Odd Realm

Odd Realm Dev Tracker




19 Dec

Post
Hey friends!

This week's build, 0.8.24.0, is live on the beta branch. I'm hoping to move this update onto the production branch as early as tomorrow. This will depend on whether or not the build has any major bugs. If it does, I probably won't be able to get the update to production until after xmas as I will be away visiting family. Here's hoping this one is good to go. :)

This update fixes a large amount of bugs and adds some fun things to our good ol' Ancient friends. Namely, the Aeternum which is a new headgear item for them to wear which provides energy and magic skill boosts. There are seven for you to make. Four of which require newly added gems which can be found deep underground.

As well, I've added some voices and new portraits for them to slowly bring them up to the same level as Humans in terms of content. Oh, and I also added in three events for 'Unworthy' Ancients to appear and ask to join you. This is similar to the Human settler wave event. He... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/1684841248937549819]here[/url].

13 Dec

Hey all!

I'm running behind on today's update so I'm going to push it out until Sunday or maybe just hold onto it for another week. I'm currently in the process of adding some new things and they're taking a bit longer than usual. Plus, a few people have brought up bugs that I still haven't been able to look at and I wanted to get fixes for them into this build.

Here's a brief on some new things that I've added to the next update:
-4 new 'lodes' which can be mined for: Amber Opals, Sunrise Opals, Forest Emeralds, and Seabreeze Sapphires. These are found pretty far under ground.
-7 new 'Aeternum' items. Aeternums are a headband item that Ancients use to increase their energy as well as improve their magic skills. The new gems will be used as regents for the making of these. Ancients will start with the Fledgling Aeternum which is the second worst one. In lore, Aeternums were only given to Ancients that were permitted to perform the passage of immortalit...

Read more External link →
Post
Hey all!

I'm running behind on today's update so I'm going to push it out until Sunday or maybe just hold onto it for another week. I'm currently in the process of adding some new things and they're taking a bit longer than usual. Plus, a few people have brought up bugs that I still haven't been able to look at and I wanted to get fixes for them into this build.

Here's a brief on some new things that I've added to the next update:
-4 new 'lodes' which can be mined for: Amber Opals, Sunrise Opals, Forest Emeralds, and Seabreeze Sapphires. These are found pretty far under ground.
-7 new 'Aeternum' items. Aeternums are a headband item that Ancients use to increase their energy as well as improve their magic skills. The new gems will be used as regents for the making of these. Ancients will start with the Fledgling Aeternum which is the second worst one. In lore, Aeternums were only given to Ancients that were permitted to perform the passage of immortality. Ther... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/2989758706119773127]here[/url].

12 Dec

You butcher the corpse of the animals you kill. You kill animals by hitting ‘x’ and right clicking the animal you want to corpsify.

Comment
    Sleipnir on Steam Forums - Thread - Direct
Great suggestion! I'll think of a way to add something like this.

11 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
That's not good! xD Next time this happens, can you send me your save?

If so, here are some instructions.
https://steamcommunity.com/app/688060/discussions/0/1741106440033049878/

Helps me... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Is it the Tavern or Animal Enclosure by chance? Those rooms have some janky code that auto creates zones based on selected items from the room edit window. It could be overwriting your selection. I plan on changing or removing this feature all-together as it's super annoying.

10 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
What happens when you click it? Does it not take you to the location?

09 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
No clue. Haha. Ideally, end of next year but I'm in no rush. I'm having fun working on it and it makes enough for me to live off of.

08 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
Entities will avoid spikes up to a point (HA) but if they cannot find a better path, they will walk over them. Your settlers won't take damage but baddies will. So, it's best to put spikes at choke points you know the bad guys have to go through. Or you can build a pit with spikes in it and then have trap doors that lead into it. This will drop baddies into it where they will die from being impaled or starve to death if they can't escape but survive the fall. And, yes, you may see a zig-zag movement if you put spikes in a checker pattern.

07 Dec