Odd Realm

Odd Realm Dev Tracker




20 Dec

Post
Hey gang,

Thanks to the community's vigilant bug hunting I was quickly made aware of some issues I overlooked for 0.10.0.8. I just uploaded 0.10.0.10, but had also put out a small patch on Friday (0.10.0.9). Here are the notes for the two of them:

0.10.0.9 Fixes:
-Fodder now requires cooking instead of tame animal skill to make.
-Fixed a bug where the auto-job for well water wasn't appearing.
-Fixed a bug where it looks like you can equip items to Void Woken when you can't.
-Save/load issue related to some attack data not being present after the new version change.
-Fixed a bug where the stoneleaf bag job option wasn't available.

0.10.0.10 Fixes:
-Fixed a bug where the delete owner group btn wasn't visible.
-Added tome counts to the Saga window.
-The Void Stabilizer now requires a Void Crystal instead of a Iron Ingot to be built.
-The Void Catalyst now requires Arcane Dust instead of a Bronze Ingot to be built.
-Fixed a... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Dec

Originally posted by The_Quial

I love the style!

And they very easily convey what the room is for

Thank you :)


18 Dec


17 Dec

Hey Oddities!

I have uploaded the 0.10.0.8 patch. There are quite a few changes in it, and I'd love for you to give it a go. Now, because I changed a lot of uniform and room data under-the-hood, this *MIGHT* mess up your old saves. I've tried to make it backwards compatible, but the chances of weird behaviors will be higher for old saves on this version. If you do see weird things, before reporting them, try reproducing them on a new save. If it still happens, then let me know!

Ok, the main focus for this patch was room management and production, but I added some new content, overhauled a lot of UI (especially with uniforms), and put in a ton of fixes for bugs. I also did a pass on all the room art because I didn't feel like it had enough character:

...

Read more External link →
Post
Hey Oddities!

I have uploaded the 0.10.0.8 patch. There are quite a few changes in it, and I'd love for you to give it a go. Now, because I changed a lot of uniform and room data under-the-hood, this *MIGHT* mess up your old saves. I've tried to make it backwards compatible, but the chances of weird behaviors will be higher for old saves on this version. If you do see weird things, before reporting them, try reproducing them on a new save. If it still happens, then let me know!

Ok, the main focus for this patch was room management and production, but I added some new content, overhauled a lot of UI (especially with uniforms), and put in a ton of fixes for bugs. I also did a pass on all the room art because I didn't feel like it had enough character:



Room Management Rooms in the game are complicated. There's a lot ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
There are zones, they are just part of the rooms now. The zones were merged into rooms so that players could assign specific workers to carrying items as well as assign rooms to stockpiles. It has the exact same designation functionality as before, you're just placing a storehouse instead of a zone, but now you can mix and match item categories as well as specific items.

As for Research, can you explain what it is you don't like so I can improve it? I added a research tree for two reasons: 1) players were missing out on a lot of blueprints because they just didn't know they exist in the previous version, and, 2) I want to define a clear progression for the game. Plus, as I go, I'll be adding race specific research that you can only unlock by having a member of the race in your settlement. This will be very important as I implement more races down the line.

I think the problem with the beta isn't that there are new ways about doing things, it's how they are pre... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
It shouldn't be. I haven't heard any issues with it recently at least. You can try resetting it from the settings menu and see if that resolves it.

27 Nov


21 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya! I'd like to add building collapses and tunnel cave-ins eventually. I'll probably focus on this sort of thing after I've added the first five races to the game.

19 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by TWBroodOvermind: my humans keep dying of thirst even though i have hundreds of drinks stockpiled. Was there any solution here? How do I make them take better care of themselves.

Hey, are you playing in the beta or just the live version? If you're in the beta, I can take a look at your save file to try and fix that specific case.

Originally posted by Laubblaeser: Cannot help you, sorry. That problem never got sorted out for me.

Oh no! Sorr... Read more

16 Nov

Hello!

This patch is a few days later than I wanted, so apologies for that!

Lots of fixes here but I also spent a few days working on the game's notifications. A bunch of them were not firing properly, and I also wanted to spruce up the notification settings. You'll no longer find the notification settings within the notification panel. Instead you'll find them through the main settings menu. I think a lot of people were totally unaware that there were notification settings at all, so having them at this location with other settings options should help with that. Also, I've added the ability to tune which factions *and* which races have notification settings. This is nice for when you don't want, say, the death notification for Void Woken. By default, only the main races will fire off notifications, but you can enable them for everyone. This saves to your player profile, so you shouldn't have to set this each game or anything.

...

Read more External link →
Post
Hello!

This patch is a few days later than I wanted, so apologies for that!

Lots of fixes here but I also spent a few days working on the game's notifications. A bunch of them were not firing properly, and I also wanted to spruce up the notification settings. You'll no longer find the notification settings within the notification panel. Instead you'll find them through the main settings menu. I think a lot of people were totally unaware that there were notification settings at all, so having them at this location with other settings options should help with that. Also, I've added the ability to tune which factions *and* which races have notification settings. This is nice for when you don't want, say, the death notification for Void Woken. By default, only the main races will fire off notifications, but you can enable them for everyone. This saves to your player profile, so you shouldn't have to set this each game or anything.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Oh, I forgot to add, you can also use the deconstruct job to remove things you've built.