Odd Realm

Odd Realm Dev Tracker




02 Oct

Originally posted by irantu

Thx, a library room sounds nice. Was the techtree present before? I just thought blueprints appear if all needed itema for them exist

Ya, before, a blueprint would appear as soon as you found all the required materials. I added a tech tree so players can see all the blueprints that exist in the game, and have a better progression.

Originally posted by theGoatgod_

Thank you my guy ima jump straight in and find some bugs for ya

You're the best! Thanks!

Originally posted by Dathide

Thanks for your work on this!

Hey, thank you!

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you so much, everyone. These bug reports are so helpful. I'm working away on a patch.

I've never heard of those terms. Can you explain the meaning? Cathedral and Bazaar development?

0.10.0.0 Beta is LIVE

Hello, dear testers.

I've uploaded Windows, OSX, and Linux 0.10.0.0 versions of the game to the beta branch. The GoG builds aren't live just yet as I've run into some issue, but I will try to get those up tomorrow!

Please Read
Ok, so, this beta version is coming out in a very unstable state. I wanted to get this out there to get help finding bugs. Please, please don't play it if you're not looking to help report bugs. It's not going to be much fun until I can put out a few patches. I still have a huge amount of polish to put into the game to get 0.10.0.0 ready for production. Over the next few weeks I will be periodically uploading patches to the beta branch to fix things.

Also, currently, the world is using way more RAM than it should and isn't properly unloading it in between world loads. Depending on how beefy your machine is, the game might crash as it's trying to load into a tile. I am working on t...

Read more External link →
Post
Hello, dear testers.

I've uploaded Windows, OSX, and Linux 0.10.0.0 versions of the game to the beta branch.

Please Read
Ok, so, this beta version is coming out in a very unstable state. I wanted to get this out there to get help finding bugs. Please, please don't play it if you're not looking to help report bugs. It's not going to be much fun until I can put out a few patches. I still have a huge amount of polish to put into the game to get 0.10.0.0 ready for production. Over the next few weeks I will be periodically uploading patches to the beta branch to fix things.

Also, currently, the world is using way more RAM than it should and isn't properly unloading it in between world loads. Depending on how beefy your machine is, the game might crash as it's trying to load into a tile. I am working on this and I apologize for the huge memory footprint. If you are having issues, try playing smaller map sizes until I can fix this. You can do this from the n... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks! That's very kind. :)

One issue, because I haven't done any performance improvement for world loading recently (and I will be over the beta period), is that the world takes up a crap ton of RAM. Way more than it should. So, my first question would be, how big of a world were you generating and how much RAM does your machine have? If you are playing the 256x256x64 size, I'd suggest playing on a smaller size for now. At least until I can put out some patches to fix the issue.
Post
    Sleipnir on Steam Forums - Thread - Direct
Hi there!

If you are one of those brave folks that is helping find bugs for the 0.10.0.0 BETA, please use this thread to report them. That way I can easily see them and fix them. Feel free to also ask questions here, and I'll answer them.

Thanks!

30 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
I've fixed quite a few issues like this for the next version. I appreciate you taking the time to send screenshots. Thanks for reporting this.

23 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Just in case the blog post gets missed, the next version (0.10.0.0) is going live on the Beta Branch on October 1st. This will be an unstable version which will get iterative hotifx patches for a few weeks. Once it gets to a stable state, it will be moved to the Production Branch and everyone will get that version. To play the beta version and help find bugs and provide feedback, please refer to this post:

... Read more

22 Sep


21 Sep

I've wanted to make this change for a while. Namely, having Ren just be a stat felt too gamey. If it's in the world with the player, they'll need to protect it, and it'll be so much more fun to find this in dungeons and so on.