Hey there!
Wow. This build has been super intense for me to put out. Lots and lots of tiny design details behind this one. There are also a few things that I'm not even done and that's why this build is going to beta rather than production. HUGE disclaimer: this build might be buggy or questionable. There's just so many changes and additions that I didn't have time to triple check every detail. Apologies in advance if I break your game. : /
Mainly, this build is all about overhauling UI for rooms and various info displays. But it also changes up how Happiness works. Before, happiness was this very obscure stat that had a bunch of hidden values working in the background. Now, Happiness is a modifier on a brand new attribute called Will. Much like Hunger and Thirst, Will is a stat that starts at 1000. Happiness affects this stat over time, just like Metabolism affects Hunger. As the game progresses, Settlers will start to collect behaviors which affect their Happ... Read more
Wow. This build has been super intense for me to put out. Lots and lots of tiny design details behind this one. There are also a few things that I'm not even done and that's why this build is going to beta rather than production. HUGE disclaimer: this build might be buggy or questionable. There's just so many changes and additions that I didn't have time to triple check every detail. Apologies in advance if I break your game. : /
Mainly, this build is all about overhauling UI for rooms and various info displays. But it also changes up how Happiness works. Before, happiness was this very obscure stat that had a bunch of hidden values working in the background. Now, Happiness is a modifier on a brand new attribute called Will. Much like Hunger and Thirst, Will is a stat that starts at 1000. Happiness affects this stat over time, just like Metabolism affects Hunger. As the game progresses, Settlers will start to collect behaviors which affect their Happ... Read more