Odd Realm

Odd Realm Dev Tracker




20 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
I'll be fixing this one soon. Thank you!

19 Oct


18 Oct

Hello fam!

I've uploaded the latest beta build which has a bunch of cool new additions. Sadly, I goofed and made a coding mistake which makes it so this build isn't backwards compatible AGAIN. Ugh. Apologies. I know losing your settlements sucks. Next time I'll be more careful about backwards compatibility.

As for what's new, I've added Tailoring and Leathworking as professions/skills. And you can also now build the Clothier and Tannery rooms which open up some jobs related to those. As well, you can now butcher animals using the Survival skill. This will collect meat, bone, and hide (if the animal has a hide) from the corpses of entities. I'm going to work on migrating animal herds for the next patch to help make butchering/leatherworking more of a viable resource.

Also, I've added in a new function to the build/plant menus which lets you filter blueprints by name/room. To use it, hold SHIFT and type out either the name of the blueprint you'd like to see or...

Read more External link →
Post
Hello fam!

I've uploaded the latest beta build which has a bunch of cool new additions. Sadly, I goofed and made a coding mistake which makes it so this build isn't backwards compatible AGAIN. Ugh. Apologies. I know losing your settlements sucks. Next time I'll be more careful about backwards compatibility.

As for what's new, I've added Tailoring and Leathworking as professions/skills. And you can also now build the Clothier and Tannery rooms which open up some jobs related to those. As well, you can now butcher animals using the Survival skill. This will collect meat, bone, and hide (if the animal has a hide) from the corpses of entities. I'm going to work on migrating animal herds for the next patch to help make butchering/leatherworking more of a viable resource.

Also, I've added in a new function to the build/plant menus which lets you filter blueprints by name/room. To use it, hold SHIFT and type out either the name of the blueprint you'd like to see or ... Read more

15 Oct


14 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hmm, ya, that's not a bad idea. I'll look into implementing something like this. Thanks!

13 Oct

It should but I'll test this out a bunch to make sure it's working. I've noticed settlers can get so busy that they just never end up going to it. I might have to set up a system for player to designate parts of the day reserved for recreation so this room serves more of a purpose.

Comment
    Sleipnir on Steam Forums - Thread - Direct
How come you don't use Q and E to change the camera layer?

12 Oct


11 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
Very welcome! The next beta update has some improvements to tooltips to help with communicating this stuff.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, keep in mind some containers have better decay rates than others. And some hold more or less too.
Comment
    Sleipnir on Steam Forums - Thread - Direct
You can use either but containers just provide more space on one tile. Just be sure to put the zone on the container and your settlers will put stuff in them.