Odd Realm

Odd Realm Dev Tracker




29 Jan

Hello!

https://i.redd.it/1x1ygk2j8je81.gif

Today's patch focuses on some performance issues. Hopefully you see an improvement when playing this new build. That said, I still have a few more things I need to improve before this is running at the level I want. I know there are GPU bound issues and next week I'm going to finish those up. Anyone running on a machine with a weak GPU will be running into this one. I noticed that some save times are a bit long. Will take a look at this too!

A few people have mentioned how overpowered cages and traps are. You *should* notice a difference in this build because the trigger will now take into account the target's evasion rating. The higher the evasion o...

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Hello!



Today's patch focuses on some performance issues. Hopefully you see an improvement when playing this new build. That said, I still have a few more things I need to improve before this is running at the level I want. I know there are GPU bound issues and next week I'm going to finish those up. Anyone running on a machine with a weak GPU will be running into this one. I noticed that some save times are a bit long. Will take a look at this too!

A few people have mentioned how overpowered cages and traps are. You *should* notice a difference in this build because the trigger will now take into account the target's evasion rating. The higher the evasion of an entity, the harder it is to trigger the cage or trap. Let me know what your experience is with the new change. Hopefully I haven't gone too far in the other direc... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Jan

Does it not show up in your libarary and when you search, 'odd realm,' in the store? Can you go to the store page and see the 'play now' button? You might need to contact steam directly if it continues. Or try finding the game in your games folder and delete it, then restart steam to get it to re-download.


27 Jan

Originally posted by kairon156

I was thinking the same thing. some windows could benefit having a search button built in.

it'll be cool if such a search function could be normal and remove items that don't match, or have an option to type "stone" to get all things made of stone or "food" to get all food things.

Many windows do have search functionality, though, I agree it's not obvious. I'll add some icon to a window that has it to help indicate that it's there. Currently, at the bottom of the screen is the search bar. It shows a label for the focused UI element that can be searched. You can click it or hold shift to enter text to filter things or find settlers. I will be adding this search feature to most UI windows, but it does take time to get through them all.

Originally posted by kairon156

Having a magnifying glass there would feel more natural or intuitive though.

Ya, that's true.

Comment
    Sleipnir on Steam Forums - Thread - Direct
There isn't, but that brings up an issue I've not quite thought about. I'm going to test this out today and see if I can come up with a good solution. Makes me wonder if there should be a inn or dorm room that provides a place for people without rooms to sleep, but doesn't provide the Human mating option...

Thank you for bringing this to my attention, Kyrros!
Comment
    Sleipnir on Steam Forums - Thread - Direct
I've changed this for the next patch. Thanks!

Thanks! I agree that their current generation method isn’t great but I don’t think they need to generate at game start. Even if they did you’d still come across them while digging. Instead I just need to give a big buffer between the cave and your mine. Plus I need to keep them from spawning so frequently.


26 Jan

Originally posted by e4mxGZ

Looks amazing, will this be the best way to farm or regular farming will be as efective as cenotes with the future water mechanics?

Right now, it's about the same no matter where you plant your crops.


25 Jan

You can type to search in that second screenshot. Just hold shift and type in the name.


22 Jan

Happy Friday/Saturday everyone!

https://i.redd.it/uklipt9vj5d81.gif

This patch was initially just going to be some tuning and bug fixes, but, last night, I spent an hour adding in two new rooms, the Vault, and the Market. Like you, I get frustrated by where the merchant items spawn, so I thought I would remedy that with these rooms.

Market

This room is needed for merchants to visit your settlement. Any items bought from the merchant will be spawned here, unless there's no room, in which case the items will spawn at the merchant. In the future, I am going to have merchants stick around in the settlement and hang out at the market, instead of leave immediately after a trade. That way, p...

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