Odd Realm

Odd Realm Dev Tracker




22 Jan

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Happy Friday/Saturday everyone!



This patch was initially just going to be some tuning and bug fixes, but, last night, I spent an hour adding in two new rooms, the Vault, and the Market. Like you, I get frustrated by where the merchant items spawn, so I thought I would remedy that with these rooms.

Market This room is needed for merchants to visit your settlement. Any items bought from the merchant will be spawned here, unless there's no room, in which case the items will spawn at the merchant. In the future, I am going to have merchants stick around in the settlement and hang out at the market, instead of leave immediately after a trade. That way, players can re-initiate trading while the merchant is around.

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jan

Originally posted by E-Coli-

Is it possible to get a settler into a cave like this without flooding it?

You could get in there without flooding the cave by either digging in from below, or by building a tunnel structure from the surface.

Originally posted by brad_edmondson

You should be proud -- this looks amazing!

Thank you! :)


20 Jan

I've been pleasantly surprised by a few of these landscapes since adding in proper cave generation. I had to share this one because it was so unique.


19 Jan

Originally posted by e4mxGZ

Nice this is looking amazing i got the game on itchio and have been playing for just a month but im loving the game, just a fun fail that happen to me i was holding alt to check the current layer and i pressed f4 to change the speed and i closed the game, just didnt think about alt+f4 because how entreteined i was, you guys think is a good idea to add a little window to confirm closing the game withouth saving? maybe is not neccesary, looking foward for more amazing updates! (sorry if my english is weird)

Thank you! I'll have to look into a warning window for alt-f4. I believe that's a system hotkey that can't be overwritten, but I'll check!