends will not be counted for leave punishments until clients become stable enough. This also helps with crashes on load.
  • Players who experience a ser...
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22 Apr

Post

Hello all! This time around we're bringing you an externally written blog, by the team working on the music for Bannerlord. There are samples from the soundtrack and some detail about what went into creating the authentic feel for the game's OST!


Finn Seliger, Periscope Studio - With the soundtrack of Mount & Blade 2 one of our main goals was to create a characteristic music piece for each faction...

...

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