Odd Realm

Odd Realm Dev Tracker




18 Sep


17 Sep


16 Sep

Originally posted by b3nj03

Thanks for the reply! Though, sorry, but this raises another question in me: If the people dig straight down in the water, wouldn't that just flood the whole... hole? :D

Great question! You'll have to dig a tunnel that forms a sort of hook shape. Water doesn't fill upwards, so, you can make pockets of air by digging upwards.

Originally posted by StripesOverSolids

Action text looks great!

Thank you for saying so!

Originally posted by b3nj03

Just wanted to say thank you for all your hard work you put into this game! I've bought it recently and been loving it to bits and pieces! :)

Curious about the water tile starting thing tho: If you pick a water tile to start and start on a raft, how will they be able to build anything in the middle of the water? How will they be able to survive there? Will you be able to dig somehow? Can't really wrap my head around it currently, but really intrigued by the concept. :)

Thank you. I'm so happy to hear that!

Regarding settling a water tile, it'll be tough, but not impossible to survive. Players will need to either build a base on the water with farm plots or mine out an underground base at the sea floor. Because settlers can swim, they're able to swim down to the bottom and mine.


15 Sep

Originally posted by brad_edmondson

What a great bunch of features. Can't wait to see them in action!

Thanks!

Originally posted by lastchansen

I'm really surprised how much this game is moving forward :D You are doing a great job! I hope you had a pleasent time with your familie on the mini vacation.

Thank you, my friend. I really appreciate that. :)

Originally posted by irantu

Just a few hours in, but love it already, thx.

This makes me very happy! Thank you for the support!

Originally posted by quohogsdad

Oh yes, oh god yes

Thanks for the award!

Hi friends!

I'm back from my mini vacation to see family and am feeling good about the beta build. I was able to get a tiny bit done in the mornings during the vacation, but, even so, I have a bit more work to do to get this build out into the beta branch for Steam, Itch, and GoG. That said, I'm going to push for

October 1st

as the date that I upload the build. I'm very excited and nervous to start getting players to see the new changes.

Aside from that announcement, let's take a look at some things I've been working on since our last post.

Rafts!

https://i.redd.it/8sujbesoqpn71.gif

I want players to be able to settle any til...

Read more External link →
Post
Hi friends!

I'm back from my mini vacation to see family and am feeling good about the beta build. I was able to get a tiny bit done in the mornings during the vacation, but, even so, I have a bit more work to do to get this build out into the beta branch for Steam, Itch, and GoG. That said, I'm going to push for
October 1st as the date that I upload the build. I'm very excited and nervous to start getting players to see the new changes.

Aside from that announcement, let's take a look at some things I've been working on since our last post.

Rafts!


I want players to be able to settle any tile they choose, so I added the option to select water tiles as a settlement point. Players can then select a water block for their starting position, and the game will generate a little raft for you to start on. T... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Sep

“Much like the Angler Leviathan uses its bioluminescent tongue to attract prey, the Kelp Witch uses luminous treasure to attract wandering travellers. A fortune could be made off these items, if only one were to survive the encounter.”