Odd Realm

Odd Realm Dev Tracker




16 Jul

Originally posted by PlsCrit

Sure, it fixed itself once the night passed and now they are all back to work. If it happens again ill save immediately and send you all the data

Ok. Sounds good! The only thing I can think of is that they might have been relaxing, but you said they didn't appear to be?

Originally posted by sayntfuu

Do you have a road map for the future.

I have a rough outline of big features to tackle before hitting 1.0 but no official roadmap. I like to work on things that the community suggestions or requests and I find roadmaps to be too constricting. The main features that will go in before 1.0 are the Tundra biome and the three remaining races of Ardyn, Gwdir, and Tomek. I'm always adding more content and features to the game outside of those main things. More rooms, events, items, props and new overworld map functionality are some that come to mind.

Originally posted by PlsCrit

Thanks for the clarification settler! The 18yo thing definitely clears up a few things.

The permission thing with the work orders I understand, but in my situation even my miner, forester, and carpenter were not doing their related job tasks. They were not low on energy , food, or water nor were they resting / relaxing. Just idle, according to their tooltips. I have noticed productivity changes throughout the day, are my settlers dependent on the time of day for when they feel like doing the most work?

Lastly, a level 10 warrior came to my village to offer protection, and I thought she was going to join my settlers. After her dialogue introduction, she was nowhere to be found. Has this encounter ever happened to you?

Hi there! If this issue persists, can you send me your save file so I can try to diagnose the issue?

Send your saved game folder to: [[email protected]](mailto:[email protected])

Save folder locations:
Location on Windows: C:\users\you\appdata\locallow\Unknown Origin Games\Odd Realm
Location on Mac: ~/Library/Application Support/Unknown Origin Games/Odd Realm
Location on Linux: ~/.config/unity3d/Unknown Origin Games/Odd Realm

You can just zip up and send me the entire odd realm folder.

If not, I understand. Would also help if you can take a...

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Thanks for the kind words! It's lovely to come across stuff like this when starting the day.

I'm always on the lookout for cool settlements to better represent the game. I would be honored if you would let me use your settlement for screenshots to put on Steam and itch.io (similar to the ones there now by Gnomaggedon and Beanie). Fans are always much better at building huge amazing settlements than me. If not, totally understand but I had to ask because this one looks fantastic. :)

We also have a discord community if you ever feel like sharing pictures of your settlement or...

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    Sleipnir on Steam Forums - Thread - Direct
They can't swim. Rather than have them fall in and drown, I place them to the closest safe landing.
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    Sleipnir on Steam Forums - Thread - Direct
Sorry, what are you suggesting here? That they don't forget skills? The reason they lose skills is to keep players from cheesing. i.e., they get attacked, switch all their high level characters to Warriors, kill the enemy, switch them back, continue on with life.

15 Jul

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    Sleipnir on Steam Forums - Thread - Direct
Good news, I'm working on improving this. ^.^; The next update should fix a lot of these sort of issues. Sorry this happened to you. Combat and combat related events have seen the least amount of love.
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    Sleipnir on Steam Forums - Thread - Direct
Which professions would you folks say are the hardest to level right now? I'll go about tuning them down.

Also, there IS a bug where you can train non-combatants at the barracks to level them up. I'm going to submit a fix for this soon. Should only be archers/mages/warriors which do so.
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    Sleipnir on Steam Forums - Thread - Direct
Cheers, my friend! Glad you're liking it. :)
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    Sleipnir on Steam Forums - Thread - Direct
Yea, again, it's largely dependent on rng of ore spawning. Sometimes there's a lot on the surface and you're off to the races. I'm going to make some changes to guarantee surface ore to avoid issues with finding ore based on just rng.
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    Sleipnir on Steam Forums - Thread - Direct
I was planning on switching it on soon but, last I checked, cross platform saves weren't working. Wanted to take a look at that before flipping the switch. Just ran out of time.
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    Sleipnir on Steam Forums - Thread - Direct
Agreed! I'm planning to add a bunch of items you can create to feed animals. I'm also going to add changes so animals will only eat certain food items. Likely after I'm finished this combat update.
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    Sleipnir on Steam Forums - Thread - Direct
lol. Well, it does also depend on the size of the tree. Bigger trees will just drop more items.
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    Sleipnir on Steam Forums - Thread - Direct
Hrmmm. Ok, thank you for the feedback. I'll bump up the old age threshold.
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    Sleipnir on Steam Forums - Thread - Direct
I don't think I'll make more ore spawn, but ore spawn in bigger clumps or more realistic veins. Not every map generates with all the resources right on the surface, so I understand the frustration there. With bigger veins, you'll be able to follow them and mine out way more ore.
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    Sleipnir on Steam Forums - Thread - Direct
Yea xD

14 Jul

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    Sleipnir on Steam Forums - Thread - Direct
Fixing that stuff this week! :D

Originally posted by DevaKitty

Oh yeah do I need a container to store the water in? Or do they bottle it without my command?

You don’t need a container

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    Sleipnir on Steam Forums - Thread - Direct
It's pretty hidden, so, I think I need to work on that some more to make it clearer.
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    Sleipnir on Steam Forums - Thread - Direct
Are you setting the food designation from the room (the edit room window)? The rooms will auto-set zones based on that.