Odd Realm

Odd Realm Dev Tracker




15 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/5394730462848775081]here[/url].

14 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by gangztaclicks: Can you please finish the game already. or even just a small update to help with optimization .I already have a colony with 50 villagers and now it crashes whenever i save.

I assure you I'm going as fast as I can. I definitely don't like having you guys wait or play buggy versions but I can't release the version until it's ready and it's not quite there. Very sorry for the wait.
Comment
    Sleipnir on Steam Forums - Thread - Direct
We've talked about adding methods to preserve food like salt and canning, and I think that would be a welcome addition. After the next update's release I'm going to add a bunch more food options. I'll try to add some things like this.

Thank you! :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Sorry to hear that, but I understand your frustration. That change is in an update I've been working on for a year now and it has taken me a long time to put out and I apologize. I'm hoping to return to quicker update releases after this big one is out so I can address feedback better.
Thank you for your feedback and take care.

11 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
The hermit mode doesn't get migrants waves. You can try selecting a custom loadout and take only the one settler in. That'll enable settler waves.

The next update has changed it so you get the waves, but can deny them.

10 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
I'm a long way off from adding something like them if I do. I'd like to add bigger creatures to the game, for sure. I'm not sure I'll add dragons specifically, but I'll keep them in mind.

08 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Nikostratos: I think you can definitely add Dragons as a race, and yes they would be overpower flying flamethrowing giant beasts, just make them extremely hard to have more than one, and adversaries that are able to be a threat. Maybe special adventurers spawn going after the dragon, that would be a really cool tidbit. Also, you could only have your family, and dragon eggs would hard as ♥♥♥♥ to produce. Also, could make them ruling a band of small kobolds/goblins/whatever as their main workforce. Would be like the ancient ones, but upped to eleven. OP dudes that are hard to reproduce and lots of other, weaker beings as workforce.

Good thinking. This is actually the intention for the final version of the... Read more

03 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
I have a fix for this issue coming out in the 0.10.0.0 update. Just need to finish it...
Sorry you're experiencing this. Sometimes re-loading the game will fix it. Also, you can delete items from the inventory menu (I). That might help you get rid of the item causing the trouble.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Claro que si. :) I just need to finish the 1.0 and then I'll localize the game to many languages, including spanish.

02 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you for taking the time to write all these suggestions. I see a lot of really great stuff in here. I'll be sure to keep them in mind.

Cheers!

01 Jun

You can make sand from stone at the work shop.

Edit: I neglected to answer the title's question. No, you cannot get resources from other tiles.

Originally posted by mathologies

Recommend you give it a shot, for research purposes.

Things in common: mining, making stuff, controlling individuals or groups of people, skills that can be improved through practice, needing to eat to survive, building things, trading, random raids and merchants come by
Differences: can't dig / modify terrain in Kenshi; map is not randomly generated; free to move around the world; Kenshi is 3D and not so tile-y; Kenshi has no magic but does have stuff like bionic limbs -- it's like.. post-post-post-post-apocalyptic quasi-medieval world; Kenshi has a lot of named NPCs all over the continent (some of whom have personalities); there are some quests you can find/make; Kenshi has damage to specific body parts; Kenshi abstracts thirst and temperature comfort and only tracks hunger

Kenshi definitely does the deep lore thing well; I would say the biggest essential difference is that Kenshi plays like an open world RPG whereas Odd Realm plays like a colony simulat...

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Thanks for explaining the game!

As for the narrative stuff, I wouldn't think of it as one linear story I want to tell. There is no beginning, middle, and end, or hero's journey. Rather, the player is creating their own story (with their settlement) and the world is around them to discover. It's perfectly acceptable for players to simply build their settlement with no intention of learning Odd's secrets. But for those that like to piece together bits of lore, and see how it's all connected as they go, there's a vast history, and robust cast of characters to learn about.


31 May

Originally posted by mathologies

oh, so like more of a Kenshi vibe is where you're aiming for the finished game?

Sorry I haven't played that one

You can settle on peaceful tiles to avoid hostilities.

Also, try making an underground fort. It's easier to get up and running and defend.

Settle close to another Human settlement to increase the merchant visits. (Within two tiles.) They'll show up and you'll likely be able to buy some weapons and food.

Originally posted by mathologies

Thanks for taking the time to reply!

I'm sorry if you've answered this elsewhere, but what is your overall vision for the game? How do you want it to stand out from similar games like Dwarf Fortress or RimWorld?

Also, why is there so much taiga??

I haven't played a ton of Rimworld so I can't accurately say how I want to stand out from them. I guess having more than the one Z level is the main thing off the top of my head. I know they go down the route of leaning into more of the psychologic aspects of settlers and, although I want settlers to feel unique, I don't want players to micro manage to that degree.

As for DF, when I started making Odd Realm, I had intended to make a DF-lite. Mainly I just wanted to make a game with the same 3D tile world they have in order to develop my programming skills further. I like survival games, so it was important to make something along that vein to keep me interested. I wasn't too serious about making a competitor with DF or Rimworld. However, after releasing the first version of Odd Realm, I got a lot of positive feedback and it motivated me to continue working on the game as a much more serious endeavor. Before, I just wanted to quickly put out a game and jump onto the next thi...

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