Odd Realm

Odd Realm Dev Tracker




31 May

Comment

Originally posted by sc033182

Cool, I did play the game over the weekend and couldn't see marking option.. Should have checked reddit first.

I'll be up for checking out the Beta, can you submit crash reports through the game or is a log file somewhere? ...if the game crashed or something :)

Edit : I guess just put a description in the pinned bug thread or something.

The discord is also a great place to send bugged files.


30 May

Post
Hello!

This is a small update to fix a memory leak which was occurring with UI text. Though, it may not be the fix for every mem leak in the game, this one is huge and should help with a lot of crashes.

Thanks,

Waylon
Comment
    Sleipnir on Steam Forums - Thread - Direct
I've added the desiccated wood trunk to desert biomes for you to log. This is a very small resource, though, and you'll have to rely on wandering merchants to get more wood. That's just the trade off for settling in the desert.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Love it! That's something we have brainstormed before so it's definitely on the table. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
You can make sand clods from stone chunks at the work shop.

29 May

Post
Howdy!

Today's update focuses on our trusty companion, the tooltip. I've also updated some other UI elements such as the workstation window to communicate things a bit better. This patch also includes the changes from the beta branch version 0.8.2.0.

Here are the notes:
-Fixed incorrect seed/item inline icons for cherry corn, chaga fruit, plant fiber, sweet root, stoneleaf, and skyberries.
-Stoneleaf will now drop husks when harvested rather than when cut.
-Fixed a bug where workstation blueprints would have 1 frame of showing incorrect default info.
-Updated blueprint, prop, plant, tree, block, item tooltips to show:
-Health/toughness,
-Item yields for deconstructing/harvesting/cutting/logging/mining,
-Rooms that may require the blueprint object,
-Permitted seasons (planting),
-Hours to maturity (planting),
-Season yield (i.e., apple trees).
-Decay rates.
-Container permitted items ... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
All good! A lot of stuff isn't communicated very well yet, so it's understandable that you could miss something. That's on me, not you. :)

Also, for rooms, people with the respective skill should automatically take ownership so that you don't have to manually assign them. Hopefully that's what you're seeing? It's not immediate, but settlers will progressively do this.

28 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
Does the campfire room have any owners?

Also, if you send me your save file, I'd be happy to check it out. :)

Here's how to:
https://steamcommunity.com/app/688060/discussions/0/17411064400330... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
It's likely not your mouse, I'm just covering all the bases. Thanks for all your help. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ohhh, I see. Yea, settlers can fall into pits/canyons if they are digging/deconstructing a platform above. Possibly that happened?

27 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
1. No reason. The custom loadout needs to be updated and I just keep forgetting to do so. I'll write this down. to make sure it's added. Thanks!

2. Great idea!

3. I'm just about done updating tooltips to have more info for tons of things. So, things like rot, mature time, what rooms props get used in, what the health/toughness of an item is, will all be shown on the tooltip. :)

4. We have plans to let you choose where your settlers start on the map. This should fix the unfortunate cases where the random spawner puts settlers into holes or on small islands.

5. I think point 3 covers this too as the tooltips will show which seasons they can be planted. As for keeping them from growing, that makes sense for when you're using the farm. For manual placement, I think I could add a helper text to the tooltip.

6. Yes! Agreed. We have plans to allow you to select which factions can go through locked doors. That should help with the animal issue... Read more

Originally posted by Smithers_bby

Correction thank you for the image I realized my mistakes. I was so stupid I didn't think you could minimize the rooms window. I'm so sorry for wasting your time and thank you for the help and a great game I hope to see it do great cause so far this game has impressed me very much and I'm very eager to see how it turns out. It has taken about 40 hours of my life so far and many more to come :))) again sorry for the waist of time and thank you for such a great game.

Hehe. All good! The UI can get cluttered on smaller resolutions, so it's understandable that it could be missed. Glad you are enjoying the game. :)

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok. Do you have a second mouse to test that with? It could very well be a hardware issue. I'll look into it regardless.

25 May

Originally posted by Smithers_bby

Correct it hasn't been there since ancients came out hence why I couldn't figure it out. I'm updated to most recent version and I've tried windowed and full screen so unless I'm just pullin a stupid it's not there

Can you send me your save file? That way I can see exactly what you're encountering.

Here's how to send me a save file if you're interested: https://steamcommunity.com/app/688060/discussions/0/1741106440033049878/

...
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks. Means a lot. :)

24 May

Originally posted by sc033182

Nice! and thank you for the awesome game.

Thank you! Just wanted to let you know that the 'marking' option (in-game known as prioirty) was uploaded yesterday. You can get that update if you mark Odd Realm on Steam to allow beta builds. Otherwise, I'll be putting out the normal production build next Friday if you'd rather wait. The Beta build is pretty stable, so no worries there.

Originally posted by Smithers_bby

But I don't have an option to make it a room you get what I'm saying like I don't have a beacon room option. I've built it and it still won't give me the room designation

So you don't have this button in your rooms menu:

Menu

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hmmm, good point! That makes way more sense. I'll change that asap. Thanks for the feedback.