Odd Realm

Odd Realm Dev Tracker




15 Mar

Post
Hey everyone!

I have some news for today's dev log that I'm so excited to share with you all.

A lot of people have requested that they be able to change two settings for the game:
-Overworld map size.
-In-game map size.
I had held off changing the game to allow this because the defined map size was deeply tied to so many integral systems. This means that changing anything even remotely tied to this would result in adding a lot of work to my plate and further pushing out the update release. As well, increasing the map size introduced problems with the cost of pathfinding which, at the time, I didn't have a solution for.
I had planned on tackling this change in the next update because I've made you poor souls wait almost a year for this update and you've all been so patient with me. However, one issue with me changing the map size is that I can't easily maintain backwards compatibility for your save files. Players would have to start a new game. That sai... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/6355114998888211994]here[/url].

13 Mar


12 Mar


11 Mar


10 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
There are a couple methods:
a) Harvest naturally growing, mature plants around your settlement.
b) Start growing your own crops and harvest these. Make sure to put a Farm room down to auto harvest/plant.
c) Tame wild animals and either butcher them for meat or take care of them to get resources like milk.
d) Start fishing at lakes/ponds. Make sure to give someone with the fishing skill active a fishing rod. Then assign a fishing job next to the water with fish in it.

Later on you'll want to make things like flour because it doesn't decay like most other foods and can get you through winter.

Hope that helps!

09 Mar


07 Mar

Originally posted by quohogsdad

So, the game is in early access, meaning it is unfinished. The other races are unfinished so you can’t play with them yet. Also, what you’re describing is planned. You will be able to capture ancients and all the other races and add them to your settlement if they choose to join you. Having them join you will unlock their tech. I think humans getting some magic is also planned, but I’m less sure about that. The game is in early access so there’s a lot planned, but not everything is implemented.

Humans will have access to magic in the next update through a new tech tree system. :) It's just harder for Humans to unlock it, whereas Ancients have it from the start.

There are plans to let players have multiple races in one settlement. :)

I still need to fully implement the other race mechanics, but once I've done that I'm going to let players have the ability to utilize them all in one settlement through a couple different methods:

-They ask to join you. This will be rare and likely dependent on your relationship with the race. But if you're on good terms with another race, it will be possible.

-You capture the other race and convince them to join your settlement.

The only reason you can't do this sort of thing yet is because I'm finishing off lots of other cool things. But it's definitely planned! :)

Comment
    Sleipnir on Steam Forums - Thread - Direct
I have Adventure Mode as something I'm going to look at after 1.0 is out. There's so much more to add to the current game that that mode is a long ways off, but I also love the idea.

06 Mar


05 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Not in the current version. The next version has some filters.