Odd Realm

Odd Realm Dev Tracker




04 May


03 May


30 Apr


29 Apr


27 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
This is something I'll be adding to rooms in the update after 0.10.0.0.

26 Apr

Start planting crops ASAP. If you can, get your hands on some wheat or potato. You can make flour from these and flour does not decay.

The economy is currently way too generous, so you can sell a lot of the things you don't need for Ren when merchants stop by. Then use that to buy anything you need.

Castles are indeed fantastic (as stated by Stornwald), but keep in mind that making a fortress underground is usually quicker and easier to lockdown when attacked.

Each biome provides specific challenges, but keep in mind that Taiga and Tundra have cold seasons which can kill crops. Again, flour is nice to have because it can last you into the winter. Tropical biomes are quite easy with their seasons, but they tend to have more difficult pirate encounters.

Good luck and have fun!


22 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
You can use them to make Aeternum's which are used by Ancients. So, if you're Human, they are only good for selling at this point.

21 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
I think it's an old pathfinding bug for flying animals. Once this update is done I'll need to test this out and put out a hotfix. Though, I've yet to see it in the latest build so hopefully our owl folk can continue to do whatever it is they get up to.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, lots coming! I've been working on a big update for almost a year now. x.x Hoping to get it out this summer. :)

Originally posted by wadwal

The ol restart worked😁. Thanks for being such a responsive developer

Oh good! Unfortunate that you have to do that, but glad it helped.

Comment
    Sleipnir on Steam Forums - Thread - Direct
Those are just developer logs to show what's being worked on for the 0.10.0.0 update which isn't out yet. The most recent version, 0.9.0.13, is on both the production and beta branches and will be what you're playing now.

Hmm, I've seen a few issues with stuck settlers but this is the first time I've seen those incorrect skill values. I'm guessing the ol', 'turn it off and on again,' doesn't change anything?

The live version has a few stuck settler bugs which have been fixed in the next version. Though, these are severe bugs and have no in-game solutions outside re-loading the save file which sometimes works.

Sorry I'm not any more help. Sucks when players have to encounter bugs like this. :(


19 Apr

Originally posted by apljee

Not sure if this is me being stupid or if this is a bug, but it looks like whenever food rots in my storage building (stone roofed building above the farm), the rotted food spawns on the roof instead of on the floor of the building/in any of the storage containers I have in there. I think this might be because I've completely filled the room with clay pots? I'm not 100% sure but regardless I noticed and figured I would share.

This should be fixed for the next update. Thanks for reporting! :)


17 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Try selecting tiles that say, 'Peaceful'. These won't have events where you get attacked.