Odd Realm

Odd Realm Dev Tracker




05 Jul

Post
Hey there!

Wow. This build has been super intense for me to put out. Lots and lots of tiny design details behind this one. There are also a few things that I'm not even done and that's why this build is going to beta rather than production. HUGE disclaimer: this build might be buggy or questionable. There's just so many changes and additions that I didn't have time to triple check every detail. Apologies in advance if I break your game. : /

Mainly, this build is all about overhauling UI for rooms and various info displays. But it also changes up how Happiness works. Before, happiness was this very obscure stat that had a bunch of hidden values working in the background. Now, Happiness is a modifier on a brand new attribute called Will. Much like Hunger and Thirst, Will is a stat that starts at 1000. Happiness affects this stat over time, just like Metabolism affects Hunger. As the game progresses, Settlers will start to collect behaviors which affect their Happ... Read more

03 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
No beverage/liquid containers exist in that build yet. So it would make sense for those items to drop out seeing as those two categories are new.

Also, I've added some proper text for the death events of old age and dehydration. Those two were missing that info and would show 'unknown causes'.

02 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Feel free to send me your save file and I can check it out:

https://steamcommunity.com/app/688060/discussions/0/1741106440033049878/

01 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Interesting. Thank you for bringing this up. I'll test that out. Cheers!

30 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
K. Will take a look. Thanks.

29 Jun


28 Jun

Post
Hey folks!

I won't be putting a patch out today as I'm still finishing up some things. Apologies for the delay. Hope to be done early next week.

Here's what I'm working on:

I've added some functionality to rooms so they can have two types of occupants depending on the room. For example, the Animal Enclosure can have a Shepherd and Animals. The difference between the two, outside of organization, is that the Shepherd will feed the Animals and stock the enclosure with food and water. Each functionality is different for the various rooms and not all rooms have two occupant types. Another example would be the Tavern where a Host feeds Patrons.

I've also been working on two new rooms, the Well House and the Prison Cell. The Well House provides the ability to automatically collect water from wells. The Cell, which will be used a lot by the Ardyn race, will be used to store prisoners, as you would think. It will require a Warden (anyone with combat skills) ... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok, thanks for the detailed write-up. The water containers will be in the next update. I'll check into the other issues.

Cheers.

27 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hmm, ok, I'll try to recreate this one. Maybe there was an error under the hood that affected the UI. When you boot the game up again, does it still happen? If so, please send me your save folder. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hope you have fun! Let us know if it runs properly on your monitor. :D
Comment
    Sleipnir on Steam Forums - Thread - Direct
My monitor is 3440x1440 at 100hz and it runs it perfectly fine. As long as you have a decent cpu I'd think you'll be ok. I mention cpu because, with more screen space, you'll be updating more of the world whereas the offscreen world doesn't get updated. All that being said, I'll ask our discord community if any of them run it on 4k. So far, no one has brought up any issues with 4k monitors.

26 Jun


25 Jun


24 Jun